AI cannot be trusted with damaged ship

Rule the Waves III is a simulation of naval ship design and construction, fleet management and naval warfare from 1890 to 1970. and will place you in the role of 'Grand Admiral' of a navy from the time when steam and iron dominated warship design up to the missile age.
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mrchuck
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AI cannot be trusted with damaged ship

Post by mrchuck »

Anyone else noticed that when you detach a ship due to damage, the AI seems to do everything possible to make sure it DOESN'T get home?
--speed to squadron max, regardless of flooding
--wandering around the battle area in every direction EXCEPT towards port and safety?
--heading towards the nearest coast and getting stuck there?

and so on...

It would be nice if in some future release, the AI would:
--reduce speed to no more than 9 kts if there is flooding; decrease speed automatically if a bulkhead fails or flotation damage > 50%
--head AWAY from the sound of the guns and towards the nearest friendly base
--do something a little less obtuse near coasts (but this applies to the AI in general...)

I cannot recall any instance of the AI managing a damaged ship safely. The heuristics for this are pretty clear, and even a very simple 'brain' to do it right should be possible.

on reflection, the subject line here should perhaps be 'AI cannot be trusted' ...
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