CMO public beta - Build 1297.1
Posted: Wed Nov 23, 2022 12:15 pm
Download: https://drive.google.com/file/d/1AQznW6 ... sp=sharing
To apply: Unzip on the existing installation of CMO + "Tiny" update.
NOTE: This is a public beta. Standard disclaimers apply.
Build 1297.1 Release Notes (changes from B1294.1)
========================================================================
* Added support for ground units in unit filter selection (event trigger "Damaged/destroyed")
* ADDED: Mission/Package Class Displayed in Mission List in Mission Editor
* TWEAK: Always use US-locale for displaying the scenario long-format date
* ADDED: Allied detected contacts are retained upon changing posture but works as remnant contact that is updated by the side's POV
* PARTIALLY FIXED: [B1289.1] Escort Not Launching with Package
* Fixed: Setting A Waypoint Using the Altitude Button CTDs CMO
* Fixed : Tacview not updating unit's destruction
* FIXED: Firing Proposals were never cleaned
* FIXED: [B1285.1] Task Pool Aircraft Unavailable to AAW Patrol and AAW Intercept Packages
* FIXED/ADDED: Managed reading ACs in flightplan generation
* FIXED: Flightsize generation was using an old "max flight" value
* FIXED: Mission Editor Group Fix
* FIXED: Potential memory-leak from retained references to scenario in main window when switching scenarios
* FIXED: OOM exception when executing weapon-salvoes in parallel
* FIXED: [B1294] "Index was out of range" error in exception log of every scenario run
* POSSIBLE FIX: [B1294] Periodic crashes + missing Null check
* FIXED: Issue on custom environment zone
* FIXED: Repairing would not work for very small probability evaluations due to Int32 threshold --- Fixed an issue where damage repaired would get exponentially small since the amount repaired was proportionate to the remaining HP
* FIXED: Running in double-flame mode was preventing any repairs to be performed
* FIXED: [B1294.1] Unable to change aircraft loadout
* Tweaked/Fixed : Very high yield weapons (such as nukes) now cause blast damages to airfields --- tweaked underground shock damage calculation. The effect of nukes used to be limited to its crater radius, the latter being used for the fireball calculation. In most cases, a airburst nuke will not create a crater at all, thus not touching open-air facilities. Now we use the blast propagation to emulate the fireball behavior for airfields and taxiways which are likely to be glassed. Furthermore, the seismic effects use the crater equation as well, which suffer from the same threshold issue.
Underground damages still use the crater equation, but the threshold is lowered, while damages are reduced.
* Includes updated DB description files by CV60.
* Includes 2 tweaked terrain (SRTM30Plus) files which resolve certain elevation anomalies.
To apply: Unzip on the existing installation of CMO + "Tiny" update.
NOTE: This is a public beta. Standard disclaimers apply.
Build 1297.1 Release Notes (changes from B1294.1)
========================================================================
* Added support for ground units in unit filter selection (event trigger "Damaged/destroyed")
* ADDED: Mission/Package Class Displayed in Mission List in Mission Editor
* TWEAK: Always use US-locale for displaying the scenario long-format date
* ADDED: Allied detected contacts are retained upon changing posture but works as remnant contact that is updated by the side's POV
* PARTIALLY FIXED: [B1289.1] Escort Not Launching with Package
* Fixed: Setting A Waypoint Using the Altitude Button CTDs CMO
* Fixed : Tacview not updating unit's destruction
* FIXED: Firing Proposals were never cleaned
* FIXED: [B1285.1] Task Pool Aircraft Unavailable to AAW Patrol and AAW Intercept Packages
* FIXED/ADDED: Managed reading ACs in flightplan generation
* FIXED: Flightsize generation was using an old "max flight" value
* FIXED: Mission Editor Group Fix
* FIXED: Potential memory-leak from retained references to scenario in main window when switching scenarios
* FIXED: OOM exception when executing weapon-salvoes in parallel
* FIXED: [B1294] "Index was out of range" error in exception log of every scenario run
* POSSIBLE FIX: [B1294] Periodic crashes + missing Null check
* FIXED: Issue on custom environment zone
* FIXED: Repairing would not work for very small probability evaluations due to Int32 threshold --- Fixed an issue where damage repaired would get exponentially small since the amount repaired was proportionate to the remaining HP
* FIXED: Running in double-flame mode was preventing any repairs to be performed
* FIXED: [B1294.1] Unable to change aircraft loadout
* Tweaked/Fixed : Very high yield weapons (such as nukes) now cause blast damages to airfields --- tweaked underground shock damage calculation. The effect of nukes used to be limited to its crater radius, the latter being used for the fireball calculation. In most cases, a airburst nuke will not create a crater at all, thus not touching open-air facilities. Now we use the blast propagation to emulate the fireball behavior for airfields and taxiways which are likely to be glassed. Furthermore, the seismic effects use the crater equation as well, which suffer from the same threshold issue.
Underground damages still use the crater equation, but the threshold is lowered, while damages are reduced.
* Includes updated DB description files by CV60.
* Includes 2 tweaked terrain (SRTM30Plus) files which resolve certain elevation anomalies.