Afrikakorps mod

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Keltos01
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Afrikakorps mod

Post by Keltos01 »

As spinoff of the Middle East Wars Mod as the syrian faction already had quite a few german vehicles


Here is the M14/41 of the Regio Esercito
M14_41.jpg
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Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

here are the german skdfz 222 recon vehicle and the M14/41 with commander..too big? the tank has the real width of 2.28 m in blender...
Attachments
M14_41_2.jpg
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skdfz_222.jpg
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nikolas93TS
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Re: Afrikakorps mod

Post by nikolas93TS »

If you want to have hull MG, it is better to go with a single 2x7.92mm Bow MG.
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Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

nikolas93TS wrote: Wed Oct 01, 2025 1:37 pm If you want to have hull MG, it is better to go with a single 2x7.92mm Bow MG.
Thank will do :)
At first I wanted to have the twin parallel flashes when firing but a twin mg makes sense
Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

reworked a model of the Matilda II tank so as to have a good looking one in game

I intend to do the whole Africa Campaign time line Starting with Regio Esercito vs British in 1940/41, arrival of the Afrikakorps next, then the M3 Lee and M4 Sherman in 1942.

Unfortunately I have no El Alamein or Kasserine pass maps or desert maps yet..



Matilda II
by Ramzay1945 is licensed under the Creative Commons - Attribution - Non-Commercial license.
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matildaII.png
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Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

with my basic desert metal texture
matildaII.png
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Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

Matilda II
mathilda.jpg
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mathilda2.jpg
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Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

Honey Stuart wip
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Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

adversaries :

panzer III ausf E
panzerIIIE.jpg
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panzer IV ausf D
panzerIVD.jpg
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Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

and some radio recon sdkfz 232 !
sdkfz232.jpg
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Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

ok, Ive been working my a.. off on the M3 Lee but for the life of me can't seem to get the guns rotation etc working.. I m at tryout 45 !

I don't know if AB2 allows a tank to have two separate guns whereas you can have more MGs

next will try and set up the hull 75mm gun as secondary gun and the turret M6 37mm as main_wpn_


in AB1 the guy who did the 1943 mod set the 75mm as turret and the 37mm as commander as well as two MG as commander to solve the 2 guns problem
Last edited by Keltos01 on Sat Oct 11, 2025 10:16 am, edited 1 time in total.
Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

PXL_20251011_081850297.jpg
PXL_20251011_081850297.jpg (3.98 MiB) Viewed 265 times
Lee gun problem
Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

and the sdkfz 251 Hannomag, though from Von Luck's account there were few in Africa, mainly for HQ
sdkfz251.jpg
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Keltos01
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Re: Afrikakorps mod

Post by Keltos01 »

got the Grant hull turret working

i tried to add the turret with the 37 as a separate ewapon but that crashes the game so far
Attachments
m3leenoturret22.jpg
m3leenoturret22.jpg (424.59 KiB) Viewed 82 times
m3leenoturret22aimf.jpg
m3leenoturret22aimf.jpg (392.48 KiB) Viewed 82 times
pz4l24.jpg
pz4l24.jpg (371.85 KiB) Viewed 82 times
Keltos01
Posts: 293
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Re: Afrikakorps mod

Post by Keltos01 »

Still crashing with the turret set as sec_wpn_1

But if I put the su KPM it shows so that's one step forward!

Next have the Grant s turret instead
Attachments
PXL_20251018_081746542.jpg
PXL_20251018_081746542.jpg (3.63 MiB) Viewed 26 times
PXL_20251018_071052059.jpg
PXL_20251018_071052059.jpg (1.52 MiB) Viewed 26 times
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