AI cannot be trusted with damaged ship
Posted: Thu Oct 09, 2025 12:36 am
Anyone else noticed that when you detach a ship due to damage, the AI seems to do everything possible to make sure it DOESN'T get home?
--speed to squadron max, regardless of flooding
--wandering around the battle area in every direction EXCEPT towards port and safety?
--heading towards the nearest coast and getting stuck there?
and so on...
It would be nice if in some future release, the AI would:
--reduce speed to no more than 9 kts if there is flooding; decrease speed automatically if a bulkhead fails or flotation damage > 50%
--head AWAY from the sound of the guns and towards the nearest friendly base
--do something a little less obtuse near coasts (but this applies to the AI in general...)
I cannot recall any instance of the AI managing a damaged ship safely. The heuristics for this are pretty clear, and even a very simple 'brain' to do it right should be possible.
on reflection, the subject line here should perhaps be 'AI cannot be trusted' ...
--speed to squadron max, regardless of flooding
--wandering around the battle area in every direction EXCEPT towards port and safety?
--heading towards the nearest coast and getting stuck there?
and so on...
It would be nice if in some future release, the AI would:
--reduce speed to no more than 9 kts if there is flooding; decrease speed automatically if a bulkhead fails or flotation damage > 50%
--head AWAY from the sound of the guns and towards the nearest friendly base
--do something a little less obtuse near coasts (but this applies to the AI in general...)
I cannot recall any instance of the AI managing a damaged ship safely. The heuristics for this are pretty clear, and even a very simple 'brain' to do it right should be possible.
on reflection, the subject line here should perhaps be 'AI cannot be trusted' ...