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ring any bells?
Posted: Thu Mar 20, 2025 7:43 am
by Phoenix100

- 1.gif (553.11 KiB) Viewed 337 times
I wonder does this graphic glitch - repeated move path hexes - ring any bells for anyone, and thus can someone suggest how it's fixed? Thanks.
I set up on seebee, trying all manner of possible switches to no effect.
Re: ring any bells?
Posted: Tue Apr 01, 2025 1:03 am
by RangerJoe
If you are trying to get that task force to move but it won't, you apparently have not set the routing controls. That needs to be done otherwise that task force won't sail In Harm's Way.
Re: ring any bells?
Posted: Tue Apr 01, 2025 4:25 am
by BBfanboy
And somewhere in the middle of the area the TF is looping around is something it fears very much ...
Re: ring any bells?
Posted: Tue Apr 01, 2025 6:25 am
by Chris21wen
I don't think it's anythin to do with routing or avoidance and I've got a feeling the point has been missed. It appears two identical tracks have been drawn as to why, no idea, never seen it unledd it's a switch problem.