Heavy Escorts (and by extension, Heavy Frigates)
Posted: Mon Feb 06, 2023 4:55 am
I'm pulling this derailment from a separate, unrelated thread, and putting it here:
Heavy Escorts and Heavy Frigates are an oddity. From Heavy Destroyers and up, every Heavy Ship Type Hull retains the bonuses granted to the basic Hull and adds to them.
The conversation so far:
Hulls: Comparison chart:
Heavy Escorts and Heavy Frigates are an oddity. From Heavy Destroyers and up, every Heavy Ship Type Hull retains the bonuses granted to the basic Hull and adds to them.
The conversation so far:
StormingKiwi wrote: Sun Jan 29, 2023 5:45 am
Also - for the three hulls for Escorts:
The basic Escort has two engines with +20% ship speed and maneuvering, the Patrol Escort has three engines with +30% ship speed and maneuvering. The Heavy escort has two engines, 0% bonus ship speed and maneuvering and +10% to countermeasures.
Ships with the same components (except Escort - it has one less fuel tank).
4488 credit Escort: 21.9 Attack, 71.4 Defence, 14.6 S&M, 533M range.
5156 credit Patrol Escort: 21.9 Attack, 71.3 Defence, 20.6 S&M, 628M range.
4960 credit Heavy Escort: 21.9 Attack, 74.3 Defence, 9.8 S&M, 634M range.
I think a 110% increase in S&M at the cost of 4% more credits, 4% less defence and 1% less range is a no-brainer.
Erik Rutins wrote: Mon Jan 30, 2023 4:30 pm
When you get a new larger hull for the same role, it's generally intended that the smaller/older hull is no longer worth using. However, there are often multiple hulls of the same size (like Patrol or Heavy Escort) which may be worth using in different ways at the same time, which is why the system now supports by default a "Latest Design for Same Hull" upgrade path in those cases.
Regards,
- Erik
StormingKiwi wrote: Tue Jan 31, 2023 8:37 amI believe you have missed the point as it is written.When you get a new larger hull for the same role, it's generally intended that the smaller/older hull is no longer worth using. However, there are often multiple hulls of the same size (like Patrol or Heavy Escort) which may be worth using in different ways at the same time, which is why the system now supports by default a "Latest Design for Same Hull" upgrade path in those cases.
Regards,
- Erik
When you research one tech, you gain access to "Heavy and Patrol" escorts. Heavy escorts do not appear to be worth using at all.
Refer to the numbers provided:
Their only advantage over the basic design is one extra general component, which I put a fuel tank in, yielding 20% more range.
By the other measures: they are equivalent, almost equivalent, and much worse. Their cost is higher.
"It is generally intended that the smaller/older hull is no longer worth using" - this is my understanding. So why is the Heavy Escort only trivially tanker and marginally better than the Basic Escort on a measure that doesn't even matter for the assumptions baked into a ship of its class/"Distant Worlds role"? This is a clear data error.
kissb wrote: Thu Feb 02, 2023 5:10 pm "This is a clear data error"
so wrong... larger maximum size ( by 40 i think ), 1 more weapon slot, higher countermeasures, and donno what else
StormingKiwi wrote: Sat Feb 04, 2023 4:33 amThis is a clear data error.kissb wrote: Thu Feb 02, 2023 5:10 pm "This is a clear data error"
so wrong... larger maximum size ( by 40 i think ), 1 more weapon slot, higher countermeasures, and donno what else
Escort Hulls.png
Heavy Escorts do not have 1 more weapon slot. They have 2 mediums instead of a small and a medium.
Additionally, compared to the basic hull, they have 1 more general component. Compared to the patrol hull, they have 1 less engine.
And that's it.
There's no conceivable scenario where you would build the heavy rather than the basic, patrol or a different ship type.
15 of their larger maximum size is taken up by the larger size of the hull before components are added.
10% higher countermeasures do not significantly improve survivability. Besides, the 10% increase in countermeasures is achieved by sacrificing speed and maneuverability bonuses from the base hull.
Sure, two Medium weapons could be put on it, increasing its DPS a small amount. However, anything faster than it is going to be able to get out of weapon range easily. Anything that outranges it will be able to kite it indefinitely. This ship is slow.
Escort Capabilities Data.png
Erik Rutins wrote: Sat Feb 04, 2023 4:07 pmI disagree that Heavy Escorts are not worth using. First the additional 10% Countermeasures is significant enough that they lose their speed/maneuver bonuses in exchange. A Countermeasures-heavy Escort can be surprisingly survivable. They also have varying slot benefits by faction. Generally they get an extra weapon and an extra general slot, but the comparison to the base escort will vary depending on which Race you play.I believe you have missed the point as it is written.
When you research one tech, you gain access to "Heavy and Patrol" escorts. Heavy escorts do not appear to be worth using at all.
Refer to the numbers provided:
Their only advantage over the basic design is one extra general component, which I put a fuel tank in, yielding 20% more range.
By the other measures: they are equivalent, almost equivalent, and much worse. Their cost is higher.
"It is generally intended that the smaller/older hull is no longer worth using" - this is my understanding. So why is the Heavy Escort only trivially tanker and marginally better than the Basic Escort on a measure that doesn't even matter for the assumptions baked into a ship of its class/"Distant Worlds role"? This is a clear data error.
A Heavy Escort is larger and able to fight better than a base Escort. The Patrol Escort is more well-rounded, but in a straight up fight the Heavy will usually beat it. That's what the Heavy is for, if the player just wants to maximize firepower while sacrificing maneuverability. The Patrol Escort is generally more likely to be able to get out of a situation where it's overmatched and better able to "kite" if the design supports it.
Regards,
- Erik
Erik Rutins wrote: Sat Feb 04, 2023 4:11 pmI'm impressed with your comparison chart!StormingKiwi wrote: Sat Feb 04, 2023 4:33 am Sure, two Medium weapons could be put on it, increasing its DPS a small amount. However, anything faster than it is going to be able to get out of weapon range easily. Anything that outranges it will be able to kite it indefinitely. This ship is slow.
To be clear about design intent though, I would not consider the increase you show of 12.8 dps to 17 to be trivial. That's a pretty significant increase in DPS. Medium weapons on average have twice the DPS of small weapons of the same type, so in most designs with two weapons, the Heavy should offer about 25% more DPS than the Patrol as well as having better defenses in its increased Countermeasures. That countermeasure difference will effectively decrease enemy DPS by about 10% as well. All together, its a noticeable swing, but the Heavy is not the best at everything and it's not intended to be. For your playstyle or design preferences, it sounds like the Patrol Escort is what you want but I think some will look at the trade-offs and decide on the Heavy instead.
Regards,
- Erik
One of my posts had images, here they are:kissb wrote: Sun Feb 05, 2023 12:45 pm "This is a clear data error"
That's because ship setups are race dependent, and you didn't mention humans. I was talking about ackdarians. So heavy escorts are worth using, maybe not for humans if you don't value that 10 extra countermeasures
Hulls: Comparison chart: