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Afrikakorps mod
Posted: Fri Sep 26, 2025 4:56 pm
by Keltos01
As spinoff of the Middle East Wars Mod as the syrian faction already had quite a few german vehicles
Here is the M14/41 of the Regio Esercito

- M14_41.jpg (379.53 KiB) Viewed 622 times
Re: Afrikakorps mod
Posted: Wed Oct 01, 2025 10:20 am
by Keltos01
here are the german skdfz 222 recon vehicle and the M14/41 with commander..too big? the tank has the real width of 2.28 m in blender...
Re: Afrikakorps mod
Posted: Wed Oct 01, 2025 1:37 pm
by nikolas93TS
If you want to have hull MG, it is better to go with a single 2x7.92mm Bow MG.
Re: Afrikakorps mod
Posted: Thu Oct 02, 2025 2:03 pm
by Keltos01
nikolas93TS wrote: Wed Oct 01, 2025 1:37 pm
If you want to have hull MG, it is better to go with a single 2x7.92mm Bow MG.
Thank will do

At first I wanted to have the twin parallel flashes when firing but a twin mg makes sense
Re: Afrikakorps mod
Posted: Sun Oct 05, 2025 9:31 am
by Keltos01
reworked a model of the Matilda II tank so as to have a good looking one in game
I intend to do the whole Africa Campaign time line Starting with Regio Esercito vs British in 1940/41, arrival of the Afrikakorps next, then the M3 Lee and M4 Sherman in 1942.
Unfortunately I have no El Alamein or Kasserine pass maps or desert maps yet..
Matilda II
by Ramzay1945 is licensed under the Creative Commons - Attribution - Non-Commercial license.
Re: Afrikakorps mod
Posted: Sun Oct 05, 2025 10:05 am
by Keltos01
with my basic desert metal texture

- matildaII.png (1.29 MiB) Viewed 479 times
Re: Afrikakorps mod
Posted: Mon Oct 06, 2025 1:38 pm
by Keltos01
Matilda II

- mathilda.jpg (357.75 KiB) Viewed 447 times

- mathilda2.jpg (356.15 KiB) Viewed 447 times
Re: Afrikakorps mod
Posted: Wed Oct 08, 2025 5:28 pm
by Keltos01
Honey Stuart wip

- stuart.jpg (490.48 KiB) Viewed 390 times
Re: Afrikakorps mod
Posted: Fri Oct 10, 2025 8:05 am
by Keltos01
adversaries :
panzer III ausf E

- panzerIIIE.jpg (357.03 KiB) Viewed 334 times
panzer IV ausf D

- panzerIVD.jpg (456.01 KiB) Viewed 334 times
Re: Afrikakorps mod
Posted: Fri Oct 10, 2025 1:15 pm
by Keltos01
and some radio recon sdkfz 232 !

- sdkfz232.jpg (410.04 KiB) Viewed 318 times
Re: Afrikakorps mod
Posted: Sat Oct 11, 2025 8:55 am
by Keltos01
ok, Ive been working my a.. off on the M3 Lee but for the life of me can't seem to get the guns rotation etc working.. I m at tryout 45 !
I don't know if AB2 allows a tank to have two separate guns whereas you can have more MGs
next will try and set up the hull 75mm gun as secondary gun and the turret M6 37mm as main_wpn_
in AB1 the guy who did the 1943 mod set the 75mm as turret and the 37mm as commander as well as two MG as commander to solve the 2 guns problem
Re: Afrikakorps mod
Posted: Sat Oct 11, 2025 8:57 am
by Keltos01

- PXL_20251011_081850297.jpg (3.98 MiB) Viewed 278 times
Lee gun problem
Re: Afrikakorps mod
Posted: Sat Oct 11, 2025 10:27 am
by Keltos01
Re: Afrikakorps mod
Posted: Sun Oct 12, 2025 11:41 am
by Keltos01
and the sdkfz 251 Hannomag, though from Von Luck's account there were few in Africa, mainly for HQ

- sdkfz251.jpg (401.81 KiB) Viewed 229 times
Re: Afrikakorps mod
Posted: Fri Oct 17, 2025 8:06 am
by Keltos01
got the Grant hull turret working
i tried to add the turret with the 37 as a separate ewapon but that crashes the game so far
Re: Afrikakorps mod
Posted: Sat Oct 18, 2025 8:57 am
by Keltos01
Still crashing with the turret set as sec_wpn_1
But if I put the su KPM it shows so that's one step forward!
Next have the Grant s turret instead