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loops
Posted: Tue Sep 28, 2021 11:57 pm
by generalfdog
Honestly I miss the loops. I don't care if they speed you up, although that was nice, but without them it is slow and I am always trying to find units somewhere between Australia and US or Australia and India, or I forget to move them. why can't we have them but just not warp speed?
RE: loops
Posted: Wed Sep 29, 2021 8:25 am
by ncc1701e
They were removed due to the exploits. Japanese fleets waiting your ships to exit warp to engage with photon torpedoes.
I prefer without them honestly.
RE: loops
Posted: Wed Sep 29, 2021 10:06 am
by AlvaroSousa
The game needed to be slowed down. That is why they were removed.
I might add one that is a 4 turn delay going from West Coast to India.
RE: loops
Posted: Wed Sep 29, 2021 1:03 pm
by Hairog
I believe it's the Strategic Command series that has multiple exits for their loops. This, I assume, takes care of the problem of waiting in ambush.
RE: loops
Posted: Wed Sep 29, 2021 1:21 pm
by ncc1701e
ORIGINAL: AlvaroSousa
I might add one that is a 4 turn delay going from West Coast to India.
How do you calculate the lost of naval effectiveness with a loop? Like this, Allies can throw fresh fleets against Axis.
This is not fair.