Bugged or just crazy?
Posted: Thu Aug 31, 2023 7:55 am
Greetings,
I decided to start a game in 1.1.6.5 (Main branch Discovery Update; Steam) playing as a Zenox Technocracy. I turned on pretty much all of the event types (pre-warp events, abandoned ships/bases, etc). I got some weird results, so I tried another game with the same setup and got similar results.
It seems like there are some events/event locations that are spawning multiple times, and other things that just seem like they're way too common. For example, in the home system of the latest game (United Orazoon Empire), there are:
- 16 known ruins, including 2x Ancient Zenox Research Bases on the homeworld and 2x Crashed Zenox Ship sites
- 9 different hostile pirate base locations, including 2x junkyard defenders
- 14+ abandoned ships and at least 3 abandoned bases
Some other things of note:
- In one of the games (Shantol Empire), the Technocracy starting scientist was actually granted twice.
- [Not a bug, but funny] One of the two scientists triggered a research breakthrough and was then immediately dismissed as incompetent. I assume it is because the other scientist has the Demoralizing trait.
- Automated research picks Planetary Governance way too early (3rd tech overall while at 15-20 years to research) [This looks like something that will be addressed in the 1.1.6.7 update]
Anyway, I'm not sure if this is intended or not, but it feels like something is buggy here. I'm not sure if it is an issue with the new event selectors being a little overzealous or if there is an issue with the Zenox that cause racial events to double spawn, but I figured it was worth sharing in case it proves helpful.
Save 1 is "Shantol Empire". It has the doubled events and the doubled scientist (since dismissed). The system is only partially explored because I wanted to try another game to see if it persisted
Save 2 is "United Orazoon Empire". I've mostly explored the home system, which has all of the stuff mentioned above and is actively researching the Planetary Governance tech.
I decided to start a game in 1.1.6.5 (Main branch Discovery Update; Steam) playing as a Zenox Technocracy. I turned on pretty much all of the event types (pre-warp events, abandoned ships/bases, etc). I got some weird results, so I tried another game with the same setup and got similar results.
It seems like there are some events/event locations that are spawning multiple times, and other things that just seem like they're way too common. For example, in the home system of the latest game (United Orazoon Empire), there are:
- 16 known ruins, including 2x Ancient Zenox Research Bases on the homeworld and 2x Crashed Zenox Ship sites
- 9 different hostile pirate base locations, including 2x junkyard defenders
- 14+ abandoned ships and at least 3 abandoned bases
Some other things of note:
- In one of the games (Shantol Empire), the Technocracy starting scientist was actually granted twice.
- [Not a bug, but funny] One of the two scientists triggered a research breakthrough and was then immediately dismissed as incompetent. I assume it is because the other scientist has the Demoralizing trait.
- Automated research picks Planetary Governance way too early (3rd tech overall while at 15-20 years to research) [This looks like something that will be addressed in the 1.1.6.7 update]
Anyway, I'm not sure if this is intended or not, but it feels like something is buggy here. I'm not sure if it is an issue with the new event selectors being a little overzealous or if there is an issue with the Zenox that cause racial events to double spawn, but I figured it was worth sharing in case it proves helpful.
Save 1 is "Shantol Empire". It has the doubled events and the doubled scientist (since dismissed). The system is only partially explored because I wanted to try another game to see if it persisted
Save 2 is "United Orazoon Empire". I've mostly explored the home system, which has all of the stuff mentioned above and is actively researching the Planetary Governance tech.