[RESOLVED] Editor: Adding an airborne unit at defined altitude

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chrispman
Posts: 160
Joined: Sun Mar 28, 2010 2:29 pm

[RESOLVED] Editor: Adding an airborne unit at defined altitude

Post by chrispman »

Hi,

is it possible to add an airborne aircraft at a certain altitude? When I use F2 to set the height, it takes time for it to get there, but I would like the unit to start at a certain height.
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ReimuHakurei
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Joined: Sat Feb 18, 2023 10:05 am

Re: Editor: Adding an airborne unit at defined altitude

Post by ReimuHakurei »

Hi,chrispman,maybe you could try lua script with "ScenEdit_AddUnit" like this,


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chrispman
Posts: 160
Joined: Sun Mar 28, 2010 2:29 pm

Re: Editor: Adding an airborne unit at defined altitude

Post by chrispman »

Thank you. I have hoping for a simpler approach, but will try that.
Nikel
Posts: 2114
Joined: Tue Mar 24, 2009 10:51 am

Re: Editor: Adding an airborne unit at defined altitude

Post by Nikel »

chrispman wrote: Fri Apr 14, 2023 1:34 pm Thank you. I have hoping for a simpler approach, but will try that.
Just in case you did not noticed it, it was added in the last steam beta version.

TWEAK: Aligned Editor "Set Unit" property menu items:
- Replaced 'Set unit fuel & airborne time' with a new 'Set Unit Properties' which does fuel, air/sea time and alt/depth.


https://www.matrixgames.com/forums/view ... 1&t=394981


And explained in a P Gatcomb video.

https://www.youtube.com/watch?v=oncQrobmhnA
chrispman
Posts: 160
Joined: Sun Mar 28, 2010 2:29 pm

Re: Editor: Adding an airborne unit at defined altitude

Post by chrispman »

Thank you for the pointer, I missed that! Very useful!
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Deserere
Posts: 555
Joined: Wed Oct 13, 2021 1:15 pm

Re: Editor: Adding an airborne unit at defined altitude

Post by Deserere »

I'll mark this as resolved since is already in the simulatiuon.
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