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Game Opinion
Posted: Tue Dec 21, 2021 9:54 pm
by MemoryLeak
I'm starting to like the game. UI is VERY friendly. As much information or as little as you prefer.
Please ignore my initial whining.
I still don't understand supply but I figure I never will. SO tough luck for me.
I would like to know if there is a way to display list of units that haven't moved or attacked.
And a simple way to distinguish height of each hex.
Enjoyable game so far.
RE: Game Opinion
Posted: Tue Dec 21, 2021 10:53 pm
by loutro
That is one feature I would like, highlight units not moved. I left two regiments of the 10SS way behind. Lots of units on the board. It is a great game
RE: Game Opinion
Posted: Wed Dec 22, 2021 12:06 am
by CGGrognard
A feature that would identify which units have moved or not could be just shading those that have moved.
RE: Game Opinion
Posted: Wed Dec 22, 2021 3:13 am
by Tempest5
I am taking baby steps in the small scenarios-getting to learn handling and options for my forces. But yes I can see this being a problem in the larger scenarios; forgetting a unit.
RE: Game Opinion
Posted: Wed Dec 22, 2021 4:39 am
by Vic
ORIGINAL: Tempest5
I am taking baby steps in the small scenarios-getting to learn handling and options for my forces. But yes I can see this being a problem in the larger scenarios; forgetting a unit.
Often you WANT to forget units to allow for intercept fire during enemy turn.
RE: Game Opinion
Posted: Sat Dec 25, 2021 11:31 pm
by CGGrognard
I now look at the Action Points (AP) in the lower left hand corner of the unit chip to see if my units have moved or fired during a given turn. But it would be nice if the unit chip could be outlined in a contrast color if it had moved or not.
RE: Game Opinion
Posted: Sat Dec 25, 2021 11:32 pm
by CGGrognard
I now look at the Action Points (AP) in the lower left hand corner of the unit chip to see if my units have moved or fired during a given turn. But it would be nice if the unit chip could be outlined in a contrast color if it had moved or not.