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Several graphical changes for better Immersion

Posted: Mon Aug 08, 2022 12:58 pm
by jimimadrid
This mod is a combination of several graphics mods.
(I explain below how to exclude individual things)

Demo:
GraphicsChanges.png
GraphicsChanges.png (385.82 KiB) Viewed 2222 times
Description:
1. More western style; like teepees, log cabins, fortifying
2. Indian design with feather sticks
3. Better differentiation of the active unit when scrolling through the units
4. more intense 3D Railway
5. more intense 3D Roads
6. more intense 3D Rivers
7. more intense 3D cliffs and sea

DOWNLOAD:
Normal map: https://www.dropbox.com/s/iyp5y955rdmrq ... s.zip?dl=1
Alternate Map :https://www.dropbox.com/s/3rn1z9j87t1x6 ... s.zip?dl=1
Alternate Map(Classic): https://www.dropbox.com/s/xmwju9sbhorit ... s.zip?dl=1

How to exclude:
(Delete following files for excluding)
Located in Documents\My Games\Strategic Command - American Civil War\Community Pack\Mods\GraphicMod

1.
\Bitmaps\resource_sprites.png
\Bitmaps\resource_sprites_zoom.png

2.
\Bitmaps\resource_flag_sprites.png
\Interface\flag_sprites.png
\Interface\game_screen_flag_sprites.png

3.
\Bitmaps\tile_highlight_sprites.png
\Bitmaps\tile_highlight_sprites_zoom.png

4.
\Bitmaps\rail_sprites.png
\Bitmaps\rail_sprites_zoom.png
5.
\Bitmaps\road_sprites.png
\Bitmaps\road_sprites_zoom.png
6.
\Bitmaps\river_sprites.png
\Bitmaps\river_sprites_zoom.png

7.
\Bitmaps\tile_sprites.png
\Bitmaps\tile_sprites_zoom.png
\Bitmaps\tile_sprites_arid.png
\Bitmaps\tile_sprites_arid_zoom.png
\Bitmaps\tile_sprites_frozen.png
\Bitmaps\tile_sprites_frozen_zoom.png
\Bitmaps\tile_sprites_ice.png
\Bitmaps\tile_sprites_ice_zoom.png
\Bitmaps\tile_sprites_mud.png
\Bitmaps\tile_sprites_mud_zoom.png
\Bitmaps\tile_sprites_semi_arid.png
\Bitmaps\tile_sprites_semi_arid_zoom.png

Re: Several graphical changes for better Immersion

Posted: Mon Aug 08, 2022 4:37 pm
by Tanaka
Very cool! Love it! Can you do this for all SC games in the series?? :P

Re: Several graphical changes for better Immersion

Posted: Mon Aug 08, 2022 5:29 pm
by TomBombadil711
Great work, thanks for sharing!

Re: Several graphical changes for better Immersion

Posted: Mon Aug 08, 2022 7:12 pm
by Tanaka
Question. I prefer the classic map style colors. How do I keep the same terrain colors while using your mods?

Re: Several graphical changes for better Immersion

Posted: Mon Aug 08, 2022 8:07 pm
by jimimadrid
Tanaka, the mod do not change the Terrain colors.

Only Point 7 changes the cliffcolor and seacolor.

Re: Several graphical changes for better Immersion

Posted: Mon Aug 08, 2022 9:31 pm
by conrad44
Nice mod but i'm having difficulty in extracting the mods into the bitmaps files. Is there an easier way ?

Re: Several graphical changes for better Immersion

Posted: Tue Aug 09, 2022 5:30 am
by jimimadrid
conrad44 wrote: Mon Aug 08, 2022 9:31 pm Nice mod but i'm having difficulty in extracting the mods into the bitmaps files. Is there an easier way ?
They are all included in the Mod.
You have only to delete the files for the changes you do not want in your game:

1. More western style; like teepees, log cabins, fortifying
2. Indian design with feather sticks
3. Better differentiation of the active unit when scrolling through the units
4. more intense 3D Railway
5. more intense 3D Roads
6. more intense 3D Rivers
7. more intense 3D cliffs and sea
demo5.png
demo5.png (72.08 KiB) Viewed 2110 times

Re: Several graphical changes for better Immersion

Posted: Tue Aug 09, 2022 5:34 am
by jimimadrid
Tanaka wrote: Mon Aug 08, 2022 4:37 pm Very cool! Love it! Can you do this for all SC games in the series?? :P
This is my first game from the SC Games series. Because i'm interested in the american civil war.

Maybe the used PNG Files in this game are the same as in the other SC games. This is usual in such series.
In this case this mod would also work on the other SC games.

You can give this a try.

Re: Several graphical changes for better Immersion

Posted: Tue Aug 09, 2022 1:59 pm
by conrad44
Thanks for the clarification jimimadrid. Did a cut and paste. MOD looks great !

Re: Several graphical changes for better Immersion

Posted: Tue Aug 09, 2022 2:01 pm
by jimimadrid
conrad44 wrote: Tue Aug 09, 2022 1:59 pm Thanks for the clarification jimimadrid. Did a cut and paste. MOD looks great !
Only delete the files you do not want.

Re: Several graphical changes for better Immersion

Posted: Tue Aug 09, 2022 7:26 pm
by Tanaka
jimimadrid wrote: Mon Aug 08, 2022 8:07 pm Tanaka, the mod do not change the Terrain colors.

Only Point 7 changes the cliffcolor and seacolor.
I thought that would be the case as well but when I apply your whole mod the classic map colors mod set no longer works. But when I remove just your tile sprite files the classic colors come back again.

Re: Several graphical changes for better Immersion

Posted: Wed Aug 10, 2022 6:30 am
by jimimadrid
Tanaka wrote: Tue Aug 09, 2022 7:26 pm I thought that would be the case as well but when I apply your whole mod the classic map colors mod set no longer works. But when I remove just your tile sprite files the classic colors come back again.
Strange. See my image
Demo.png
Demo.png (706.6 KiB) Viewed 2006 times

Re: Several graphical changes for better Immersion

Posted: Wed Aug 10, 2022 6:17 pm
by Tanaka
jimimadrid wrote: Wed Aug 10, 2022 6:30 am
Tanaka wrote: Tue Aug 09, 2022 7:26 pm I thought that would be the case as well but when I apply your whole mod the classic map colors mod set no longer works. But when I remove just your tile sprite files the classic colors come back again.
Strange. See my image

Demo.png
If you turn on the alternate map set (classic) the colors should be green not light browns. If I remove your tile set files the colors go back to green.

Re: Several graphical changes for better Immersion

Posted: Wed Aug 10, 2022 6:37 pm
by jimimadrid
Okay, this is the missing info i need.

I will provide new tiles for this map. ;)

Re: Several graphical changes for better Immersion

Posted: Wed Aug 10, 2022 9:19 pm
by george420
Absolutely the best, thanks.

Re: Several graphical changes for better Immersion

Posted: Thu Aug 11, 2022 2:17 am
by Tanaka
jimimadrid wrote: Wed Aug 10, 2022 6:37 pm Okay, this is the missing info i need.

I will provide new tiles for this map. ;)
Thank you sir! Fantastic work!

Re: Several graphical changes for better Immersion

Posted: Thu Aug 11, 2022 9:50 am
by jimimadrid
Tanaka wrote: Thu Aug 11, 2022 2:17 am
Thank you sir! Fantastic work!
Thanks. I posted the new maps in the first Post.
Enjoy

PS: I'm also working for a mod for the WW2 Scenario. The tiles Set is a little different to this one.