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Costal Artillery

Posted: Thu Sep 29, 2022 11:51 pm
by trutyjoh
Playing the Overload scenario and am getting absolutely killed (like 7 out of 10 units killed by CA-- it is now turn 4 and I have lost the equiveants of 3+ divisions while on sea approaches... and yet when I load Marauders and Thunderbolts ... 1 -4% - if I am lucky.
I understand that coastal artillery is deadly but having a hard time accepting the devastation (i get that are pre sighted in etc) but they seem way too powerful.
How do you knock them out ... Oh Yeah they already sank two battle ships and a few cruisers...

John

Re: Coastal Artillery

Posted: Fri Sep 30, 2022 5:07 am
by sPzAbt653
Not sure which scenario you are talking about. Maybe provide the exact title and where it can be found. Also, maybe check here, it might be the one:

https://www.matrixgames.com/forums/view ... 4#p4209644

Re: Costal Artillery

Posted: Fri Sep 30, 2022 5:34 pm
by trutyjoh
Sorry - It is Overload 44 10/1/2018. Saw the forum comments... seems as if the designer considers Costal Artillery that powerful... Would love it see the documentation to support it... . Just move on to another scenario...

Re: Costal Artillery

Posted: Sun Oct 02, 2022 9:56 am
by sPzAbt653
I think you misunderstood. There was a change to TOAW after that scenario was designed, so the design could not be faulted. It was updated in the thread that I linked for you. You should DL that file, it plays different. Get rid of the original file, or let it be over written.