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Ideas and features

Posted: Thu Sep 16, 2021 4:03 am
by El_Condoro
I am wondering where the best place to add ideas for modifications and changes to the Editor and what can be edited is. Not the campaigns or anything like that, just things that can be edited and scripted.

RE: Ideas and features

Posted: Thu Sep 16, 2021 5:54 am
by BillRunacre
Here will be fine. [:)]

RE: Ideas and features

Posted: Fri Sep 17, 2021 12:13 am
by El_Condoro
I have put them in a Google Doc, which is public for comments.

RE: Ideas and features

Posted: Fri Sep 17, 2021 6:11 am
by BillRunacre
Thanks.

RE: Ideas and features

Posted: Tue Sep 28, 2021 5:49 am
by El_Condoro
With no replies, should I assume these ideas are DOA?

RE: Ideas and features

Posted: Tue Sep 28, 2021 9:31 pm
by Elessar2
Not necessarily, but it depends on how extensive your desired changes would be. The devs recently implemented a change for me where reinforcements' costs can be applied along a sliding scale (0% to 100% in 10% intervals, where before it was either 0%, 50%, or 100%.

RE: Ideas and features

Posted: Wed Sep 29, 2021 1:10 am
by El_Condoro
Definitely, some of the things are too niche or time-consuming but I am just curious. There was a scripting change implemented a while back that (I think) I suggested to have #CONDITION= checks be unit type specific, which was great.

RE: Ideas and features

Posted: Wed Sep 29, 2021 9:54 am
by Hubert Cater
Just wanted to pop in and say thanks for the list.

We've taken a few notes, lists like these are always appreciated, and while we can't promise anything just yet, it is lists and feedback like this that inspire some eventual changes that only improve the game [:)]

RE: Ideas and features

Posted: Wed Sep 29, 2021 11:48 pm
by Tanaka
ORIGINAL: El_Condoro

I have put them in a Google Doc, which is public for comments.

You would probably get more of a response if you just posted them here...

RE: Ideas and features

Posted: Thu Sep 30, 2021 5:55 am
by El_Condoro
Yeah, of course I thought of that but there are a lot of them, so I thought one thread would get too messy and many threads too messy in a different way. I assumed that if someone saw something they wanted to comment on, they would do it in the doc or this thread.