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Mod: MEGA Pacific - Most Realistic Yet
Posted: Tue Dec 31, 2024 6:16 am
by Nginear
Not sure how many people go in this sub-forum, but I have a thread for a mod posted in the main forum. You can find it here:
https://www.matrixgames.com/forums/view ... 7&t=408207
That mod focuses on historical accuracy and an expanded Pacific map. Check it out!
Re: Mod: MEGA Pacific - Most Realistic Yet
Posted: Mon Jan 20, 2025 12:23 am
by Nginear
Still improving this mod! Version 1.5 is now uploaded. Go to the forum link here:
https://www.matrixgames.com/forums/view ... 7&t=408207
Re: Mod: MEGA Pacific - Most Realistic Yet
Posted: Sun Feb 02, 2025 4:30 am
by Nginear
Version 2.0 is out! I finally got some of the scripts for activating resources with an engineer figured out. However, there appears to be an unwritten rule that resources can only be activated by units of that same side. In other words, Allied units can only activate allied resources, and axis to axis. This presents a problem when trying to build a resource that can be occupied by either side (such as Guadalcanal). While I try to work with Bill for solutions, I have added a few of these activations on resources that are not as likely to flip and need building. So, there is now more work for the engineer to do!
Many, many changes! All of them push this mod to be the "most realistic yet."
Visit it the main forum:
https://www.matrixgames.com/forums/view ... 7&t=408207
Re: Mod: MEGA Pacific - Most Realistic Yet
Posted: Sun Feb 09, 2025 1:26 pm
by Nginear
Version 2.1 is ready for download! I am going to be pretty busy for a bit and I wanted to get these fixes out for balanced gameplay. I really think this gets the mod to a very playable status.
Plus, with getting these fixes out, it lets me concentrate on some bigger additions that will take me awhile to work out. I still have plenty of ideas left that will make the mod.......the most realistic yet!
Re: Mod: MEGA Pacific - Most Realistic Yet
Posted: Mon Feb 24, 2025 6:12 am
by Nginear
Another update released v2.3! This one expands the Burma railroad and redesigns seaplanes unique to each group of countries. The H8k was very different from the PBY and now the mod reflects this! Check out the link above for full designer details.
Re: Mod: MEGA Pacific - Most Realistic Yet
Posted: Thu Mar 06, 2025 1:09 am
by Elessar2
Hmm, either you or one of your compadres criticized one of my builds for having different stats for my planes (it was Medium Bomber scouting ranges), he thought it was shorter than it actually was. You'll need something like a turn 1 popup to warn players.
Re: Mod: MEGA Pacific - Most Realistic Yet
Posted: Thu Mar 20, 2025 2:58 am
by Nginear
v2.5 is posted! Included is a brand new Pearl Harbor, and changes to artillery/Coastal Batteries/Large Naval Guns. Added a few new scripts.
I ran several PH scenarios. If 2 carriers are kept on mixed and the other 4 on bomber mode, and all strikes used, you will sink 4-5 battleships average. That's fairly historical for what happened. Choose your targets wisely because the whole fleet is in there!
If you haven't seen my ongoing AAR for v2.3 against Defier, I highly encourage you to do so! Many of these changes are based off our ongoing game. You can find that here:
https://www.matrixgames.com/forums/view ... 7&t=409297
Re: Mod: MEGA Pacific - Most Realistic Yet
Posted: Tue Apr 08, 2025 7:14 pm
by Nginear
v2.52 is live! Fixed a Truk bug and some minor balance tweaks. See the full log for the mod here:
https://www.matrixgames.com/forums/view ... 7&t=408207
Re: Mod: MEGA Pacific - Most Realistic Yet
Posted: Sat Jun 07, 2025 3:43 am
by Nginear
v3.0 is released! This is a massive update. It contains many unique scripts and adds country specific attributes, and tweeks to many units based on player feedback.
Re: Mod: MEGA Pacific - Most Realistic Yet
Posted: Thu Aug 28, 2025 4:52 am
by Nginear
Still improving the mod! v3.1 is out, with new country specific units including the Kempeitai.
Re: Mod: MEGA Pacific - Most Realistic Yet
Posted: Thu Oct 23, 2025 10:42 pm
by jjdenver
Thank you for your work on this mod. I hope to try it soon now that it's more mature.