Smoke Rounds

Flashpoint Campaigns Southern Storm is a grand tactical wargame set at the height of the Cold War, with the action centered on the year 1989.

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SwampYankee68
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Smoke Rounds

Post by SwampYankee68 »

How does the number of smoke rounds fired during a fire mission effect the LoS blockage or duration of the screen? It seems that a low number of shells fired still block the hex.

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Searry
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Re: Smoke Rounds

Post by Searry »

My experience is that the amount of rounds used affects how long the screen will be there.
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CapnDarwin
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Re: Smoke Rounds

Post by CapnDarwin »

I'm sorry, Swamp. I meant to get back to you sooner, but it's been a Tuesday around here. The mission fires enough rounds to set up a working screen in the hex, and the more rounds poured in, the longer it will stick around.
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Tcao
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Re: Smoke Rounds

Post by Tcao »

So what is the chance of a smoke screen will be dissipated per minute?


Right now a gamey move can create a long lasting smoke screen even with a very limit number of smoke ammunition.

Using tutorial#1 as an example. in the scenario you have a pair of M106. plot a fire mission but change the setting to 4 rounds, duration 1min. It will create a smoke screen that will last about 10-20min. So you can plot a six waypoints fire mission, each one change to 4 round, duration 1 min, each waypoint has a delay of 10-15min from pervious fire mission. So by the end, you may get a hex covered by smoke screen for more than 1 hour with 24 rounds of smoke mortar rounds.
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