MP's a division spends in a ZOC to ZOC move are not in line with what is stated in the manual
Posted: Thu Oct 23, 2025 8:58 am
Hello, I noticed some weird things when looking at MP expenditure of units making a ZOC to ZOC move, so I asked about this in the kulik discord which lead to me and Wiedrock investigating this a little bit and we found some confusing things.
In the manual we have the following rules First of all the minimum cost of 3 when entering a poor roads hex is a bit ambiguous - it doesn't say what exactly happens if the move costs more than 3MP. By doing some testing with a 68 morale Romanian tank division and a 89 morale Motorized division we see that if the move costs more than 3MP the MP cost differs for the divisions, probably using a rule Enter enemy hex (good or average roads) to give the cost of 10 MP for the 68 morale division (8 for swamp with poor roads + 2 for 51-80 morale division) and the cost of 9 MP for the 89 morale division (8 for swamp with poor roads + 1 for>80 morale division). This behavior is not in the manual and I'm not sure if it is intended by the devs.
It gets even more weird if we add ZOC's. In the example below the 89 morale division spends 15 MP to do a ZOC to ZOC move into a swamp hex which is +4 (from the ZOC to ZOC rule) +8 (for entering a swamp hex with poor roads) + 3? The 68 morale division pays 2 more so one of the possible solutions could be that it is counting +1 for >80 morale twice and +1 for leaving enemy ZOC for example (if true it is not clear from the manual that this applies here and also it doesn't really make much sense in the example above since you are not actually leaving the ZOC of the enemy mechanized division), and for the 68 morale division it is counting +2 for 51-80 morale division twice + 1 for leaving ZOC. Is this what is happening, and if yes, is this the intended behavior or are we speaking about a bug/multiple bugs? At least, if it is intended behavior, the manual should be updated, it is literally impossible to precisely understand this without doing some testing yourself.
In the manual we have the following rules First of all the minimum cost of 3 when entering a poor roads hex is a bit ambiguous - it doesn't say what exactly happens if the move costs more than 3MP. By doing some testing with a 68 morale Romanian tank division and a 89 morale Motorized division we see that if the move costs more than 3MP the MP cost differs for the divisions, probably using a rule Enter enemy hex (good or average roads) to give the cost of 10 MP for the 68 morale division (8 for swamp with poor roads + 2 for 51-80 morale division) and the cost of 9 MP for the 89 morale division (8 for swamp with poor roads + 1 for>80 morale division). This behavior is not in the manual and I'm not sure if it is intended by the devs.
It gets even more weird if we add ZOC's. In the example below the 89 morale division spends 15 MP to do a ZOC to ZOC move into a swamp hex which is +4 (from the ZOC to ZOC rule) +8 (for entering a swamp hex with poor roads) + 3? The 68 morale division pays 2 more so one of the possible solutions could be that it is counting +1 for >80 morale twice and +1 for leaving enemy ZOC for example (if true it is not clear from the manual that this applies here and also it doesn't really make much sense in the example above since you are not actually leaving the ZOC of the enemy mechanized division), and for the 68 morale division it is counting +2 for 51-80 morale division twice + 1 for leaving ZOC. Is this what is happening, and if yes, is this the intended behavior or are we speaking about a bug/multiple bugs? At least, if it is intended behavior, the manual should be updated, it is literally impossible to precisely understand this without doing some testing yourself.