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Smoke Rounds
Posted: Tue Oct 08, 2024 2:31 am
by SwampYankee68
How does the number of smoke rounds fired during a fire mission effect the LoS blockage or duration of the screen? It seems that a low number of shells fired still block the hex.
Thanks
Re: Smoke Rounds
Posted: Tue Oct 08, 2024 7:07 pm
by Searry
My experience is that the amount of rounds used affects how long the screen will be there.
Re: Smoke Rounds
Posted: Tue Oct 08, 2024 8:43 pm
by CapnDarwin
I'm sorry, Swamp. I meant to get back to you sooner, but it's been a Tuesday around here. The mission fires enough rounds to set up a working screen in the hex, and the more rounds poured in, the longer it will stick around.
Re: Smoke Rounds
Posted: Mon Nov 25, 2024 9:04 pm
by Tcao
So what is the chance of a smoke screen will be dissipated per minute?
Right now a gamey move can create a long lasting smoke screen even with a very limit number of smoke ammunition.
Using tutorial#1 as an example. in the scenario you have a pair of M106. plot a fire mission but change the setting to 4 rounds, duration 1min. It will create a smoke screen that will last about 10-20min. So you can plot a six waypoints fire mission, each one change to 4 round, duration 1 min, each waypoint has a delay of 10-15min from pervious fire mission. So by the end, you may get a hex covered by smoke screen for more than 1 hour with 24 rounds of smoke mortar rounds.