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Afrikakorps mod

Posted: Fri Sep 26, 2025 4:56 pm
by Keltos01
As spinoff of the Middle East Wars Mod as the syrian faction already had quite a few german vehicles


Here is the M14/41 of the Regio Esercito
M14_41.jpg
M14_41.jpg (379.53 KiB) Viewed 622 times

Re: Afrikakorps mod

Posted: Wed Oct 01, 2025 10:20 am
by Keltos01
here are the german skdfz 222 recon vehicle and the M14/41 with commander..too big? the tank has the real width of 2.28 m in blender...

Re: Afrikakorps mod

Posted: Wed Oct 01, 2025 1:37 pm
by nikolas93TS
If you want to have hull MG, it is better to go with a single 2x7.92mm Bow MG.

Re: Afrikakorps mod

Posted: Thu Oct 02, 2025 2:03 pm
by Keltos01
nikolas93TS wrote: Wed Oct 01, 2025 1:37 pm If you want to have hull MG, it is better to go with a single 2x7.92mm Bow MG.
Thank will do :)
At first I wanted to have the twin parallel flashes when firing but a twin mg makes sense

Re: Afrikakorps mod

Posted: Sun Oct 05, 2025 9:31 am
by Keltos01
reworked a model of the Matilda II tank so as to have a good looking one in game

I intend to do the whole Africa Campaign time line Starting with Regio Esercito vs British in 1940/41, arrival of the Afrikakorps next, then the M3 Lee and M4 Sherman in 1942.

Unfortunately I have no El Alamein or Kasserine pass maps or desert maps yet..



Matilda II
by Ramzay1945 is licensed under the Creative Commons - Attribution - Non-Commercial license.

Re: Afrikakorps mod

Posted: Sun Oct 05, 2025 10:05 am
by Keltos01
with my basic desert metal texture
matildaII.png
matildaII.png (1.29 MiB) Viewed 479 times

Re: Afrikakorps mod

Posted: Mon Oct 06, 2025 1:38 pm
by Keltos01
Matilda II
mathilda.jpg
mathilda.jpg (357.75 KiB) Viewed 447 times
mathilda2.jpg
mathilda2.jpg (356.15 KiB) Viewed 447 times

Re: Afrikakorps mod

Posted: Wed Oct 08, 2025 5:28 pm
by Keltos01
Honey Stuart wip
stuart.jpg
stuart.jpg (490.48 KiB) Viewed 390 times

Re: Afrikakorps mod

Posted: Fri Oct 10, 2025 8:05 am
by Keltos01
adversaries :

panzer III ausf E
panzerIIIE.jpg
panzerIIIE.jpg (357.03 KiB) Viewed 334 times
panzer IV ausf D
panzerIVD.jpg
panzerIVD.jpg (456.01 KiB) Viewed 334 times

Re: Afrikakorps mod

Posted: Fri Oct 10, 2025 1:15 pm
by Keltos01
and some radio recon sdkfz 232 !
sdkfz232.jpg
sdkfz232.jpg (410.04 KiB) Viewed 318 times

Re: Afrikakorps mod

Posted: Sat Oct 11, 2025 8:55 am
by Keltos01
ok, Ive been working my a.. off on the M3 Lee but for the life of me can't seem to get the guns rotation etc working.. I m at tryout 45 !

I don't know if AB2 allows a tank to have two separate guns whereas you can have more MGs

next will try and set up the hull 75mm gun as secondary gun and the turret M6 37mm as main_wpn_


in AB1 the guy who did the 1943 mod set the 75mm as turret and the 37mm as commander as well as two MG as commander to solve the 2 guns problem

Re: Afrikakorps mod

Posted: Sat Oct 11, 2025 8:57 am
by Keltos01
PXL_20251011_081850297.jpg
PXL_20251011_081850297.jpg (3.98 MiB) Viewed 278 times
Lee gun problem

Re: Afrikakorps mod

Posted: Sat Oct 11, 2025 10:27 am
by Keltos01

Re: Afrikakorps mod

Posted: Sun Oct 12, 2025 11:41 am
by Keltos01
and the sdkfz 251 Hannomag, though from Von Luck's account there were few in Africa, mainly for HQ
sdkfz251.jpg
sdkfz251.jpg (401.81 KiB) Viewed 229 times

Re: Afrikakorps mod

Posted: Fri Oct 17, 2025 8:06 am
by Keltos01
got the Grant hull turret working

i tried to add the turret with the 37 as a separate ewapon but that crashes the game so far

Re: Afrikakorps mod

Posted: Sat Oct 18, 2025 8:57 am
by Keltos01
Still crashing with the turret set as sec_wpn_1

But if I put the su KPM it shows so that's one step forward!

Next have the Grant s turret instead