TANAKA MOD 8.1: BALANCING!
Posted: Tue Nov 11, 2025 7:35 pm
DOWNLOAD AT THE BOTTOM OF THIS FIRST POST! I encourage all questions and feedback! Most major changes have been completed and just small additions, tweaks, and any error fixing left as I continue to update. Thank you for your participation!
This began with my interest in recreating the Battle of Mobile Bay and as I learned to use the editor this led to more changes that I studied on and off the forums that interested me. I have put a TON of research and testing into this mod! I have tested and enjoyed these changes against the AI and it plays well. I am interested in improving any aspects of this wonderful game (Thank you SC Devs!) so if you have any other suggestions, critiques, or interests you would like to see included in this mod please feel free to discuss and I may add/change and will include you in the credits!
What are the highlights and goals of this mod?
To slow down the game pace in every way and make the game feel epic!
To try and recreate history as much as possible that refreshes the game in a new and fun way!
A much more historically and topographically detailed game map!
To differentiate each sides strengths and weaknesses as much as historically possible through their respective economies, technologies, and generals.
To start the Civil War with clashes in Missouri and West Virginia and First Bull Run/First Manassas with increased possibility of Antietam/Sharpsburg and Gettysburg battles.
To improve upon historical order of battle and deployments.
To improve upon the AI offensive and defensive battle moves and staying in supply.
To re-balance and improve AI purchasing of units.
More durable forts. Most historical forts are in the game and it will take more than 1 or 2 ships to destroy them in one turn. You may also need Marines!
All navigable rivers are in the game!
Most historical battle sites are now in the game.
You start out with your first generals but from there you must make the difficult decisions to keep or replace and promote! No freebie generals!
Ship attrition rates are higher and Confederate defensive sea mines can be laid!
Regiments and artillery can be recruited!
And so much more!
These mods have been incorporated into my mod:
Flag Mod by jimimadrid: https://forums.matrixgames.com/viewtopic.php?t=386484
Sound Mod by hvypetals: https://forums.matrixgames.com/viewtopic.php?t=385980
War Map Mod by unfortunateson: https://forums.matrixgames.com/viewtopic.php?t=385940
Even bigger brighter unit strength upgrade numbers mod by epower: https://forums.matrixgames.com/viewtopic.php?t=405570
Fog of War mod by BiteNibbleChomp: https://forums.matrixgames.com/viewtopic.php?t=364274
Many thanks to Unfortunate Son for making the experience gold stars for my mod!
Set in game mods: Alternate Map Set Classic, 3D Unit Flags
Set in game options: Nation colors off.
I highly recommend using the unit sprites over the counters so you can see the flags!
Other mods I use:
(Counters and Graphics Mod.) (I do not use counters but I do use graphics and art from this mod) The Blue and Grey Mod by gillesthib: https://forums.matrixgames.com/viewtopic.php?t=388639
TANAKA MOD 8.1: TANAKA MOD 8.1: BALANCING AND THANK YOU go_rascals and Edelweiss93 for your 8.0 feedback! You are in the credits!
Naval costs have been lowered back down due to the need for more replacements for strength 5 ships.
DE 506: Raise Ohio/Indiana Volunteers has been returned to Union decisions due to strong CSA Ohio invasions.
Naval damage from rough seas has been lowered back down due to strength 5 ships.
Confederate fighting spirit has been lowered to 70%.
Naval ship defense has been raised against forts.
Naval ship defense has been raised against subs.
Naval ship defense has been raised against infantry, cavalry, and soft targets.
Sub costs have been doubled.
Due to stronger forts CSA and Union no longer start with chits in fort modernization.
Due to decreased spotting range scouts research has been given another level.
Buoyancy tanks for subs given another level.
European countries and Mexico balanced across the board to reflect all changes.
Union receives extra brigade in Lawrence, Kansas to invade Missouri.
Union receives extra regiment in Santa Fe, New Mexico.
CSA AI will focus more on defending Richmond!
All North Carolina gunboats deploy at Wilmington, NC to help CSA AI naval coordination.
Union AI naval landings improved across the board.
Union now deploys 3 Marines and Farragut HQ at New York, NY September 1861. Farragut removed from Marines and now HQ.
Added to Marine Units:
John Harris
Charles Heywood
William Butler Remey
Jacob Zeilin
John L. Broome
James Forney
Charles Grymes McCawley
Robert Leamy Meade
Norvel Nokes
Percival C. Pope
TANAKA MOD 8.0: ALABAMA TIDES, MISSISSIPPI BLUES, OLD KENTUCKY HOMES, AND ROCKY TOP TENNESSEE!
Full Alabama, Mississippi, Tennessee, and Kentucky town/river and rail/road network rework.
Tennessee:
Kingston TN added.
Smithsville TN added.
Tullahoma TN and battle added.
Jasper TN added.
Springfield, TN renamed Gallatin, TN.
Crossville, TN renamed Sparta, TN.
Paris, TN added.
Humboldt, TN added.
Somerville, TN added.
Bolivar, TN added.
Purdy, TN added.
Savanna, TN added.
Grand Junction, TN added.
Fort Wright added: https://en.wikipedia.org/wiki/Fort_Wright_(Tennessee)
Fort Harris added: https://fortwiki.com/Fort_Harris
Alabama:
Athens, AL added.
Tuscumbia, AL added. Port added.
Kentucky:
Full Kentucky town and road/rail rework:
Perryville, KY added with road network.
Camp Dick Robinson added.
Greenburg, KY removed and Campbellsville, KY added.
Georgetown, KY removed.
Falmouth, KY added.
Cynthiana, KY added.
Paris, KY added.
Nicholasville, KY added.
Mount Vernon, KY added.
Harrodsburg, KY added.
Maysville, KY renamed Washington KY.
Clarksburg, KY added.
Columbus, Kentucky added. Port added.
Hickman, Kentucky river location improved and port added.
Gideon Pillow HQ deploys at Dresden TN.
Henry Halleck HQ deploys at Cairo, IL.
Cairo, IL port adjusted to allow freer movement for both sides and a safer harbor from land attacks coming from Kentucky.
Cincinnati and some Ohio rails readjusted.
New Albany, Indiana port added.
TANAKA MOD 7.0: THE 1864 ELECTION! SAVE THE UNION!
A very big special thanks to mdsmall for his contribution to my mod! A new minor victory condition for the Confederacy the 1864 Election! Check out the wonderful SCWW1 mods he has created: https://forums.matrixgames.com/viewforum.php?f=10632
Confederates win an immediate Minor Victory if on November 9, 1864 they still control any three of the following cities: Richmond, VA, Charleston, SC, Atlanta, GA, Montgomery, AL, New Orleans, LA. Otherwise, victory is determined based on territory controlled on December 30, 1865.
"I decided to refer to the 1864 election Victory conditions for the Union from the Make Georgia Howl campaign. In that campaign, the Union wins if they control three of five Confederate capitals on November 9, 1864 (i.e. at the end of the Union turn on November 8, 1864). For this mod, I decided that if the Confederacy controls three of these same five cities, we could assume that would tip the election to the Democrats and that would force Lincoln to suspend the war and peace talks would start , giving the Confederates an immediate Minor Victory. If the Union controls three of those five cities on that turn, the game continues until the other victory conditions are met."
But wait there is more! A player request for the John C. Fremont Emancipation event in Missouri! And once again thanks to mdsmall this event is now also included! Keep those ideas coming!
Resource and MPP rework. Towns are now 5 supply.
Full Oklahoma/Indian Territory, and Texas town and road rework.
Fort Wayne and Old Fort Wayne added: https://en.wikipedia.org/wiki/Battle_of_Old_Fort_Wayne
Texarkana added.
Towson renamed Fort Towson.
"During the Civil War, ships running the Union blockade often crashed into things (ran aground) due to darkness, coastal hazards (reefs/islands), and temperamental steam engines, leading to shipwrecks, with many such vessels lost but also finding fortune until caught or sunk, highlighting the risky trade of smuggling goods for the Confederacy."
All ships are now strength 5. This is to improve the fort/ship combat mechanics all around and demonstrate the weakness of the various types of early model ships at this time and the difficulty of navigating blockades. Many were sunk from mechanical malfunctions, collisions, crashes, and running aground.
Brooklyn, NY port added and USS Monitor deploys there February 25 1862.
CSS Atlanta deploys in Savannah November 22 1862.
Confederate starting fighting spirit and max fighting spirit have been raised by 5000 each.
Savannah, GA is now a Fighting Spirit location.
All cavalry get defense penalties in forest/swamp/hill/mountain/urban terrain.
AI purchasing re-balancing and improvement.
SCACW TANAKA MOD 6.0: Gettysburg!
Full Maryland and Pennsylvania town and road rework.
Pennsylvania:
McPherson Ridge, Seminary Ridge, Cemetery Ridge, and Big and Little Round Top battle added.
Gettysburg, PA road network rework.
Chambersburg, PA added.
Shippensburg, PA added.
Maryland:
Hancock, MD added.
Union now gets two brigades at Cumberland, MD since J. Johnston now deploys in the Valley.
Union loses armored train from Baltimore riot event. Not very historical offensively so early and just too powerful too early. They can still buy them later.
Lookout Mountain TN and Kennesaw Mountain GA battles are now actually mountains and not hills.
Naval soft attack and naval/land fort attack reduced across the board.
McClellan and his brigades now deploy at Cambridge Ohio to invade West Virginia.
McClellan starts with an experience star. This has been removed.
DE 506: Raise Ohio/Indiana Volunteers and DE 507: Raise Pennsylvanian Volunteers have been removed to encourage not discourage a Southern invasion of the north as this rarely happens in games.
SCACW TANAKA MOD 5.0: Bushwackers!
Full Missouri and Kansas town and road rework:
Bushwackers placed in historical locations in Missouri and Kentucky.
"Nevada City," as it was called until 1869, was the capital for Bushwhackers, who were pro-southern guerillas. Vernon County sent more solders to the southern armies than any other county in Missouri in proportion to its population. On May 23, 1863, Union Solders gave Nevada residents 20 minutes to gather their belongings before setting fire to the town. One of the few structures that did not burn was the old Vernon County Jail, which is now part of the Bushwhacker Museum."
Nevada renamed Nevada City.
Forsyth MO added.
West Plains MO added.
Yellville, AR added.
Marion, AR added.
Lebanon MO, removed.
Warsaw, MO added.
Houston, MO added.
West Plains, MO added.
Forsyth, MO added.
Cave Spring, MO added.
Athens, MO added
Clinton, MO added.
Neosho, MO added.
Bloomfield, MO added.
Lamar, MO added.
Greenfield, MO added.
Belmont, MO added.
Charleston, MO added.
Pea Ridge is now Bentonville, AR. Pea Ridge battle added.
New Madrid, Missouri river location and historical terrain improved. Port added.
Sterling Price HQ now appears at Carrollton, AR not Springfield MO to prevent him from being cut off and improve AI. Gains 2 brigades that represent the state militia he begins forming in southern Missouri. This also improves the AI defense as the Union gains brigades. Brigades deploy at Bentonville AR, Carrollton, AR, Yellville, AR, and Athens, AR.
AS Johnston deploys in Nashville TN and gains 1 brigade in Dresden TN.
Leonidas Polk deploys in Gainesville AR as the AI HQ gets stuck in Memphis and tries to go up the river. Brigades deploy at Gainesville AR, and Pocahontas AR. Regiment at New Madrid MO. Regiment at Belmont MO (Camp Johnston). https://armyhistory.org/general-grants- ... mber-1861/
Union forces invading Missouri have regiments replaced with brigades. This allows better assault on Jefferson city. Union cavalry now full strength for the same reason. Regiment removed from Fort Baxter as this fort was not built until 1863. Regiment at Fort Scott does not appear until the Union took command August 1861.
Confederate forces invading New Mexico have regiments replaced with brigades. This allows them to get as far as they did historically.
Movement points and spotting have been reduced across the board. Balloons gain increased spotting and movement to make them more useful.
All seasons are 7 day turns not just Summer.
Forts, artillery, and trains only have one shell. This also compensates for the AI only using one shell. All artillery and trains have only 5 strength points.
All train movement has been doubled.
Rivers are now harder to cross.
SCACW TANAKA MOD 4.0: Gone with the Wind
Georgia:
https://www.georgiaencyclopedia.org/art ... facturing/
Augusta: The site of the Confederate Powder Works, a massive facility organized for the efficient production of gunpowder.
Atlanta: Home to a large arsenal that was a primary ordnance supplier for the Army of Tennessee.
Columbus: Became one of the most important industrial centers in the Confederacy, ranked second to Richmond in manufacturing supplies for the army.
Macon: Confederate States Armory: This was the world's largest armory during the war and a centerpiece of Macon's industrial contribution.
Savannah: Savannah Arsenal (This was moved to Macon GA after the fall of Fort Pulaski)
"Wilson's next target was the manufacturing city of Columbus, Georgia, the largest-surviving supply city in the South. Columbus was second only to Richmond in providing the industrial support for the war, and Richmond had been taken. Columbus was located on the Chattahoochee River, where there was a major naval construction facility. A new ironclad, the CSS Muscogee, was docked at Columbus waiting to be completed."
https://en.wikipedia.org/wiki/Battle_of_Columbus_(1865)
Columbus GA now an Industrial Center. Naval port added.
Savannah GA now an Industrial Center. (Savannah Arsenal)
Alabama:
Mobile: Mount Vernon Arsenal (This was moved to Selma, AL after the fall of New Orleans)
Mobile, AL now an Industrial Center (Mount Vernon Arsenal)
Primary Supply Centers are now only the Capital, Atlanta, Charleston, Savannah, Mobile, New Orleans, El Paso, Denver.
Secondary Supply Centers now include: Augusta, Macon, Selma, Columbus, Evansville, New Albany.
Battle of Resaca added.
Pittsburg Landing added. Wilderness added to Shiloh battle.
To further reduce MPP bloat both the Union and Confederate Industrial Modifier % have been cut to 30%.
Starting MPP's for Confederacy 350 to 500.
Starting MPP's for Union increased from 200 to 400.
SCACW TANAKA MOD 3.0 Gods and Generals
Units can now gain up to 5 stars in experience to represent the huge gap in veterans vs raw recruits.
Units can now only retreat 1 hex. Retreats have been lowered by 10% across the board. In the age of marching this is much more realistic.
Generals Rework:
https://www.youtube.com/watch?v=0zC348OgYCg&t=2s
https://www.youtube.com/watch?v=fjdxwJalgXQ
https://www.youtube.com/watch?v=-Ut3NNPqzQ0
Confederacy:
James Longstreet from 6 to 7.
Sterling Price from 3 to 4.
Pemberton from 4 to 3.
GW Smith from 4 to 2.
Removed from Divisions and added to Generals.
Jubal Early 5
Patrick Cleburne 5
Richard Ewell 4
Edmund Kirby Smith 4
George Picket 3
Gideon Pillow 3
John B. Floyd 3
Thomas C. Hindman 3
AP Stewart 3.
Removed from Generals and added to Divisions:
John Gordon 5
Union:
Philip Sheridan from 7 to 6.
WT Sherman from 7 to 6.
Rosecrans from 4 to 5.
Howard from 5 to 3.
Hancock from 5 to 4.
Hooker from 4 to 5.
Halleck from 4 to 3.
Curtis from 4 to 5.
Canby from 3 to 4.
Pope from 4 to 3.
Fremont from 3 to 2.
Hunter from 3 to 2.
Banks from 3 to 2.
Butler from 3 to 2.
Generals added to Union:
John Logan 5 and removed from Divisions.
John Sedgwick 4 and removed from Divisions.
James McPherson 3 and removed from Divisions.
Edward Ord 3 and removed from Divisions.
Fritz John Porter 3 and removed from Divisions.
Edwin Sumner 3 and removed from Divisions.
Thomas Crittenden 3 and removed from Divisions.
Samuel Heintzelman 2 and removed from Divisions.
Dan Sickles 2 and removed from Divisions.
Robert Patterson 2.
Quincy Gillmore 2.
Nathaniel Lyon added to Divisions.
John Buford added to Divisions.
Beauregard deploys in Manassas Junction VA. J Johnston deploys in New Market VA.
Burnside takes Union command November 9th, 1862.
Lee, Jackson, and Longstreet must be purchased.
Reynolds, Hancock, Howard, Meade, Grant, Thomas, Sherman, and Sheridan must be purchased.
Naval Rework:
The Southern coast was thousands of miles long, and took much time and resources to conquer along the coast. The blockade required steamships, which required coal, which required coaling stations. Thus, the U.S. Navy proceeded to execute a series of hammer blows landing on southern ports: Hatteras and North Carolina Sounds (1861); Port Royal, South Carolina(1861); New Bern, North Carolina (1862); Norfolk (1862); New Orleans (1862); and so on:
Confederate and Union naval builds rebalanced. Ship costs raised due to rarity of Monitors and Ironclads and Ships of the Line.
Union gunboat Water Witch moved from Fort Pickens to Florida Keys where she started.
USS Brooklyn frigate added to Florida Keys force.
USS Niagra gunboat added to Florida Keys force.
CSS Alabama and CSS Florida added to frigates. https://en.wikipedia.org/wiki/CSS_Alabama
CSS Florida removed from Ships of the Line.
https://en.wikipedia.org/wiki/CSS_Florida_(cruiser)
CSS Alabama and CSS Florida deploy in Mobile, Alabama in August 1862.
CSS Hunley arrives in Charleston in August 1863. https://en.wikipedia.org/wiki/H._L._Hunley
Union naval engines reduced to 0.
Union naval tactics reduced to 0.
Union amphibious tech reduced from 3 to 1.
Confederacy can now lay defensive coastal mines.
Confederacy Experimental Submarines tech reduced to 0. They still deploy the submarine Pioneer.
Tech Rework:
Can now build Regiments.
Field Artillery available for Confederacy and Union.
Confederacy 1 chit assigned to scouting and skirmishers due to better scouting and marksmanship.
Confederate Cavalry Tactics reduced to 1 starting chit.
Union starts with 1 chit in infantry equipment, cavalry equipment, and naval weapons to represent their superior weapons and numbers.
Confederacy starts with 1 chit in infantry tactics and cavalry tactics to represent higher morale and fighting spirit.
Spying and Intelligence for Union reduced to 0 to represent the superior spy network the South had in the southern and border states.
Union starts with 1 chit in logistics and field telegraphs to represent their superior transportation network.
Confederacy and Union start with 1 chit in fort modernization due to the immediate need to improve them and how weak forts start in game.
Confederate and Union land builds rebalanced. Most costs raised. For example: Armored Train cost increased to 300 to reflect the rarity of these and their significant boost to morale and readiness reduction. Confederacy gets 2 slots as Union does.
Rangers damage evasion reduced to 20%.
Indians now have damage evasion 20%.
To reduce MPP and tech bloat both Confederate and Union Production and Industrial tech have been reduced to 0. Union starts with one chit in both Confederacy starts with none.
Max Chits reduced to 1 across the board.
Chickamauga Battle added. https://en.wikipedia.org/wiki/Battle_of_Chickamauga
Navigable Chattahoochee River added.
Navigable Savannah River added.
Fort Tyler added: https://en.wikipedia.org/wiki/Battle_of_West_Point
Nathan Bedford Forrest Cavalry deploys in Nashville October 1 1861 to begin his wild ride.
Jeb Stuart Calvary deploys in Richmond July 4 1861.
SCACW TANAKA MOD 2.0: There stands Jackson like a stone wall! Rally behind the Virginians!
Full Virginia Rework:
Virginia:
Alexandria, VA location improved.
Leesburg, VA added.
Manassas Junction added and full rail rework.
Warrenton, VA connected by rail.
Gordonsville, VA added.
Shenandoah, Valley rework and location improved. Full rail rework.
Front Royal, VA added.
Luray, VA added.
Winchester, VA location improved.
Strasburg, VA location improved.
New Market, VA added.
Woodstock, VA removed.
Harrisonburg, VA location improved.
Port Republic, VA added.
Covington, VA added and rail connected.
Monterey, VA added.
Port Royal, VA added.
West Point, VA added.
Marye's Heights added to Fredericksburg.
Tappahannock location improved.
Fort Lowry added to Tappahannock. https://www.hmdb.org/m.asp?m=25231
Aquia Landing defenses added: https://spirit61.info/2025/01/29/fire-o ... ding-1861/
Fort Hood added to Fredericksburg. https://mercersquare.wordpress.com/2022 ... t-hood-va/
Fort Harrison added to Richmond: https://en.wikipedia.org/wiki/Fort_Harrison
Navigable York River added.
Navigable Rappahannock River added.
7 Pines battle added.
Cedar Mountain and Clarks Mountain and battles added.
April 18, 1861: Virginia militia march on Harpers Ferry, VA: Army of Shenandoah Regiment captures Harpers Ferry Arsenal.
June 3rd, 1861: A skirmish near Philippi in West Virginia is the first clash of Union and Confederate forces in the east. Army of Shenandoah Brigade begins West Virginia campaign in Staunton, VA.
AI scripts updated to reflect changes.
West Virginia:
Camp Bartow, WV added. https://en.wikipedia.org/wiki/Camp_Bart ... c_District
Clarksburg, WV added.
Grafton, WV added.
Phillippi, WV removed and battle added.
Lewisburg, WV connected to Covington, VA by road.
Beverly, WV added.
Beckley, WV location improved.
Sutton, WV location improved.
Franklin, WV added.
Moorefield, WV added.
Romney, WV added.
Gauley Bridge, WV added.
Improved Union AI no longer dying from no supply trying to get to Staunton, VA and mines.
AI scripts updated to reflect changes.
North Carolina:
Fort Anderson added: https://en.wikipedia.org/wiki/Fort_Ande ... _Carolina)
Fort Fisher added: https://en.wikipedia.org/wiki/Fort_Fisher
Fort Caswell added: https://en.wikipedia.org/wiki/Fort_Casw ... c_District
SCACW TANAKA MOD 1.0: Damn the Torpedoes! Full Speed Ahead!
EASTERN THEATER:
Fort Moultrie and Fort Johnson added to Charleston Harbor. (This includes Fort Sumter defenses)
https://en.wikipedia.org/wiki/Fort_John ... _Carolina)
https://en.wikipedia.org/wiki/Fort_Moultrie
Fort Walker added to Hilton Head Island, SC. https://en.wikipedia.org/wiki/Fort_Walker_(Hilton_Head)
Fort James Jackson added to Savannah GA. https://en.wikipedia.org/wiki/Fort_James_Jackson
Beaufort, SC location improved. (Port could be fired upon by Forts)
Fort Clinch added: https://en.wikipedia.org/wiki/Fort_Clinch
Fernandina, Florida location improved and port added.
St. Augustine, Florida location improved and port added. https://en.wikipedia.org/wiki/St._Augus ... _Civil_War
Town and Battle of Olustee, Florida added.
Town and Battle of Gainesville, Florida added.
Pilatka, Florida renamed Palatka, Florida.
St. Augustine connected to Palatka, Florida.
Fort Harilee renamed Fort Harllee
New Smyrna, Florida added. Port added.
Cedar Key, Florida port added: https://en.wikipedia.org/wiki/Cedar_Key,_Florida
Fort Myers and port added. https://en.wikipedia.org/wiki/Fort_Myers,_Florida
WESTERN THEATER:
Fort Morgan and Fort Gaines (Battle of Mobile Bay) added. Moved blockade runner one hex south due to these new forts. Spanish Fort added. https://en.wikipedia.org/wiki/Battle_of_Mobile_Bay
Pensacola, Florida location improved. Connected to Blakely, AL by rail.
Fort Barrancas added. https://en.wikipedia.org/wiki/Fort_Barrancas
New Orleans: Fort St. Philip added. https://en.wikipedia.org/wiki/Capture_of_New_Orleans
Lake Pontchartrain opened to Gulf of Mexico. Fort Pike to guard entrance added. https://en.wikipedia.org/wiki/Fort_Pike
Ships in New Orleans Levee Hex can now be attacked by land forces as per any river hex.
Remnants of Fort St Leon added. https://fortwiki.com/Fort_St._Leon
Fort Berwick LA with port added and connected by railroad: https://fortwiki.com/Fort_Berwick
AI Scripts updated to reflect changes.
Union AI fleet scripts improved in Gulf of Mexico. (Wandered aimlessly around southwest of Louisiana.)
Union AI fleet scripts improved in Atlantic. (Wandered aimlessly around Chesapeake Bay.)
NEW MEXICO THEATER:
Town of Valverde replaces battle.
Fort Union added. https://en.wikipedia.org/wiki/Fort_Unio ... l_Monument
Canadian River Settlement removed.
Fort Fillmore added. https://en.wikipedia.org/wiki/Fort_Fillmore
Bentley's Fort renamed Fort Wise. https://en.wikipedia.org/wiki/Treaty_of_Fort_Wise
Some mountain and hill rework to improve supply and movement for AI.
DOWNLOAD: https://drive.google.com/file/d/1pZ6brG ... sp=sharing
Click on the download button top right.
INSTALLATION: Unzip to your documents/mygames/scacwcampaigns folder. You may need to create a campaigns folder here. This is where the editor campaigns are stored. Inside the unzipped folder are two files these must be moved to inside your documents/mygames/scacwcampaigns folder. You can then delete the main unzipped folder. This is a brand new campaign selected in the game campaigns not mods option.
CREDITS: Many thanks to DarkHorse2 and Mithrilotter for their forum suggestions. Please see the main Matrix forum and tech support forum discussions.
Many thanks to Unfortunate Son for making the experience gold stars for my mod!
Many thanks to mdsmall for his 1864 Election Decision and Fremont Emancipation Decision contributions and forum suggestions! Please see the mod forum discussions.
Thank you to go_rascals for his Fremont Emancipation Decision suggestion and 8.0 balance feedback!
Thank you to Edelweiss93 for your 8.0 balance feedback!
Thank you to fjr727 for your 8.1 balance and error feedback!
Thank you to JagdTiger for your 8.1 balance feedback!
This began with my interest in recreating the Battle of Mobile Bay and as I learned to use the editor this led to more changes that I studied on and off the forums that interested me. I have put a TON of research and testing into this mod! I have tested and enjoyed these changes against the AI and it plays well. I am interested in improving any aspects of this wonderful game (Thank you SC Devs!) so if you have any other suggestions, critiques, or interests you would like to see included in this mod please feel free to discuss and I may add/change and will include you in the credits!
What are the highlights and goals of this mod?
To slow down the game pace in every way and make the game feel epic!
To try and recreate history as much as possible that refreshes the game in a new and fun way!
A much more historically and topographically detailed game map!
To differentiate each sides strengths and weaknesses as much as historically possible through their respective economies, technologies, and generals.
To start the Civil War with clashes in Missouri and West Virginia and First Bull Run/First Manassas with increased possibility of Antietam/Sharpsburg and Gettysburg battles.
To improve upon historical order of battle and deployments.
To improve upon the AI offensive and defensive battle moves and staying in supply.
To re-balance and improve AI purchasing of units.
More durable forts. Most historical forts are in the game and it will take more than 1 or 2 ships to destroy them in one turn. You may also need Marines!
All navigable rivers are in the game!
Most historical battle sites are now in the game.
You start out with your first generals but from there you must make the difficult decisions to keep or replace and promote! No freebie generals!
Ship attrition rates are higher and Confederate defensive sea mines can be laid!
Regiments and artillery can be recruited!
And so much more!
These mods have been incorporated into my mod:
Flag Mod by jimimadrid: https://forums.matrixgames.com/viewtopic.php?t=386484
Sound Mod by hvypetals: https://forums.matrixgames.com/viewtopic.php?t=385980
War Map Mod by unfortunateson: https://forums.matrixgames.com/viewtopic.php?t=385940
Even bigger brighter unit strength upgrade numbers mod by epower: https://forums.matrixgames.com/viewtopic.php?t=405570
Fog of War mod by BiteNibbleChomp: https://forums.matrixgames.com/viewtopic.php?t=364274
Many thanks to Unfortunate Son for making the experience gold stars for my mod!
Set in game mods: Alternate Map Set Classic, 3D Unit Flags
Set in game options: Nation colors off.
I highly recommend using the unit sprites over the counters so you can see the flags!
Other mods I use:
(Counters and Graphics Mod.) (I do not use counters but I do use graphics and art from this mod) The Blue and Grey Mod by gillesthib: https://forums.matrixgames.com/viewtopic.php?t=388639
TANAKA MOD 8.1: TANAKA MOD 8.1: BALANCING AND THANK YOU go_rascals and Edelweiss93 for your 8.0 feedback! You are in the credits!
Naval costs have been lowered back down due to the need for more replacements for strength 5 ships.
DE 506: Raise Ohio/Indiana Volunteers has been returned to Union decisions due to strong CSA Ohio invasions.
Naval damage from rough seas has been lowered back down due to strength 5 ships.
Confederate fighting spirit has been lowered to 70%.
Naval ship defense has been raised against forts.
Naval ship defense has been raised against subs.
Naval ship defense has been raised against infantry, cavalry, and soft targets.
Sub costs have been doubled.
Due to stronger forts CSA and Union no longer start with chits in fort modernization.
Due to decreased spotting range scouts research has been given another level.
Buoyancy tanks for subs given another level.
European countries and Mexico balanced across the board to reflect all changes.
Union receives extra brigade in Lawrence, Kansas to invade Missouri.
Union receives extra regiment in Santa Fe, New Mexico.
CSA AI will focus more on defending Richmond!
All North Carolina gunboats deploy at Wilmington, NC to help CSA AI naval coordination.
Union AI naval landings improved across the board.
Union now deploys 3 Marines and Farragut HQ at New York, NY September 1861. Farragut removed from Marines and now HQ.
Added to Marine Units:
John Harris
Charles Heywood
William Butler Remey
Jacob Zeilin
John L. Broome
James Forney
Charles Grymes McCawley
Robert Leamy Meade
Norvel Nokes
Percival C. Pope
TANAKA MOD 8.0: ALABAMA TIDES, MISSISSIPPI BLUES, OLD KENTUCKY HOMES, AND ROCKY TOP TENNESSEE!
Full Alabama, Mississippi, Tennessee, and Kentucky town/river and rail/road network rework.
Tennessee:
Kingston TN added.
Smithsville TN added.
Tullahoma TN and battle added.
Jasper TN added.
Springfield, TN renamed Gallatin, TN.
Crossville, TN renamed Sparta, TN.
Paris, TN added.
Humboldt, TN added.
Somerville, TN added.
Bolivar, TN added.
Purdy, TN added.
Savanna, TN added.
Grand Junction, TN added.
Fort Wright added: https://en.wikipedia.org/wiki/Fort_Wright_(Tennessee)
Fort Harris added: https://fortwiki.com/Fort_Harris
Alabama:
Athens, AL added.
Tuscumbia, AL added. Port added.
Kentucky:
Full Kentucky town and road/rail rework:
Perryville, KY added with road network.
Camp Dick Robinson added.
Greenburg, KY removed and Campbellsville, KY added.
Georgetown, KY removed.
Falmouth, KY added.
Cynthiana, KY added.
Paris, KY added.
Nicholasville, KY added.
Mount Vernon, KY added.
Harrodsburg, KY added.
Maysville, KY renamed Washington KY.
Clarksburg, KY added.
Columbus, Kentucky added. Port added.
Hickman, Kentucky river location improved and port added.
Gideon Pillow HQ deploys at Dresden TN.
Henry Halleck HQ deploys at Cairo, IL.
Cairo, IL port adjusted to allow freer movement for both sides and a safer harbor from land attacks coming from Kentucky.
Cincinnati and some Ohio rails readjusted.
New Albany, Indiana port added.
TANAKA MOD 7.0: THE 1864 ELECTION! SAVE THE UNION!
A very big special thanks to mdsmall for his contribution to my mod! A new minor victory condition for the Confederacy the 1864 Election! Check out the wonderful SCWW1 mods he has created: https://forums.matrixgames.com/viewforum.php?f=10632
Confederates win an immediate Minor Victory if on November 9, 1864 they still control any three of the following cities: Richmond, VA, Charleston, SC, Atlanta, GA, Montgomery, AL, New Orleans, LA. Otherwise, victory is determined based on territory controlled on December 30, 1865.
"I decided to refer to the 1864 election Victory conditions for the Union from the Make Georgia Howl campaign. In that campaign, the Union wins if they control three of five Confederate capitals on November 9, 1864 (i.e. at the end of the Union turn on November 8, 1864). For this mod, I decided that if the Confederacy controls three of these same five cities, we could assume that would tip the election to the Democrats and that would force Lincoln to suspend the war and peace talks would start , giving the Confederates an immediate Minor Victory. If the Union controls three of those five cities on that turn, the game continues until the other victory conditions are met."
But wait there is more! A player request for the John C. Fremont Emancipation event in Missouri! And once again thanks to mdsmall this event is now also included! Keep those ideas coming!
Resource and MPP rework. Towns are now 5 supply.
Full Oklahoma/Indian Territory, and Texas town and road rework.
Fort Wayne and Old Fort Wayne added: https://en.wikipedia.org/wiki/Battle_of_Old_Fort_Wayne
Texarkana added.
Towson renamed Fort Towson.
"During the Civil War, ships running the Union blockade often crashed into things (ran aground) due to darkness, coastal hazards (reefs/islands), and temperamental steam engines, leading to shipwrecks, with many such vessels lost but also finding fortune until caught or sunk, highlighting the risky trade of smuggling goods for the Confederacy."
All ships are now strength 5. This is to improve the fort/ship combat mechanics all around and demonstrate the weakness of the various types of early model ships at this time and the difficulty of navigating blockades. Many were sunk from mechanical malfunctions, collisions, crashes, and running aground.
Brooklyn, NY port added and USS Monitor deploys there February 25 1862.
CSS Atlanta deploys in Savannah November 22 1862.
Confederate starting fighting spirit and max fighting spirit have been raised by 5000 each.
Savannah, GA is now a Fighting Spirit location.
All cavalry get defense penalties in forest/swamp/hill/mountain/urban terrain.
AI purchasing re-balancing and improvement.
SCACW TANAKA MOD 6.0: Gettysburg!
Full Maryland and Pennsylvania town and road rework.
Pennsylvania:
McPherson Ridge, Seminary Ridge, Cemetery Ridge, and Big and Little Round Top battle added.
Gettysburg, PA road network rework.
Chambersburg, PA added.
Shippensburg, PA added.
Maryland:
Hancock, MD added.
Union now gets two brigades at Cumberland, MD since J. Johnston now deploys in the Valley.
Union loses armored train from Baltimore riot event. Not very historical offensively so early and just too powerful too early. They can still buy them later.
Lookout Mountain TN and Kennesaw Mountain GA battles are now actually mountains and not hills.
Naval soft attack and naval/land fort attack reduced across the board.
McClellan and his brigades now deploy at Cambridge Ohio to invade West Virginia.
McClellan starts with an experience star. This has been removed.
DE 506: Raise Ohio/Indiana Volunteers and DE 507: Raise Pennsylvanian Volunteers have been removed to encourage not discourage a Southern invasion of the north as this rarely happens in games.
SCACW TANAKA MOD 5.0: Bushwackers!
Full Missouri and Kansas town and road rework:
Bushwackers placed in historical locations in Missouri and Kentucky.
"Nevada City," as it was called until 1869, was the capital for Bushwhackers, who were pro-southern guerillas. Vernon County sent more solders to the southern armies than any other county in Missouri in proportion to its population. On May 23, 1863, Union Solders gave Nevada residents 20 minutes to gather their belongings before setting fire to the town. One of the few structures that did not burn was the old Vernon County Jail, which is now part of the Bushwhacker Museum."
Nevada renamed Nevada City.
Forsyth MO added.
West Plains MO added.
Yellville, AR added.
Marion, AR added.
Lebanon MO, removed.
Warsaw, MO added.
Houston, MO added.
West Plains, MO added.
Forsyth, MO added.
Cave Spring, MO added.
Athens, MO added
Clinton, MO added.
Neosho, MO added.
Bloomfield, MO added.
Lamar, MO added.
Greenfield, MO added.
Belmont, MO added.
Charleston, MO added.
Pea Ridge is now Bentonville, AR. Pea Ridge battle added.
New Madrid, Missouri river location and historical terrain improved. Port added.
Sterling Price HQ now appears at Carrollton, AR not Springfield MO to prevent him from being cut off and improve AI. Gains 2 brigades that represent the state militia he begins forming in southern Missouri. This also improves the AI defense as the Union gains brigades. Brigades deploy at Bentonville AR, Carrollton, AR, Yellville, AR, and Athens, AR.
AS Johnston deploys in Nashville TN and gains 1 brigade in Dresden TN.
Leonidas Polk deploys in Gainesville AR as the AI HQ gets stuck in Memphis and tries to go up the river. Brigades deploy at Gainesville AR, and Pocahontas AR. Regiment at New Madrid MO. Regiment at Belmont MO (Camp Johnston). https://armyhistory.org/general-grants- ... mber-1861/
Union forces invading Missouri have regiments replaced with brigades. This allows better assault on Jefferson city. Union cavalry now full strength for the same reason. Regiment removed from Fort Baxter as this fort was not built until 1863. Regiment at Fort Scott does not appear until the Union took command August 1861.
Confederate forces invading New Mexico have regiments replaced with brigades. This allows them to get as far as they did historically.
Movement points and spotting have been reduced across the board. Balloons gain increased spotting and movement to make them more useful.
All seasons are 7 day turns not just Summer.
Forts, artillery, and trains only have one shell. This also compensates for the AI only using one shell. All artillery and trains have only 5 strength points.
All train movement has been doubled.
Rivers are now harder to cross.
SCACW TANAKA MOD 4.0: Gone with the Wind
Georgia:
https://www.georgiaencyclopedia.org/art ... facturing/
Augusta: The site of the Confederate Powder Works, a massive facility organized for the efficient production of gunpowder.
Atlanta: Home to a large arsenal that was a primary ordnance supplier for the Army of Tennessee.
Columbus: Became one of the most important industrial centers in the Confederacy, ranked second to Richmond in manufacturing supplies for the army.
Macon: Confederate States Armory: This was the world's largest armory during the war and a centerpiece of Macon's industrial contribution.
Savannah: Savannah Arsenal (This was moved to Macon GA after the fall of Fort Pulaski)
"Wilson's next target was the manufacturing city of Columbus, Georgia, the largest-surviving supply city in the South. Columbus was second only to Richmond in providing the industrial support for the war, and Richmond had been taken. Columbus was located on the Chattahoochee River, where there was a major naval construction facility. A new ironclad, the CSS Muscogee, was docked at Columbus waiting to be completed."
https://en.wikipedia.org/wiki/Battle_of_Columbus_(1865)
Columbus GA now an Industrial Center. Naval port added.
Savannah GA now an Industrial Center. (Savannah Arsenal)
Alabama:
Mobile: Mount Vernon Arsenal (This was moved to Selma, AL after the fall of New Orleans)
Mobile, AL now an Industrial Center (Mount Vernon Arsenal)
Primary Supply Centers are now only the Capital, Atlanta, Charleston, Savannah, Mobile, New Orleans, El Paso, Denver.
Secondary Supply Centers now include: Augusta, Macon, Selma, Columbus, Evansville, New Albany.
Battle of Resaca added.
Pittsburg Landing added. Wilderness added to Shiloh battle.
To further reduce MPP bloat both the Union and Confederate Industrial Modifier % have been cut to 30%.
Starting MPP's for Confederacy 350 to 500.
Starting MPP's for Union increased from 200 to 400.
SCACW TANAKA MOD 3.0 Gods and Generals
Units can now gain up to 5 stars in experience to represent the huge gap in veterans vs raw recruits.
Units can now only retreat 1 hex. Retreats have been lowered by 10% across the board. In the age of marching this is much more realistic.
Generals Rework:
https://www.youtube.com/watch?v=0zC348OgYCg&t=2s
https://www.youtube.com/watch?v=fjdxwJalgXQ
https://www.youtube.com/watch?v=-Ut3NNPqzQ0
Confederacy:
James Longstreet from 6 to 7.
Sterling Price from 3 to 4.
Pemberton from 4 to 3.
GW Smith from 4 to 2.
Removed from Divisions and added to Generals.
Jubal Early 5
Patrick Cleburne 5
Richard Ewell 4
Edmund Kirby Smith 4
George Picket 3
Gideon Pillow 3
John B. Floyd 3
Thomas C. Hindman 3
AP Stewart 3.
Removed from Generals and added to Divisions:
John Gordon 5
Union:
Philip Sheridan from 7 to 6.
WT Sherman from 7 to 6.
Rosecrans from 4 to 5.
Howard from 5 to 3.
Hancock from 5 to 4.
Hooker from 4 to 5.
Halleck from 4 to 3.
Curtis from 4 to 5.
Canby from 3 to 4.
Pope from 4 to 3.
Fremont from 3 to 2.
Hunter from 3 to 2.
Banks from 3 to 2.
Butler from 3 to 2.
Generals added to Union:
John Logan 5 and removed from Divisions.
John Sedgwick 4 and removed from Divisions.
James McPherson 3 and removed from Divisions.
Edward Ord 3 and removed from Divisions.
Fritz John Porter 3 and removed from Divisions.
Edwin Sumner 3 and removed from Divisions.
Thomas Crittenden 3 and removed from Divisions.
Samuel Heintzelman 2 and removed from Divisions.
Dan Sickles 2 and removed from Divisions.
Robert Patterson 2.
Quincy Gillmore 2.
Nathaniel Lyon added to Divisions.
John Buford added to Divisions.
Beauregard deploys in Manassas Junction VA. J Johnston deploys in New Market VA.
Burnside takes Union command November 9th, 1862.
Lee, Jackson, and Longstreet must be purchased.
Reynolds, Hancock, Howard, Meade, Grant, Thomas, Sherman, and Sheridan must be purchased.
Naval Rework:
The Southern coast was thousands of miles long, and took much time and resources to conquer along the coast. The blockade required steamships, which required coal, which required coaling stations. Thus, the U.S. Navy proceeded to execute a series of hammer blows landing on southern ports: Hatteras and North Carolina Sounds (1861); Port Royal, South Carolina(1861); New Bern, North Carolina (1862); Norfolk (1862); New Orleans (1862); and so on:
Confederate and Union naval builds rebalanced. Ship costs raised due to rarity of Monitors and Ironclads and Ships of the Line.
Union gunboat Water Witch moved from Fort Pickens to Florida Keys where she started.
USS Brooklyn frigate added to Florida Keys force.
USS Niagra gunboat added to Florida Keys force.
CSS Alabama and CSS Florida added to frigates. https://en.wikipedia.org/wiki/CSS_Alabama
CSS Florida removed from Ships of the Line.
https://en.wikipedia.org/wiki/CSS_Florida_(cruiser)
CSS Alabama and CSS Florida deploy in Mobile, Alabama in August 1862.
CSS Hunley arrives in Charleston in August 1863. https://en.wikipedia.org/wiki/H._L._Hunley
Union naval engines reduced to 0.
Union naval tactics reduced to 0.
Union amphibious tech reduced from 3 to 1.
Confederacy can now lay defensive coastal mines.
Confederacy Experimental Submarines tech reduced to 0. They still deploy the submarine Pioneer.
Tech Rework:
Can now build Regiments.
Field Artillery available for Confederacy and Union.
Confederacy 1 chit assigned to scouting and skirmishers due to better scouting and marksmanship.
Confederate Cavalry Tactics reduced to 1 starting chit.
Union starts with 1 chit in infantry equipment, cavalry equipment, and naval weapons to represent their superior weapons and numbers.
Confederacy starts with 1 chit in infantry tactics and cavalry tactics to represent higher morale and fighting spirit.
Spying and Intelligence for Union reduced to 0 to represent the superior spy network the South had in the southern and border states.
Union starts with 1 chit in logistics and field telegraphs to represent their superior transportation network.
Confederacy and Union start with 1 chit in fort modernization due to the immediate need to improve them and how weak forts start in game.
Confederate and Union land builds rebalanced. Most costs raised. For example: Armored Train cost increased to 300 to reflect the rarity of these and their significant boost to morale and readiness reduction. Confederacy gets 2 slots as Union does.
Rangers damage evasion reduced to 20%.
Indians now have damage evasion 20%.
To reduce MPP and tech bloat both Confederate and Union Production and Industrial tech have been reduced to 0. Union starts with one chit in both Confederacy starts with none.
Max Chits reduced to 1 across the board.
Chickamauga Battle added. https://en.wikipedia.org/wiki/Battle_of_Chickamauga
Navigable Chattahoochee River added.
Navigable Savannah River added.
Fort Tyler added: https://en.wikipedia.org/wiki/Battle_of_West_Point
Nathan Bedford Forrest Cavalry deploys in Nashville October 1 1861 to begin his wild ride.
Jeb Stuart Calvary deploys in Richmond July 4 1861.
SCACW TANAKA MOD 2.0: There stands Jackson like a stone wall! Rally behind the Virginians!
Full Virginia Rework:
Virginia:
Alexandria, VA location improved.
Leesburg, VA added.
Manassas Junction added and full rail rework.
Warrenton, VA connected by rail.
Gordonsville, VA added.
Shenandoah, Valley rework and location improved. Full rail rework.
Front Royal, VA added.
Luray, VA added.
Winchester, VA location improved.
Strasburg, VA location improved.
New Market, VA added.
Woodstock, VA removed.
Harrisonburg, VA location improved.
Port Republic, VA added.
Covington, VA added and rail connected.
Monterey, VA added.
Port Royal, VA added.
West Point, VA added.
Marye's Heights added to Fredericksburg.
Tappahannock location improved.
Fort Lowry added to Tappahannock. https://www.hmdb.org/m.asp?m=25231
Aquia Landing defenses added: https://spirit61.info/2025/01/29/fire-o ... ding-1861/
Fort Hood added to Fredericksburg. https://mercersquare.wordpress.com/2022 ... t-hood-va/
Fort Harrison added to Richmond: https://en.wikipedia.org/wiki/Fort_Harrison
Navigable York River added.
Navigable Rappahannock River added.
7 Pines battle added.
Cedar Mountain and Clarks Mountain and battles added.
April 18, 1861: Virginia militia march on Harpers Ferry, VA: Army of Shenandoah Regiment captures Harpers Ferry Arsenal.
June 3rd, 1861: A skirmish near Philippi in West Virginia is the first clash of Union and Confederate forces in the east. Army of Shenandoah Brigade begins West Virginia campaign in Staunton, VA.
AI scripts updated to reflect changes.
West Virginia:
Camp Bartow, WV added. https://en.wikipedia.org/wiki/Camp_Bart ... c_District
Clarksburg, WV added.
Grafton, WV added.
Phillippi, WV removed and battle added.
Lewisburg, WV connected to Covington, VA by road.
Beverly, WV added.
Beckley, WV location improved.
Sutton, WV location improved.
Franklin, WV added.
Moorefield, WV added.
Romney, WV added.
Gauley Bridge, WV added.
Improved Union AI no longer dying from no supply trying to get to Staunton, VA and mines.
AI scripts updated to reflect changes.
North Carolina:
Fort Anderson added: https://en.wikipedia.org/wiki/Fort_Ande ... _Carolina)
Fort Fisher added: https://en.wikipedia.org/wiki/Fort_Fisher
Fort Caswell added: https://en.wikipedia.org/wiki/Fort_Casw ... c_District
SCACW TANAKA MOD 1.0: Damn the Torpedoes! Full Speed Ahead!
EASTERN THEATER:
Fort Moultrie and Fort Johnson added to Charleston Harbor. (This includes Fort Sumter defenses)
https://en.wikipedia.org/wiki/Fort_John ... _Carolina)
https://en.wikipedia.org/wiki/Fort_Moultrie
Fort Walker added to Hilton Head Island, SC. https://en.wikipedia.org/wiki/Fort_Walker_(Hilton_Head)
Fort James Jackson added to Savannah GA. https://en.wikipedia.org/wiki/Fort_James_Jackson
Beaufort, SC location improved. (Port could be fired upon by Forts)
Fort Clinch added: https://en.wikipedia.org/wiki/Fort_Clinch
Fernandina, Florida location improved and port added.
St. Augustine, Florida location improved and port added. https://en.wikipedia.org/wiki/St._Augus ... _Civil_War
Town and Battle of Olustee, Florida added.
Town and Battle of Gainesville, Florida added.
Pilatka, Florida renamed Palatka, Florida.
St. Augustine connected to Palatka, Florida.
Fort Harilee renamed Fort Harllee
New Smyrna, Florida added. Port added.
Cedar Key, Florida port added: https://en.wikipedia.org/wiki/Cedar_Key,_Florida
Fort Myers and port added. https://en.wikipedia.org/wiki/Fort_Myers,_Florida
WESTERN THEATER:
Fort Morgan and Fort Gaines (Battle of Mobile Bay) added. Moved blockade runner one hex south due to these new forts. Spanish Fort added. https://en.wikipedia.org/wiki/Battle_of_Mobile_Bay
Pensacola, Florida location improved. Connected to Blakely, AL by rail.
Fort Barrancas added. https://en.wikipedia.org/wiki/Fort_Barrancas
New Orleans: Fort St. Philip added. https://en.wikipedia.org/wiki/Capture_of_New_Orleans
Lake Pontchartrain opened to Gulf of Mexico. Fort Pike to guard entrance added. https://en.wikipedia.org/wiki/Fort_Pike
Ships in New Orleans Levee Hex can now be attacked by land forces as per any river hex.
Remnants of Fort St Leon added. https://fortwiki.com/Fort_St._Leon
Fort Berwick LA with port added and connected by railroad: https://fortwiki.com/Fort_Berwick
AI Scripts updated to reflect changes.
Union AI fleet scripts improved in Gulf of Mexico. (Wandered aimlessly around southwest of Louisiana.)
Union AI fleet scripts improved in Atlantic. (Wandered aimlessly around Chesapeake Bay.)
NEW MEXICO THEATER:
Town of Valverde replaces battle.
Fort Union added. https://en.wikipedia.org/wiki/Fort_Unio ... l_Monument
Canadian River Settlement removed.
Fort Fillmore added. https://en.wikipedia.org/wiki/Fort_Fillmore
Bentley's Fort renamed Fort Wise. https://en.wikipedia.org/wiki/Treaty_of_Fort_Wise
Some mountain and hill rework to improve supply and movement for AI.
DOWNLOAD: https://drive.google.com/file/d/1pZ6brG ... sp=sharing
Click on the download button top right.
INSTALLATION: Unzip to your documents/mygames/scacwcampaigns folder. You may need to create a campaigns folder here. This is where the editor campaigns are stored. Inside the unzipped folder are two files these must be moved to inside your documents/mygames/scacwcampaigns folder. You can then delete the main unzipped folder. This is a brand new campaign selected in the game campaigns not mods option.
CREDITS: Many thanks to DarkHorse2 and Mithrilotter for their forum suggestions. Please see the main Matrix forum and tech support forum discussions.
Many thanks to Unfortunate Son for making the experience gold stars for my mod!
Many thanks to mdsmall for his 1864 Election Decision and Fremont Emancipation Decision contributions and forum suggestions! Please see the mod forum discussions.
Thank you to go_rascals for his Fremont Emancipation Decision suggestion and 8.0 balance feedback!
Thank you to Edelweiss93 for your 8.0 balance feedback!
Thank you to fjr727 for your 8.1 balance and error feedback!
Thank you to JagdTiger for your 8.1 balance feedback!