[1.0.2.1]"Latest per Category" is faulty to the point of being usless or actively hindering
Posted: Mon Mar 21, 2022 4:01 pm
With "latest by Category", nothing realy works. It needs categories that are better then "Slot Type".
Example Hangars:
- small Fighterbay will Upgrade to Medium and Medium to Large, the second you unlock them. Meaning that every upgrade tends to make the design invalid by doubling the size of the intalled hangar
- Once I unlock the Large one, "Latest by category" will not show any hangars on any ship not able to to fit a large Hangar - because now there is only the Large one for it
Examples Weapons:
- Railgun M v3 upgrades to Hail Cannon, massively changing the performance
- Buckler Repeating Blaster will Upgrade to Higher Tier Interceptor Missiles, doubling the size
- Lower tier interceptor missiles will upgrade to higher Tier Buckler, resulting in PD that no longer fire as far or in every direction
- Missiles will swap for Torpedoes or Large Missiles, again causing havoc with both sizes, PD saturation and Bonus effects
Simply Put, "Category" can not be based on Slots. It must be meaningfully differntiate between:
- all weapons with different bonus types. If I install something with Shield Skipping, it can not be replaced by something with Armor skipping
- different sizes - Small, Medium and Large weapons are not interchangeable
- PD is not interchangeable across types*
- Even within one nominal size category, significant difference in Size - like Lance and Hunter Missiles (57/88 Size) or the Heavy and Forge Rail Cannon (40/70) - should not be interchangeable.
*I could maybe see a case for Blaster and Beam PD being interchangeable - the size and performance is similar and they do end up to converge into the Guardian Defense Grid. But Missile PD, Ion PD, Shield PD and Blaster/Beam PD are not interchangeable.
Example Hangars:
- small Fighterbay will Upgrade to Medium and Medium to Large, the second you unlock them. Meaning that every upgrade tends to make the design invalid by doubling the size of the intalled hangar
- Once I unlock the Large one, "Latest by category" will not show any hangars on any ship not able to to fit a large Hangar - because now there is only the Large one for it
Examples Weapons:
- Railgun M v3 upgrades to Hail Cannon, massively changing the performance
- Buckler Repeating Blaster will Upgrade to Higher Tier Interceptor Missiles, doubling the size
- Lower tier interceptor missiles will upgrade to higher Tier Buckler, resulting in PD that no longer fire as far or in every direction
- Missiles will swap for Torpedoes or Large Missiles, again causing havoc with both sizes, PD saturation and Bonus effects
Simply Put, "Category" can not be based on Slots. It must be meaningfully differntiate between:
- all weapons with different bonus types. If I install something with Shield Skipping, it can not be replaced by something with Armor skipping
- different sizes - Small, Medium and Large weapons are not interchangeable
- PD is not interchangeable across types*
- Even within one nominal size category, significant difference in Size - like Lance and Hunter Missiles (57/88 Size) or the Heavy and Forge Rail Cannon (40/70) - should not be interchangeable.
*I could maybe see a case for Blaster and Beam PD being interchangeable - the size and performance is similar and they do end up to converge into the Guardian Defense Grid. But Missile PD, Ion PD, Shield PD and Blaster/Beam PD are not interchangeable.