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1.05 Small fleet "bug"

Posted: Sat Feb 05, 2022 12:52 am
by eskuche
You can still move a 20 stack from port to port, and this move can trigger naval interdiction, which leads to the age old 1.04 tactic of shopping for freebies with a full stack. This is even worse since your stacks can be only 6. In effect, any offensive is punished with this shuffle.
Easy fix is just to make the maximum combat ships moveable at once be 6.

RE: 1.05 Small fleet "bug"

Posted: Sat Feb 05, 2022 3:13 pm
by AlvaroSousa
You have to show how you did this.

RE: 1.05 Small fleet "bug"

Posted: Sat Feb 05, 2022 3:48 pm
by eskuche
In-game example: Allies attack a lightly defended Rabaul with 4 carriers and 2 destroyers, leaving them on fleet mode. Japan moves a fleet of 20 ships from Truk into the harbor (allowed because it is a port-to-port move) within the 5 range of interdiction. Interdiction is triggered, 6 vs 20 ships.

Another bug is that port-to-port transfer is allowed with 0 oil.

Re: 1.05 Small fleet

Posted: Sat Jun 18, 2022 10:32 pm
by ncc1701e
I have reproduced with 1.00.07 patch. Initial situation is a light force in Rabaul.

initial situation.JPG
initial situation.JPG (94.64 KiB) Viewed 680 times

Re: 1.05 Small fleet

Posted: Sat Jun 18, 2022 10:33 pm
by ncc1701e
The US carriers are doing a crazy move to perform a carrier strike.
carrier strike.JPG
carrier strike.JPG (85.42 KiB) Viewed 679 times

Re: 1.05 Small fleet

Posted: Sat Jun 18, 2022 10:34 pm
by ncc1701e
Then, I can move "port to port" a stack that exceed 6 ships. Looks like there is indeed a missing control in the case of "port to port" move. In the case of any moves, the limit of 6 ships must be checked to avoid this wrong behavior.
moving everything.JPG
moving everything.JPG (124.98 KiB) Viewed 678 times

Re: 1.05 Small fleet

Posted: Sat Jun 18, 2022 10:35 pm
by ncc1701e
The end result is devastating because the opposite fleet is limited to 6 groups. Also, I confirm there is no oil spent during "port to port" move. Is it intended?
carrier interdiction is done.JPG
carrier interdiction is done.JPG (90.79 KiB) Viewed 677 times

Re: 1.05 Small fleet

Posted: Mon Jun 20, 2022 4:23 pm
by stjeand
I don't believe there was ever a cost in oil to move the ships...just if they were not in a port at the start of a turn.

So a port to port move would not have a cost in oil...or even efficiency...which seems odd.

Re: 1.05 Small fleet

Posted: Mon Jun 20, 2022 8:07 pm
by ncc1701e
All right, no oil cost for moving from port to port. Don't think it is a big problem.

Only problem here is that I can move a death star from port to port whereas I am supposed to be limited to 6 ships.

Re: 1.05 Small fleet

Posted: Wed Jun 22, 2022 6:16 pm
by AlvaroSousa
On the list.

Re: 1.05 Small fleet

Posted: Tue Sep 27, 2022 6:20 pm
by ncc1701e
Superb, the limit is now enforced at 6 ship groups with 1.00.081 patch. No more exploit here.

Re: 1.05 Small fleet

Posted: Tue May 12, 2026 3:12 pm
by TechSgt
eskuche wrote: Sat Feb 05, 2022 12:52 am You can still move a 20 stack from port to port, and this move can trigger naval interdiction, which leads to the age old 1.04 tactic of shopping for freebies with a full stack. This is even worse since your stacks can be only 6. In effect, any offensive is punished with this shuffle.
Easy fix is just to make the maximum combat ships moveable at once be 6.
Bringing this up cause I just had a similar incident.
v1.00.13
1941, Small Fleet, US vs AI Japan, Mid 1944

A huge Japanese fleet of 31 ships wipes out 5 sets of 6 ship limited Fleets just north of Rabaul.

Maybe just limit any fleet movements to 6.