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Making hypothetical nuclear powers

Posted: Sat Feb 11, 2023 9:36 pm
by Coiler12
One of my favorite parts of NWS is my ability to give countries that never had nuclear weapons their own arsenals. These range from ones who sought but didn't get the bomb IRL to out-there choices. I'll go into detail on specific cases, but in general...

-Missiles are basically existing ones they could have had or easily obtained, IE Scuds, with 600-1000km Condor IIs being the highest practical limit for an early gen power.
-Warheads are small and conservative: Pure fission weapons with yields in the low-mid double digit kilotons.

Re: Making hypothetical nuclear powers

Posted: Sun Feb 12, 2023 4:58 am
by Rosseau
Any type of AARs, if there is such a thing with this game, would be appreciated.

I got a Steam key to review the thing and it didn't install, which is certainly on my end, but I can still buy it outright from Matrix. Just not sure if I would "enjoy" it.

Best wishes to all.