Page 1 of 1

Dyanmic Floods and wildfires

Posted: Thu Feb 09, 2023 5:01 pm
by jrg262
Hi - Apologies if I missed this topic in my search of the forums and manual. Is there a way for the game to handle dynamic enivornmental changes such as flooding or wildland fires? For example, can you simulate flooding a river as a way to defend an area? Alternatively, could a fire change the terrain type after it passes through or create smoke that could block ground and aerial LOS?

Thanks!

Re: Dyanmic Floods and wildfires

Posted: Thu Feb 09, 2023 6:23 pm
by lumiere
Although no flooding nor wildland fires, custom environment area (new feature in v1.05) may serve to your purposes. You can use cloud/fog layer in place of smokes.

Re: Dyanmic Floods and wildfires

Posted: Thu Feb 09, 2023 9:15 pm
by musurca
jrg262 wrote: Thu Feb 09, 2023 5:01 pm For example, can you simulate flooding a river as a way to defend an area?
You can do this by generating a no-nav zone where the flooding would be for the AI side, and activating it based on a trigger from a Special Action. (You could also destroy any units in the zone when it floods.)

Generating "smoke" with custom environment zones is a great idea, btw -- really want to try that now.