CMO public beta - Build 1297.1
Moderator: MOD_Command
CMO public beta - Build 1297.1
Download: https://drive.google.com/file/d/1AQznW6 ... sp=sharing
To apply: Unzip on the existing installation of CMO + "Tiny" update.
NOTE: This is a public beta. Standard disclaimers apply.
Build 1297.1 Release Notes (changes from B1294.1)
========================================================================
* Added support for ground units in unit filter selection (event trigger "Damaged/destroyed")
* ADDED: Mission/Package Class Displayed in Mission List in Mission Editor
* TWEAK: Always use US-locale for displaying the scenario long-format date
* ADDED: Allied detected contacts are retained upon changing posture but works as remnant contact that is updated by the side's POV
* PARTIALLY FIXED: [B1289.1] Escort Not Launching with Package
* Fixed: Setting A Waypoint Using the Altitude Button CTDs CMO
* Fixed : Tacview not updating unit's destruction
* FIXED: Firing Proposals were never cleaned
* FIXED: [B1285.1] Task Pool Aircraft Unavailable to AAW Patrol and AAW Intercept Packages
* FIXED/ADDED: Managed reading ACs in flightplan generation
* FIXED: Flightsize generation was using an old "max flight" value
* FIXED: Mission Editor Group Fix
* FIXED: Potential memory-leak from retained references to scenario in main window when switching scenarios
* FIXED: OOM exception when executing weapon-salvoes in parallel
* FIXED: [B1294] "Index was out of range" error in exception log of every scenario run
* POSSIBLE FIX: [B1294] Periodic crashes + missing Null check
* FIXED: Issue on custom environment zone
* FIXED: Repairing would not work for very small probability evaluations due to Int32 threshold --- Fixed an issue where damage repaired would get exponentially small since the amount repaired was proportionate to the remaining HP
* FIXED: Running in double-flame mode was preventing any repairs to be performed
* FIXED: [B1294.1] Unable to change aircraft loadout
* Tweaked/Fixed : Very high yield weapons (such as nukes) now cause blast damages to airfields --- tweaked underground shock damage calculation. The effect of nukes used to be limited to its crater radius, the latter being used for the fireball calculation. In most cases, a airburst nuke will not create a crater at all, thus not touching open-air facilities. Now we use the blast propagation to emulate the fireball behavior for airfields and taxiways which are likely to be glassed. Furthermore, the seismic effects use the crater equation as well, which suffer from the same threshold issue.
Underground damages still use the crater equation, but the threshold is lowered, while damages are reduced.
* Includes updated DB description files by CV60.
* Includes 2 tweaked terrain (SRTM30Plus) files which resolve certain elevation anomalies.
To apply: Unzip on the existing installation of CMO + "Tiny" update.
NOTE: This is a public beta. Standard disclaimers apply.
Build 1297.1 Release Notes (changes from B1294.1)
========================================================================
* Added support for ground units in unit filter selection (event trigger "Damaged/destroyed")
* ADDED: Mission/Package Class Displayed in Mission List in Mission Editor
* TWEAK: Always use US-locale for displaying the scenario long-format date
* ADDED: Allied detected contacts are retained upon changing posture but works as remnant contact that is updated by the side's POV
* PARTIALLY FIXED: [B1289.1] Escort Not Launching with Package
* Fixed: Setting A Waypoint Using the Altitude Button CTDs CMO
* Fixed : Tacview not updating unit's destruction
* FIXED: Firing Proposals were never cleaned
* FIXED: [B1285.1] Task Pool Aircraft Unavailable to AAW Patrol and AAW Intercept Packages
* FIXED/ADDED: Managed reading ACs in flightplan generation
* FIXED: Flightsize generation was using an old "max flight" value
* FIXED: Mission Editor Group Fix
* FIXED: Potential memory-leak from retained references to scenario in main window when switching scenarios
* FIXED: OOM exception when executing weapon-salvoes in parallel
* FIXED: [B1294] "Index was out of range" error in exception log of every scenario run
* POSSIBLE FIX: [B1294] Periodic crashes + missing Null check
* FIXED: Issue on custom environment zone
* FIXED: Repairing would not work for very small probability evaluations due to Int32 threshold --- Fixed an issue where damage repaired would get exponentially small since the amount repaired was proportionate to the remaining HP
* FIXED: Running in double-flame mode was preventing any repairs to be performed
* FIXED: [B1294.1] Unable to change aircraft loadout
* Tweaked/Fixed : Very high yield weapons (such as nukes) now cause blast damages to airfields --- tweaked underground shock damage calculation. The effect of nukes used to be limited to its crater radius, the latter being used for the fireball calculation. In most cases, a airburst nuke will not create a crater at all, thus not touching open-air facilities. Now we use the blast propagation to emulate the fireball behavior for airfields and taxiways which are likely to be glassed. Furthermore, the seismic effects use the crater equation as well, which suffer from the same threshold issue.
Underground damages still use the crater equation, but the threshold is lowered, while damages are reduced.
* Includes updated DB description files by CV60.
* Includes 2 tweaked terrain (SRTM30Plus) files which resolve certain elevation anomalies.
-
- Posts: 264
- Joined: Sun Feb 26, 2017 1:19 pm
Re: CMO public beta - Build 1297.1
Thank you for your excellent work, guys! I just have one question:
Will tomorrow's release finally see a final release of the "Tiny" update that has been worked on these six months?
Will tomorrow's release finally see a final release of the "Tiny" update that has been worked on these six months?
Re: CMO public beta - Build 1297.1
Not yet, sorry. It is, however, the next item on our official release roadmap.
Re: CMO public beta - Build 1297.1
Excellent work! Thank you so much!
-
- Posts: 181
- Joined: Sat Jan 08, 2011 1:17 am
Re: CMO public beta - Build 1297.1
Excellent work, again, guys. Thanks, and happy holidays to the all the devs. Looking forward to tomorrow's release.
Richard
Re: CMO public beta - Build 1297.1
I think it's a good time to merge the incoming 'official' branch that will come with Falkland and this Tiny branch, maybe designate 1297 as official release build and call it a day.
The Microsoft 'insider' appoarch is bad in my eyes and I perfer a solid ground with lots of quirks, requiring lots of workaround once the main function (like document saving) is stable enough. At least I know what I am dealing with and develop my stuff around it.
The Microsoft 'insider' appoarch is bad in my eyes and I perfer a solid ground with lots of quirks, requiring lots of workaround once the main function (like document saving) is stable enough. At least I know what I am dealing with and develop my stuff around it.
Re: CMO public beta - Build 1297.1
Why would you even download a beta then?gennyo wrote: ↑Thu Nov 24, 2022 3:53 am I think it's a good time to merge the incoming 'official' branch that will come with Falkland and this Tiny branch, maybe designate 1297 as official release build and call it a day.
The Microsoft 'insider' appoarch is bad in my eyes and I perfer a solid ground with lots of quirks, requiring lots of workaround once the main function (like document saving) is stable enough. At least I know what I am dealing with and develop my stuff around it.
Re: CMO public beta - Build 1297.1
Could anyone please clarify I was running "Tiny" plus this build 1297.1
I purchased Falklands this morning and the DLC would not install unless I updated to the Update v1.04.114752
To run the beta again do I apply the "Tiny" and this build 1297.1?
Thanks in advance.
I purchased Falklands this morning and the DLC would not install unless I updated to the Update v1.04.114752
To run the beta again do I apply the "Tiny" and this build 1297.1?
Thanks in advance.
Re: CMO public beta - Build 1297.1
We just refreshed the fileset linked on the OP so that it now also includes the Falklands DLC. So public-beta users can now enjoy this new campaign without having to revert to the official branch.
The Steam-based public-beta branch has likewise been refreshed.
The Steam-based public-beta branch has likewise been refreshed.
Re: CMO public beta - Build 1297.1
Thank You Dimitris.
-
- Posts: 264
- Joined: Sun Feb 26, 2017 1:19 pm
Re: CMO public beta - Build 1297.1
Thanks, Dimitris. It will do untill we get the final release!Dimitris wrote: ↑Thu Nov 24, 2022 4:36 pm We just refreshed the fileset linked on the OP so that it now also includes the Falklands DLC. So public-beta users can now enjoy this new campaign without having to revert to the official branch.
The Steam-based public-beta branch has likewise been refreshed.
-
- Posts: 181
- Joined: Sat Jan 08, 2011 1:17 am
Re: CMO public beta - Build 1297.1
I just posted this issue on Tech Support: What do you do if you are an idiot like me who downloaded the old version 1.04.114752 on top of Build 1297.1 and now can't get anything to work?



Richard
-
- Posts: 264
- Joined: Sun Feb 26, 2017 1:19 pm
Re: CMO public beta - Build 1297.1
Uninstall, delete the installation folder, and reinstall?rmwilsonjr wrote: ↑Fri Nov 25, 2022 10:55 pm I just posted this issue on Tech Support: What do you do if you are an idiot like me who downloaded the old version 1.04.114752 on top of Build 1297.1 and now can't get anything to work?![]()
![]()
-
- Posts: 181
- Joined: Sat Jan 08, 2011 1:17 am
Re: CMO public beta - Build 1297.1
I’m considering that to be the nuclear option, but seems more and more inevitable. If I reinstall from my Matrix page, any idea where one would begin with updates to the game, especially the Tiny update, and later beta builds?
Richard
Re: CMO public beta - Build 1297.1
I have another question and I am not sure if this is the correct place. If it is not, let me know.
Is it possible to group land units? I am playing "Ordeal by Exocet" and I cannot make formations with the infantry units."
Is it possible to group land units? I am playing "Ordeal by Exocet" and I cannot make formations with the infantry units."
Re: CMO public beta - Build 1297.1
It's not the correct place. You need to open up a thread in Tech Support and provide a save. The tech support guidelines exist for a reason: https://www.matrixgames.com/forums/view ... 0&t=255656
Re: CMO public beta - Build 1297.1
Many thanks continuous updates.
K
K