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1.06 overrun
Posted: Tue Feb 22, 2022 10:59 am
by eskuche
I overran an 8 strength UK/Indian (forget) division vs. Hadros. The game was started on 1.05 and we both upgraded to 1.06. Just giving you a heads up in case it's a programming issue vs. simply doesn't-apply-to-in-progress-games issue.
RE: 1.06 overrun
Posted: Wed Feb 23, 2022 5:55 am
by AlvaroSousa
What were the odds?
You sure it was a division?
It literally can't overrun a unit without it being 1/3rds its health.
Re: 1.06 overrun
Posted: Wed Feb 23, 2022 5:13 pm
by eskuche
Absolutely sure it was a division, odds 1:3-1:5, I forget. I had another one at 4/10 strength overrun without being destroyed at 1:4-1:6 odds last turn. Hadrocs an confirm (he brought it up, as it should not be the case currently).
Edit: is it possible it's programmed to be 1/3 of maximum unit combat value instead of strength, or 1/3 of a full corps (aka 10 strength) for all units, limited to some nations?
Re: 1.06 overrun
Posted: Thu Feb 24, 2022 5:15 pm
by eskuche
More evidence: 4/10 HQ, two 6/15 chinese armies.
Re: 1.06 overrun
Posted: Fri Feb 25, 2022 5:23 am
by BJGeary
I've lost count of the number of times that the pre-combat odds shown on the map says 10:1 and when I look at the log after the battle the log only shows 4:1, regardless of whether the unit is overrun, shattered, or surrenders. I think it's a log report bug, not an actual error in the combat calc, and it's been like this since 1.05 (or earlier).
Re: 1.06 overrun
Posted: Fri Feb 25, 2022 11:35 am
by eskuche
BJGeary wrote: Fri Feb 25, 2022 5:23 am
I've lost count of the number of times that the pre-combat odds shown on the map says 10:1 and when I look at the log after the battle the log only shows 4:1, regardless of whether the unit is overrun, shattered, or surrenders. I think it's a log report bug, not an actual error in the combat calc, and it's been like this since 1.05 (or earlier).
Oh, yeah, I’m aware of that discrepancy. I’m not talking about the 7:1 odds requirement here. I’m talking about the newly implemented must be under “1/3 strength” one.
Re: 1.06 overrun
Posted: Sat Feb 26, 2022 12:11 am
by BJGeary
eskuche wrote: Fri Feb 25, 2022 11:35 am
Oh, yeah, I’m aware of that discrepancy. I’m not talking about the 7:1 odds requirement here. I’m talking about the newly implemented must be under “1/3 strength” one.
But the "proof" in the screenshots in your last post show that the Chinese armies only had 6/30 when they were overrun, which is less than the 10/30 needed to satisfy the 1/3 requirement. The HQ, which should have been at 3 or less, lost "4" points. This may be a rounding-up issue if the game tracks fractional strength points and the unit was at between 3.0 and 3.33?
Re: 1.06 overrun
Posted: Sat Feb 26, 2022 12:31 am
by eskuche
BJGeary wrote: Sat Feb 26, 2022 12:11 am
eskuche wrote: Fri Feb 25, 2022 11:35 am
Oh, yeah, I’m aware of that discrepancy. I’m not talking about the 7:1 odds requirement here. I’m talking about the newly implemented must be under “1/3 strength” one.
But the "proof" in the screenshots in your last post show that the Chinese armies only had 6/30 when they were overrun, which is less than the 10/30 needed to satisfy the 1/3 requirement. The HQ, which should have been at 3 or less, lost "4" points. This may be a rounding-up issue if the game tracks fractional strength points and the unit was at between 3.0 and 3.33?
The Chinese were half-armies of 6/15. It is theoretically possible that units can lose to under 1/3 during a battle and then be overrun, showing a full loss of the starting value that is above 1/3. However, this has happened to multiple 6+ strength divisions in my past few turns, so I don't think that's likely that they would lose 3 strength every time.
Re: 1.06 overrun
Posted: Sun Feb 27, 2022 8:03 pm
by AlvaroSousa
Damage is applied first.
Then overrun is calculated.
So if a 10 point division takes 7 losses.... you bet your ass those guys are panicking.