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[RESOLVED] Editor: Adding an airborne unit at defined altitude

Posted: Fri Apr 14, 2023 12:10 pm
by chrispman
Hi,

is it possible to add an airborne aircraft at a certain altitude? When I use F2 to set the height, it takes time for it to get there, but I would like the unit to start at a certain height.

Re: Editor: Adding an airborne unit at defined altitude

Posted: Fri Apr 14, 2023 12:53 pm
by ReimuHakurei
Hi,chrispman,maybe you could try lua script with "ScenEdit_AddUnit" like this,


test.JPG
test.JPG (193.04 KiB) Viewed 418 times

Re: Editor: Adding an airborne unit at defined altitude

Posted: Fri Apr 14, 2023 1:34 pm
by chrispman
Thank you. I have hoping for a simpler approach, but will try that.

Re: Editor: Adding an airborne unit at defined altitude

Posted: Wed May 17, 2023 2:32 pm
by Nikel
chrispman wrote: Fri Apr 14, 2023 1:34 pm Thank you. I have hoping for a simpler approach, but will try that.
Just in case you did not noticed it, it was added in the last steam beta version.

TWEAK: Aligned Editor "Set Unit" property menu items:
- Replaced 'Set unit fuel & airborne time' with a new 'Set Unit Properties' which does fuel, air/sea time and alt/depth.


https://www.matrixgames.com/forums/view ... 1&t=394981


And explained in a P Gatcomb video.

https://www.youtube.com/watch?v=oncQrobmhnA

Re: Editor: Adding an airborne unit at defined altitude

Posted: Wed May 17, 2023 3:26 pm
by chrispman
Thank you for the pointer, I missed that! Very useful!

Re: Editor: Adding an airborne unit at defined altitude

Posted: Thu May 18, 2023 12:31 pm
by Deserere
I'll mark this as resolved since is already in the simulatiuon.