Oh Woe is You, Germany Player
Posted: Wed Jul 06, 2022 12:19 pm
The AAR is a shorter version of a more comprehensive AAR, which you can read here - https://discord.gg/FZ4fuMWGt8 (link should go directly to the correct AAR channel).
This is an AAR for a random server game I am playing against an unknown Axis player. As far as I can tell, the Germany player does not have an account on the matrix forum, so my best guess is he probably got the game through Steam and has never made an account here.
So for this reason, although obviously I have no way of knowing my opponent's true experience & skill level, we can more or less assume that this is a game against a random/representative newish player, perhaps in particular players who got the game on steam.
This AAR will show the daunting scale of the challenge and difficulty that new players can face when playing the Axis.
I am not playing optimally, in particular in tactical/strategic terms, and am intentionally making stupid decisions to not retreat unless it is really unavoidable, and am pointlessly holding some areas with no real strategic value when I could easily retreat to more defensible positions, just because "Stalin insists." As a result, I am taking higher losses than I really need to be taking.
We should keep in mind that the Germany player is not (as far as I know) a highly experienced WITE veteran, so it is true that an experienced player who really knows what they are doing could do better. But how much better, exactly? Enough to really make a difference? And we should equally keep in mind that if I were actually under any pressure, obviously I would be playing differently and, in particular, retreating more and thereby avoiding more losses.
Game rules:
AI Air Assist is ON - as a result of this, Soviet supply is actually worse than it normally would be. The reason is that the AI seems to be constantly moving all my planes to completely different airfields each turn, and each time it does this it destroys all the freight invested in the previous airfield, and sucks up additional freight for the new airfield.
Theater boxes are LOCKED - as a result of this, I have less units on the map than I actually could have. I have a lot of units locked up in the Far East and other theater boxes (which is easily over 100% requirement). A good number of those could be on the map right now if theater boxes were unlocked, so keep in mind that the Red Army could be even more powerful than what you will see in screenshots. They will eventually come to the map anyway, but they could come *earlier.*
We'll start with the situation at the end of Soviet turn 7, that is what confronted our Germany player on turn 8. Although if you want to see stuff from before, you can go look at the more comprehensive AAR (and possibly I might go back later and post a few selected screenshots from earlier turns).
This is an AAR for a random server game I am playing against an unknown Axis player. As far as I can tell, the Germany player does not have an account on the matrix forum, so my best guess is he probably got the game through Steam and has never made an account here.
So for this reason, although obviously I have no way of knowing my opponent's true experience & skill level, we can more or less assume that this is a game against a random/representative newish player, perhaps in particular players who got the game on steam.
This AAR will show the daunting scale of the challenge and difficulty that new players can face when playing the Axis.
I am not playing optimally, in particular in tactical/strategic terms, and am intentionally making stupid decisions to not retreat unless it is really unavoidable, and am pointlessly holding some areas with no real strategic value when I could easily retreat to more defensible positions, just because "Stalin insists." As a result, I am taking higher losses than I really need to be taking.
We should keep in mind that the Germany player is not (as far as I know) a highly experienced WITE veteran, so it is true that an experienced player who really knows what they are doing could do better. But how much better, exactly? Enough to really make a difference? And we should equally keep in mind that if I were actually under any pressure, obviously I would be playing differently and, in particular, retreating more and thereby avoiding more losses.
Game rules:
AI Air Assist is ON - as a result of this, Soviet supply is actually worse than it normally would be. The reason is that the AI seems to be constantly moving all my planes to completely different airfields each turn, and each time it does this it destroys all the freight invested in the previous airfield, and sucks up additional freight for the new airfield.
Theater boxes are LOCKED - as a result of this, I have less units on the map than I actually could have. I have a lot of units locked up in the Far East and other theater boxes (which is easily over 100% requirement). A good number of those could be on the map right now if theater boxes were unlocked, so keep in mind that the Red Army could be even more powerful than what you will see in screenshots. They will eventually come to the map anyway, but they could come *earlier.*
We'll start with the situation at the end of Soviet turn 7, that is what confronted our Germany player on turn 8. Although if you want to see stuff from before, you can go look at the more comprehensive AAR (and possibly I might go back later and post a few selected screenshots from earlier turns).