SCACW TANAKA MOD 6.0: Gettysburg!
Moderator: Fury Software
SCACW TANAKA MOD 6.0: Gettysburg!
I highly recommend using these mods with my mod for the ultimate ACW experience! All fully compatible!
Flag Mod by jimimadrid: https://forums.matrixgames.com/viewtopic.php?t=386484
Sound Mod by hvypetals: https://forums.matrixgames.com/viewtopic.php?t=385980
War Map Mod by unfortunateson: https://forums.matrixgames.com/viewtopic.php?t=385940
In game mods: Alternate Map Set Classic, 3D Map, 3D Unit Flags
In the game options: I highly recommend turning nation colors off so you can see the weather/mud colors!
Other mods I use:
(Counters Mod.) (I do not use counters but I do use other art from this mod) The Blue and Grey Mod by gillesthib: https://forums.matrixgames.com/viewtopic.php?t=388639
Fog of War mod by BiteNibbleChomp: https://forums.matrixgames.com/viewtopic.php?t=364274
Even bigger brighter unit strength upgrade numbers mod by epower: https://forums.matrixgames.com/viewtopic.php?t=405570
SCACW TANAKA MOD 6.0: Gettysburg!
Full Maryland and Pennsylvania town and road rework.
Pennsylvania:
McPherson Ridge, Seminary Ridge, Cemetery Ridge, and Big and Little Round Top battle added.
Gettysburg, PA road network rework.
Chambersburg, PA added.
Shippensburg, PA added.
Maryland:
Hancock, MD added.
Union now gets two brigades at Cumberland, MD since J. Johnston now deploys in the Valley.
Union loses armored train from Baltimore riot event. Not very historical offensively so early and just too powerful too early. They can still buy them later.
SCACW TANAKA MOD 5.0: Bushwackers!
Full Missouri town and road rework:
To occupy Missouri the Union must now fully destroy the Missouri State Guard regiment in Jefferson City.
Random bandit events removed from Missouri and Kentucky. Partisan Bushwackers placed in historical locations.
"Nevada City," as it was called until 1869, was the capital for Bushwhackers, who were pro-southern guerillas. Vernon County sent more solders to the southern armies than any other county in Missouri in proportion to its population.
On May 23, 1863, Union Solders gave Nevada residents 20 minutes to gather their belongings before setting fire to the town. One of the few structures that did not burn was the old Vernon County Jail, which is now part of the Bushwhacker Museum."
Nevada renamed Nevada City.
Forsyth MO added.
West Plains MO added.
Yellville, AR added.
Lebanon MO, removed.
Warsaw, MO added.
Houston, MO added.
West Plains, MO added.
Forsyth, MO added.
Cave Spring, MO added.
Athens, MO added
Clinton, MO added.
Neosho, MO added.
Sterling Price HQ now appears at Fayetteville, AR not Springfield MO to prevent it from being cut off and improve AI. Gains 2 brigades and 2 regiments to improve AI. Brigades deploy at Bentonville, Carrollton AR, Yellville AR, Athens, AR. Regiments deploy at Neosho, MO, Forysyth, MO, and West Plains, MO.
Union forces invading Missouri have regiments replaced with brigades. This allows better assault on Jefferson city. Union cavalry now full strength for the same reason.
Confederate forces invading New Mexico have regiments replaced with brigades. This allows them to get as far as they did historically.
Movement points have been reduced across the board.
All seasons are 7 day turns not just Summer.
Random Apache event attacks removed.
Forts: Upping the force points to 6 which you can upgrade to from 5 and increasing the attack and defense from 2 to 3.
Rivers are now harder to cross.
SCACW TANAKA MOD 4.0: Gone with the Wind
Georgia:
https://www.georgiaencyclopedia.org/art ... facturing/
Augusta: The site of the Confederate Powder Works, a massive facility organized for the efficient production of gunpowder.
Atlanta: Home to a large arsenal that was a primary ordnance supplier for the Army of Tennessee.
Columbus: Became one of the most important industrial centers in the Confederacy, ranked second to Richmond in manufacturing supplies for the army.
Macon: Confederate States Armory: This was the world's largest armory during the war and a centerpiece of Macon's industrial contribution.
Savannah: Savannah Arsenal (This was moved to Macon GA after the fall of Fort Pulaski)
"Wilson's next target was the manufacturing city of Columbus, Georgia, the largest-surviving supply city in the South. Columbus was second only to Richmond in providing the industrial support for the war, and Richmond had been taken. Columbus was located on the Chattahoochee River, where there was a major naval construction facility. A new ironclad, the CSS Muscogee, was docked at Columbus waiting to be completed."
https://en.wikipedia.org/wiki/Battle_of_Columbus_(1865)
Columbus GA now an Industrial Center. Naval port added.
Savannah GA now an Industrial Center. (Savannah Arsenal)
Alabama:
Mobile: Mount Vernon Arsenal (This was moved to Selma, AL after the fall of New Orleans)
Mobile, AL now an Industrial Center (Mount Vernon Arsenal)
Primary Supply Centers are now only the Capital, Atlanta, Charleston, Savannah, Mobile, New Orleans, El Paso, Denver.
Secondary Supply Centers now include: Augusta, Macon, Selma, Columbus, Evansville, New Albany.
Union gunboat moved from Fort Pickens to Mississippi River port for better AI naval coordination.
Battle of Resaca added.
Pittsburg Landing added. Wilderness added to Shiloh battle.
To further reduce MPP bloat both the Union and Confederate Industrial Modifier % have been cut to 20%.
Starting MPP's for Confederacy 350 to 500.
Starting MPP's for Union increased from 200 to 400.
Beauregard deploys in Manassas Junction VA. J Johnston deploys in New Market VA. AS Johnston deploys in Nashville TN. Polk deploys in Pocahontas AR. Jackson and Longstreet must be purchased.
SCACW TANAKA MOD 3.0 Gods and Generals
Units can now gain up to 5 stars in experience to represent the huge gap in veterans vs raw recruits.
Units can now only retreat 1 hex. In the age of marching this is much more realistic.
Generals Rework to reflect the one advantage the Confederacy had:
https://www.youtube.com/watch?v=0zC348OgYCg&t=2s
James Longstreet from 6 to 7.
Sterling Price from 3 to 4.
Braxton Bragg from 3 to 4.
Generals added to Confederacy and removed from Divisions.
Jubal Early 5
Richard Ewell 4
George Picket 3
Gideon Pillow 3
John B. Floyd 3
Thomas C. Hindman 3
Generals removed from Confederacy:
John Gordon 5 and added to Divisions.
Union:
Philip Sheridan reduced to 6.
WT Sherman reduced to 6.
McDowell raised to 3.
Naval and Tech Rework:
Can now build Regiments.
To slow down technology bloat: Union research lowered to 3000. Confederate research lowered to 2500.
The Southern coast was thousands of miles long, and took much time and resources to conquer along the coast. The blockade required steamships, which required coal, which required coaling stations. Thus, the U.S. Navy proceeded to execute a series of hammer blows landing on southern ports: Hatteras and North Carolina Sounds (1861); Port Royal, South Carolina(1861); New Bern, North Carolina (1862); Norfolk (1862); New Orleans (1862); and so on:
Confederate and Union naval builds rebalanced. Ship costs raised due to rarity of Monitors and Ironclads and Ships of the Line.
CSS Alabama and CSS Florida added to frigates. https://en.wikipedia.org/wiki/CSS_Alabama
CSS Florida removed from Ships of the Line.
https://en.wikipedia.org/wiki/CSS_Florida_(cruiser)
CSS Alabama and CSS Florida deploy in Mobile, Alabama in August 1862.
CSS Hunley arrives in Charleston in August 1863. https://en.wikipedia.org/wiki/H._L._Hunley
Union naval engines reduced to 0.
Union naval tactics reduced to 0.
Union amphibious tech reduced from 3 to 1.
Confederacy can now lay defensive coastal mines.
Confederacy Experimental Submarines tech reduced to 0. They still deploy the submarine Pioneer.
Field Artillery available for Confederacy and Union.
Confederacy 1 chit assigned to scouting and skirmishers due to better scouting and marksmanship.
Confederate Cavalry Tactics reduced to 1 starting chit.
Union starts with 1 chit in infantry equipment, cavalry equipment, and naval weapons to represent their superior weapons and numbers.
Confederacy starts with 1 chit in infantry tactics and cavalry tactics to represent higher morale and fighting spirit.
Spying and Intelligence for Union reduced to 0 to represent the superior spy network the South had in the southern and border states.
Union starts with 1 chit in logistics and field telegraphs to represent their superior transportation network.
Confederacy and Union start with 1 chit in fort modernization due to the immediate need to improve them and how weak forts start in game.
Confederate and Union land builds rebalanced. Most costs raised. For example: Armored Train cost increased to 300 to reflect the rarity of these and their significant boost to morale and readiness reduction. Confederacy gets 2 slots as Union does.
Rangers damage evasion reduced to 20%.
Indians given damage evasion 20%.
To reduce MPP and tech bloat both Confederate and Union Production and Industrial tech have been reduced to 0. Union starts with one chit in both Confederacy starts with none.
Max Chits reduced to 1 across the board.
Chickamauga Battle added. Chickamauga Battle added. https://en.wikipedia.org/wiki/Battle_of_Chickamauga
Navigable Chattahoochee River added.
Navigable Savannah River added.
Fort Tyler added: https://en.wikipedia.org/wiki/Battle_of_West_Point
Nathan Bedford Forrest Cavalry deploys in December 1861 to begin his wild ride.
Pea Ridge is now Bentonville, AR. Pea Ridge battle added.
Perryville, KY added with road network.
Camp Dick Robinson added.
Kentucky railroad rework.
Greenburg, KY removed and Campbellsville, KY added.
SCACW TANAKA MOD 2.0: There stands Jackson like a stone wall! Rally behind the Virginians!
Full Virginia Rework:
Virginia:
Alexandria, VA location improved.
Leesburg, VA added.
Manassas Junction added and full rail rework.
Warrenton, VA connected by rail.
Gordonsville, VA added.
Shenandoah, Valley rework and location improved. Full rail rework.
Front Royal, VA added.
Luray, VA added.
Winchester, VA location improved.
Strasburg, VA location improved.
New Market, VA added.
Woodstock, VA removed.
Harrisonburg, VA location improved.
Port Republic, VA added.
Covington, VA added and rail connected.
Monterey, VA added.
Port Royal, VA added.
West Point, VA added.
Marye's Heights added to Fredericksburg.
Tappahannock location improved.
Fort Lowry added to Tappahannock. https://www.hmdb.org/m.asp?m=25231
Aquia Landing defenses added: https://spirit61.info/2025/01/29/fire-o ... ding-1861/
Fort Harrison added to Richmond: https://en.wikipedia.org/wiki/Fort_Harrison
April 18, 1861: Virginia militia march on Harpers Ferry, VA: Army of Shenandoah Regiment captures Harpers Ferry Arsenal.
June 3rd, 1861: A skirmish near Philippi in West Virginia is the first clash of Union and Confederate forces in the east. Army of Shenandoah Brigade begins West Virginia campaign in Staunton, VA.
November 5th, 1861: Confederate Gen. Thomas J. “Stonewall” Jackson arrives in Winchester to take command of the Valley District. (Jackson takes historical command and is no longer purchased. This represents his success in the Valley Campaign as military historians regard him as one of the most gifted tactical commanders in U.S. history.) https://en.wikipedia.org/wiki/Stonewall_Jackson
James Longstreet must now be purchased instead of Stonewall Jackson.
Navigable York River added.
Navigable Rappahannock River added.
AI scripts updated to reflect changes.
West Virginia:
Camp Bartow, WV added. https://en.wikipedia.org/wiki/Camp_Bart ... c_District
Clarksburg, WV added.
Grafton, WV added.
Phillippi, WV removed and battle added.
Lewisburg, WV connected to Covington, VA by road.
Beverly, WV added.
Beckley, WV location improved.
Sutton, WV location improved.
Franklin, WV added.
Moorefield, WV added.
Romney, WV added.
Improved Union AI no longer dying from no supply trying to get to Staunton, VA and mines.
AI scripts updated to reflect changes.
North Carolina:
Fort Anderson added: https://en.wikipedia.org/wiki/Fort_Ande ... _Carolina)
Fort Fisher added: https://en.wikipedia.org/wiki/Fort_Fisher
Fort Caswell added: https://en.wikipedia.org/wiki/Fort_Casw ... c_District
SCACW TANAKA MOD 1.0: Damn the Torpedoes! Full Speed Ahead!
This began with my interest in recreating the Battle of Mobile Bay and as I learned to use the editor this led to more changes that I studied on and off the forums that interested me. I have tested and enjoyed these changes against the AI. I am interested in improving any aspects of this wonderful game (Thank you SC Devs!) so if you have any other suggestions, critiques, or interests you would like to see included in this mod please feel free to discuss and I may add/change and will include you in the credits!
EASTERN THEATER:
Fort Moultrie and Fort Johnson added to Charleston Harbor. (This includes Fort Sumter defenses)
https://en.wikipedia.org/wiki/Fort_John ... _Carolina)
https://en.wikipedia.org/wiki/Fort_Moultrie
Fort Walker added to Hilton Head Island, SC. https://en.wikipedia.org/wiki/Fort_Walker_(Hilton_Head)
Fort James Jackson added to Savannah GA. https://en.wikipedia.org/wiki/Fort_James_Jackson
Beaufort, SC location improved. (Port could be fired upon by Forts)
Fort Clinch added: https://en.wikipedia.org/wiki/Fort_Clinch
Fernandina, Florida location improved and port added.
St. Augustine, Florida location improved and port added. https://en.wikipedia.org/wiki/
St._Augustine_in_the_American_Civil_War
Town and Battle of Olustee, Florida added.
Town and Battle of Gainesville, Florida added.
Pilatka, Florida renamed Palatka, Florida.
St. Augustine connected to Palatka, Florida.
Fort Harilee renamed Fort Harllee
New Smyrna, Florida added. Port added.
Cedar Key, Florida port added: https://en.wikipedia.org/wiki/Cedar_Key,_Florida
Fort Myers and port added. https://en.wikipedia.org/wiki/Fort_Myers,_Florida
WESTERN THEATER:
Fort Morgan and Fort Gaines (Battle of Mobile Bay) added. Moved blockade runner one hex south due to these new forts. Spanish Fort added. https://en.wikipedia.org/wiki/Battle_of_Mobile_Bay
Pensacola, Florida location improved. Connected to Blakely, AL by rail.
Fort Barrancas added. https://en.wikipedia.org/wiki/Fort_Barrancas
New Orleans: Fort St. Philip added. https://en.wikipedia.org/wiki/Capture_of_New_Orleans
Lake Pontchartrain opened to Gulf of Mexico. Fort Pike to guard entrance added. https://en.wikipedia.org/wiki/Fort_Pike
Ships in New Orleans Levee Hex can now be attacked by land forces as per any river hex.
Remnants of Fort St Leon added. https://fortwiki.com/Fort_St._Leon
Fort Berwick LA with port added and connected by railroad: https://fortwiki.com/Fort_Berwick
Columbus, Kentucky added. Port added.
Hickman, Kentucky river location improved and port added.
New Madrid, Missouri river location and historical terrain improved. Port added.
AI Scripts updated to reflect changes.
Union AI fleet scripts improved in Gulf of Mexico. (Wandered aimlessly around southwest of Louisiana.)
Union AI fleet scripts improved in Atlantic. (Wandered aimlessly around Chesapeake Bay.)
NEW MEXICO THEATER:
Valverde town replaces battle.
Fort Union added. https://en.wikipedia.org/wiki/Fort_Unio ... l_Monument
Canadian River Settlement removed.
Fort Fillmore added. https://en.wikipedia.org/wiki/Fort_Fillmore
Bentley's Fort renamed Fort Wise. https://en.wikipedia.org/wiki/Treaty_of_Fort_Wise
Some mountain and hill rework to improve supply and movement for AI.
DOWNLOAD: https://drive.google.com/file/d/1TfnMzD ... sp=sharing
Click on the download button top right.
INSTALLATION: Unzip to your documents/mygames/scacwcampaigns folder. You may need to create a campaigns folder here. This is where the editor campaigns are stored. Inside the unzipped folder are two files these must be moved to inside your documents/mygames/scacwcampaigns folder. You can then delete the main unzipped folder. This is a brand new campaign selected in the game campaigns not mods option.
CREDITS: Many thanks to DarkHorse2 and Mithrilotter for their forum suggestions. Please see the main Matrix forum and tech support forum discussions.
Flag Mod by jimimadrid: https://forums.matrixgames.com/viewtopic.php?t=386484
Sound Mod by hvypetals: https://forums.matrixgames.com/viewtopic.php?t=385980
War Map Mod by unfortunateson: https://forums.matrixgames.com/viewtopic.php?t=385940
In game mods: Alternate Map Set Classic, 3D Map, 3D Unit Flags
In the game options: I highly recommend turning nation colors off so you can see the weather/mud colors!
Other mods I use:
(Counters Mod.) (I do not use counters but I do use other art from this mod) The Blue and Grey Mod by gillesthib: https://forums.matrixgames.com/viewtopic.php?t=388639
Fog of War mod by BiteNibbleChomp: https://forums.matrixgames.com/viewtopic.php?t=364274
Even bigger brighter unit strength upgrade numbers mod by epower: https://forums.matrixgames.com/viewtopic.php?t=405570
SCACW TANAKA MOD 6.0: Gettysburg!
Full Maryland and Pennsylvania town and road rework.
Pennsylvania:
McPherson Ridge, Seminary Ridge, Cemetery Ridge, and Big and Little Round Top battle added.
Gettysburg, PA road network rework.
Chambersburg, PA added.
Shippensburg, PA added.
Maryland:
Hancock, MD added.
Union now gets two brigades at Cumberland, MD since J. Johnston now deploys in the Valley.
Union loses armored train from Baltimore riot event. Not very historical offensively so early and just too powerful too early. They can still buy them later.
SCACW TANAKA MOD 5.0: Bushwackers!
Full Missouri town and road rework:
To occupy Missouri the Union must now fully destroy the Missouri State Guard regiment in Jefferson City.
Random bandit events removed from Missouri and Kentucky. Partisan Bushwackers placed in historical locations.
"Nevada City," as it was called until 1869, was the capital for Bushwhackers, who were pro-southern guerillas. Vernon County sent more solders to the southern armies than any other county in Missouri in proportion to its population.
On May 23, 1863, Union Solders gave Nevada residents 20 minutes to gather their belongings before setting fire to the town. One of the few structures that did not burn was the old Vernon County Jail, which is now part of the Bushwhacker Museum."
Nevada renamed Nevada City.
Forsyth MO added.
West Plains MO added.
Yellville, AR added.
Lebanon MO, removed.
Warsaw, MO added.
Houston, MO added.
West Plains, MO added.
Forsyth, MO added.
Cave Spring, MO added.
Athens, MO added
Clinton, MO added.
Neosho, MO added.
Sterling Price HQ now appears at Fayetteville, AR not Springfield MO to prevent it from being cut off and improve AI. Gains 2 brigades and 2 regiments to improve AI. Brigades deploy at Bentonville, Carrollton AR, Yellville AR, Athens, AR. Regiments deploy at Neosho, MO, Forysyth, MO, and West Plains, MO.
Union forces invading Missouri have regiments replaced with brigades. This allows better assault on Jefferson city. Union cavalry now full strength for the same reason.
Confederate forces invading New Mexico have regiments replaced with brigades. This allows them to get as far as they did historically.
Movement points have been reduced across the board.
All seasons are 7 day turns not just Summer.
Random Apache event attacks removed.
Forts: Upping the force points to 6 which you can upgrade to from 5 and increasing the attack and defense from 2 to 3.
Rivers are now harder to cross.
SCACW TANAKA MOD 4.0: Gone with the Wind
Georgia:
https://www.georgiaencyclopedia.org/art ... facturing/
Augusta: The site of the Confederate Powder Works, a massive facility organized for the efficient production of gunpowder.
Atlanta: Home to a large arsenal that was a primary ordnance supplier for the Army of Tennessee.
Columbus: Became one of the most important industrial centers in the Confederacy, ranked second to Richmond in manufacturing supplies for the army.
Macon: Confederate States Armory: This was the world's largest armory during the war and a centerpiece of Macon's industrial contribution.
Savannah: Savannah Arsenal (This was moved to Macon GA after the fall of Fort Pulaski)
"Wilson's next target was the manufacturing city of Columbus, Georgia, the largest-surviving supply city in the South. Columbus was second only to Richmond in providing the industrial support for the war, and Richmond had been taken. Columbus was located on the Chattahoochee River, where there was a major naval construction facility. A new ironclad, the CSS Muscogee, was docked at Columbus waiting to be completed."
https://en.wikipedia.org/wiki/Battle_of_Columbus_(1865)
Columbus GA now an Industrial Center. Naval port added.
Savannah GA now an Industrial Center. (Savannah Arsenal)
Alabama:
Mobile: Mount Vernon Arsenal (This was moved to Selma, AL after the fall of New Orleans)
Mobile, AL now an Industrial Center (Mount Vernon Arsenal)
Primary Supply Centers are now only the Capital, Atlanta, Charleston, Savannah, Mobile, New Orleans, El Paso, Denver.
Secondary Supply Centers now include: Augusta, Macon, Selma, Columbus, Evansville, New Albany.
Union gunboat moved from Fort Pickens to Mississippi River port for better AI naval coordination.
Battle of Resaca added.
Pittsburg Landing added. Wilderness added to Shiloh battle.
To further reduce MPP bloat both the Union and Confederate Industrial Modifier % have been cut to 20%.
Starting MPP's for Confederacy 350 to 500.
Starting MPP's for Union increased from 200 to 400.
Beauregard deploys in Manassas Junction VA. J Johnston deploys in New Market VA. AS Johnston deploys in Nashville TN. Polk deploys in Pocahontas AR. Jackson and Longstreet must be purchased.
SCACW TANAKA MOD 3.0 Gods and Generals
Units can now gain up to 5 stars in experience to represent the huge gap in veterans vs raw recruits.
Units can now only retreat 1 hex. In the age of marching this is much more realistic.
Generals Rework to reflect the one advantage the Confederacy had:
https://www.youtube.com/watch?v=0zC348OgYCg&t=2s
James Longstreet from 6 to 7.
Sterling Price from 3 to 4.
Braxton Bragg from 3 to 4.
Generals added to Confederacy and removed from Divisions.
Jubal Early 5
Richard Ewell 4
George Picket 3
Gideon Pillow 3
John B. Floyd 3
Thomas C. Hindman 3
Generals removed from Confederacy:
John Gordon 5 and added to Divisions.
Union:
Philip Sheridan reduced to 6.
WT Sherman reduced to 6.
McDowell raised to 3.
Naval and Tech Rework:
Can now build Regiments.
To slow down technology bloat: Union research lowered to 3000. Confederate research lowered to 2500.
The Southern coast was thousands of miles long, and took much time and resources to conquer along the coast. The blockade required steamships, which required coal, which required coaling stations. Thus, the U.S. Navy proceeded to execute a series of hammer blows landing on southern ports: Hatteras and North Carolina Sounds (1861); Port Royal, South Carolina(1861); New Bern, North Carolina (1862); Norfolk (1862); New Orleans (1862); and so on:
Confederate and Union naval builds rebalanced. Ship costs raised due to rarity of Monitors and Ironclads and Ships of the Line.
CSS Alabama and CSS Florida added to frigates. https://en.wikipedia.org/wiki/CSS_Alabama
CSS Florida removed from Ships of the Line.
https://en.wikipedia.org/wiki/CSS_Florida_(cruiser)
CSS Alabama and CSS Florida deploy in Mobile, Alabama in August 1862.
CSS Hunley arrives in Charleston in August 1863. https://en.wikipedia.org/wiki/H._L._Hunley
Union naval engines reduced to 0.
Union naval tactics reduced to 0.
Union amphibious tech reduced from 3 to 1.
Confederacy can now lay defensive coastal mines.
Confederacy Experimental Submarines tech reduced to 0. They still deploy the submarine Pioneer.
Field Artillery available for Confederacy and Union.
Confederacy 1 chit assigned to scouting and skirmishers due to better scouting and marksmanship.
Confederate Cavalry Tactics reduced to 1 starting chit.
Union starts with 1 chit in infantry equipment, cavalry equipment, and naval weapons to represent their superior weapons and numbers.
Confederacy starts with 1 chit in infantry tactics and cavalry tactics to represent higher morale and fighting spirit.
Spying and Intelligence for Union reduced to 0 to represent the superior spy network the South had in the southern and border states.
Union starts with 1 chit in logistics and field telegraphs to represent their superior transportation network.
Confederacy and Union start with 1 chit in fort modernization due to the immediate need to improve them and how weak forts start in game.
Confederate and Union land builds rebalanced. Most costs raised. For example: Armored Train cost increased to 300 to reflect the rarity of these and their significant boost to morale and readiness reduction. Confederacy gets 2 slots as Union does.
Rangers damage evasion reduced to 20%.
Indians given damage evasion 20%.
To reduce MPP and tech bloat both Confederate and Union Production and Industrial tech have been reduced to 0. Union starts with one chit in both Confederacy starts with none.
Max Chits reduced to 1 across the board.
Chickamauga Battle added. Chickamauga Battle added. https://en.wikipedia.org/wiki/Battle_of_Chickamauga
Navigable Chattahoochee River added.
Navigable Savannah River added.
Fort Tyler added: https://en.wikipedia.org/wiki/Battle_of_West_Point
Nathan Bedford Forrest Cavalry deploys in December 1861 to begin his wild ride.
Pea Ridge is now Bentonville, AR. Pea Ridge battle added.
Perryville, KY added with road network.
Camp Dick Robinson added.
Kentucky railroad rework.
Greenburg, KY removed and Campbellsville, KY added.
SCACW TANAKA MOD 2.0: There stands Jackson like a stone wall! Rally behind the Virginians!
Full Virginia Rework:
Virginia:
Alexandria, VA location improved.
Leesburg, VA added.
Manassas Junction added and full rail rework.
Warrenton, VA connected by rail.
Gordonsville, VA added.
Shenandoah, Valley rework and location improved. Full rail rework.
Front Royal, VA added.
Luray, VA added.
Winchester, VA location improved.
Strasburg, VA location improved.
New Market, VA added.
Woodstock, VA removed.
Harrisonburg, VA location improved.
Port Republic, VA added.
Covington, VA added and rail connected.
Monterey, VA added.
Port Royal, VA added.
West Point, VA added.
Marye's Heights added to Fredericksburg.
Tappahannock location improved.
Fort Lowry added to Tappahannock. https://www.hmdb.org/m.asp?m=25231
Aquia Landing defenses added: https://spirit61.info/2025/01/29/fire-o ... ding-1861/
Fort Harrison added to Richmond: https://en.wikipedia.org/wiki/Fort_Harrison
April 18, 1861: Virginia militia march on Harpers Ferry, VA: Army of Shenandoah Regiment captures Harpers Ferry Arsenal.
June 3rd, 1861: A skirmish near Philippi in West Virginia is the first clash of Union and Confederate forces in the east. Army of Shenandoah Brigade begins West Virginia campaign in Staunton, VA.
November 5th, 1861: Confederate Gen. Thomas J. “Stonewall” Jackson arrives in Winchester to take command of the Valley District. (Jackson takes historical command and is no longer purchased. This represents his success in the Valley Campaign as military historians regard him as one of the most gifted tactical commanders in U.S. history.) https://en.wikipedia.org/wiki/Stonewall_Jackson
James Longstreet must now be purchased instead of Stonewall Jackson.
Navigable York River added.
Navigable Rappahannock River added.
AI scripts updated to reflect changes.
West Virginia:
Camp Bartow, WV added. https://en.wikipedia.org/wiki/Camp_Bart ... c_District
Clarksburg, WV added.
Grafton, WV added.
Phillippi, WV removed and battle added.
Lewisburg, WV connected to Covington, VA by road.
Beverly, WV added.
Beckley, WV location improved.
Sutton, WV location improved.
Franklin, WV added.
Moorefield, WV added.
Romney, WV added.
Improved Union AI no longer dying from no supply trying to get to Staunton, VA and mines.
AI scripts updated to reflect changes.
North Carolina:
Fort Anderson added: https://en.wikipedia.org/wiki/Fort_Ande ... _Carolina)
Fort Fisher added: https://en.wikipedia.org/wiki/Fort_Fisher
Fort Caswell added: https://en.wikipedia.org/wiki/Fort_Casw ... c_District
SCACW TANAKA MOD 1.0: Damn the Torpedoes! Full Speed Ahead!
This began with my interest in recreating the Battle of Mobile Bay and as I learned to use the editor this led to more changes that I studied on and off the forums that interested me. I have tested and enjoyed these changes against the AI. I am interested in improving any aspects of this wonderful game (Thank you SC Devs!) so if you have any other suggestions, critiques, or interests you would like to see included in this mod please feel free to discuss and I may add/change and will include you in the credits!
EASTERN THEATER:
Fort Moultrie and Fort Johnson added to Charleston Harbor. (This includes Fort Sumter defenses)
https://en.wikipedia.org/wiki/Fort_John ... _Carolina)
https://en.wikipedia.org/wiki/Fort_Moultrie
Fort Walker added to Hilton Head Island, SC. https://en.wikipedia.org/wiki/Fort_Walker_(Hilton_Head)
Fort James Jackson added to Savannah GA. https://en.wikipedia.org/wiki/Fort_James_Jackson
Beaufort, SC location improved. (Port could be fired upon by Forts)
Fort Clinch added: https://en.wikipedia.org/wiki/Fort_Clinch
Fernandina, Florida location improved and port added.
St. Augustine, Florida location improved and port added. https://en.wikipedia.org/wiki/
St._Augustine_in_the_American_Civil_War
Town and Battle of Olustee, Florida added.
Town and Battle of Gainesville, Florida added.
Pilatka, Florida renamed Palatka, Florida.
St. Augustine connected to Palatka, Florida.
Fort Harilee renamed Fort Harllee
New Smyrna, Florida added. Port added.
Cedar Key, Florida port added: https://en.wikipedia.org/wiki/Cedar_Key,_Florida
Fort Myers and port added. https://en.wikipedia.org/wiki/Fort_Myers,_Florida
WESTERN THEATER:
Fort Morgan and Fort Gaines (Battle of Mobile Bay) added. Moved blockade runner one hex south due to these new forts. Spanish Fort added. https://en.wikipedia.org/wiki/Battle_of_Mobile_Bay
Pensacola, Florida location improved. Connected to Blakely, AL by rail.
Fort Barrancas added. https://en.wikipedia.org/wiki/Fort_Barrancas
New Orleans: Fort St. Philip added. https://en.wikipedia.org/wiki/Capture_of_New_Orleans
Lake Pontchartrain opened to Gulf of Mexico. Fort Pike to guard entrance added. https://en.wikipedia.org/wiki/Fort_Pike
Ships in New Orleans Levee Hex can now be attacked by land forces as per any river hex.
Remnants of Fort St Leon added. https://fortwiki.com/Fort_St._Leon
Fort Berwick LA with port added and connected by railroad: https://fortwiki.com/Fort_Berwick
Columbus, Kentucky added. Port added.
Hickman, Kentucky river location improved and port added.
New Madrid, Missouri river location and historical terrain improved. Port added.
AI Scripts updated to reflect changes.
Union AI fleet scripts improved in Gulf of Mexico. (Wandered aimlessly around southwest of Louisiana.)
Union AI fleet scripts improved in Atlantic. (Wandered aimlessly around Chesapeake Bay.)
NEW MEXICO THEATER:
Valverde town replaces battle.
Fort Union added. https://en.wikipedia.org/wiki/Fort_Unio ... l_Monument
Canadian River Settlement removed.
Fort Fillmore added. https://en.wikipedia.org/wiki/Fort_Fillmore
Bentley's Fort renamed Fort Wise. https://en.wikipedia.org/wiki/Treaty_of_Fort_Wise
Some mountain and hill rework to improve supply and movement for AI.
DOWNLOAD: https://drive.google.com/file/d/1TfnMzD ... sp=sharing
Click on the download button top right.
INSTALLATION: Unzip to your documents/mygames/scacwcampaigns folder. You may need to create a campaigns folder here. This is where the editor campaigns are stored. Inside the unzipped folder are two files these must be moved to inside your documents/mygames/scacwcampaigns folder. You can then delete the main unzipped folder. This is a brand new campaign selected in the game campaigns not mods option.
CREDITS: Many thanks to DarkHorse2 and Mithrilotter for their forum suggestions. Please see the main Matrix forum and tech support forum discussions.
- Attachments
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Last edited by Tanaka on Thu Dec 04, 2025 9:44 pm, edited 269 times in total.

- OldCrowBalthazor
- Posts: 2836
- Joined: Thu Jul 02, 2020 12:42 am
- Location: Republic of Cascadia
Re: SCACW TANAKA MOD 1.0: Damn the Torpedoes! Full Speed Ahead!
Oh cool!
My YouTube Channel: Balthazor's Strategic Arcana
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
https://www.youtube.com/c/BalthazorsStrategicArcana
SC-War in the Pacific Beta Tester
SC-ACW Beta Tester
1904 Imperial Sunrise Tester
SC-WW1 Empires in Turmoil DLC Tester
Tester of various SC Mods
Re: SCACW TANAKA MOD 1.0: Damn the Torpedoes! Full Speed Ahead!
I look forward to your suggestions when you have time especially the western map changes you mentioned!

Re: SCACW TANAKA MOD 2.0: There stands Jackson like a stone wall! Rally to the Virginians!
SCACW TANAKA MOD 2.0: There stands Jackson like a stone wall! Rally behind the Virginians!
Full Virginia Rework:
Alexandria, VA location improved.
Leesburg, VA added.
Manassas Junction added and full rail rework.
Warrenton, VA connected by rail.
Gordonsville, VA added.
Shenandoah, Valley rework and location improved. Full rail rework.
Front Royal, VA added.
Luray, VA added.
Winchester, VA location improved.
Strasburg, VA location improved.
New Market, VA added.
Woodstock, VA removed.
Harrisonburg, VA location improved.
Port Republic, VA added.
Covington, VA added and rail connected.
Monterey, VA added.
Port Royal, VA added.
West Point, VA added.
Marye's Heights added to Fredericksburg.
Tappahannock location improved.
Fort Lowry added to Tappahannock. https://www.hmdb.org/m.asp?m=25231
Aquia Landing defenses added: https://spirit61.info/2025/01/29/fire-o ... ding-1861/
Fort Harrison added to Richmond: https://en.wikipedia.org/wiki/Fort_Harrison
Navigable York River added.
Navigable Rappahannock River added.
April 18, 1861: Virginia militia march on Harpers Ferry, VA: Army of Shenandoah Regiment captures Harpers Ferry Arsenal.
June 3rd, 1861: A skirmish near Philippi in West Virginia is the first clash of Union and Confederate forces in the east. Army of Shenandoah Brigade begins West Virginia campaign in Staunton, VA.
November 5th, 1861: Confederate Gen. Thomas J. “Stonewall” Jackson arrives in Winchester to take command of the Valley District. (Jackson takes historical command and is no longer purchased. This represents his success in the Valley Campaign as military historians regard him as one of the most gifted tactical commanders in U.S. history.) https://en.wikipedia.org/wiki/Stonewall_Jackson
AI scripts updated to reflect changes.
West Virginia:
Camp Bartow, WV added. https://en.wikipedia.org/wiki/Camp_Bart ... c_District
Clarksburg, WV added.
Grafton, WV added.
Phillippi, WV removed and battle added.
Lewisburg, WV connected to Covington, VA by road.
Beverly, WV added.
Beckley, WV location improved.
Sutton, WV location improved.
Franklin, WV added.
Moorefield, WV added.
Romney, WV added.
Improved Union AI no longer dying from no supply trying to get to Staunton, VA and mines.
AI scripts updated to reflect changes.
North Carolina:
Fort Anderson added: https://en.wikipedia.org/wiki/Fort_Ande ... arolina%29
Fort Fisher added: https://en.wikipedia.org/wiki/Fort_Fisher
Fort Caswell added: https://en.wikipedia.org/wiki/Fort_Casw ... c_District
Full Virginia Rework:
Alexandria, VA location improved.
Leesburg, VA added.
Manassas Junction added and full rail rework.
Warrenton, VA connected by rail.
Gordonsville, VA added.
Shenandoah, Valley rework and location improved. Full rail rework.
Front Royal, VA added.
Luray, VA added.
Winchester, VA location improved.
Strasburg, VA location improved.
New Market, VA added.
Woodstock, VA removed.
Harrisonburg, VA location improved.
Port Republic, VA added.
Covington, VA added and rail connected.
Monterey, VA added.
Port Royal, VA added.
West Point, VA added.
Marye's Heights added to Fredericksburg.
Tappahannock location improved.
Fort Lowry added to Tappahannock. https://www.hmdb.org/m.asp?m=25231
Aquia Landing defenses added: https://spirit61.info/2025/01/29/fire-o ... ding-1861/
Fort Harrison added to Richmond: https://en.wikipedia.org/wiki/Fort_Harrison
Navigable York River added.
Navigable Rappahannock River added.
April 18, 1861: Virginia militia march on Harpers Ferry, VA: Army of Shenandoah Regiment captures Harpers Ferry Arsenal.
June 3rd, 1861: A skirmish near Philippi in West Virginia is the first clash of Union and Confederate forces in the east. Army of Shenandoah Brigade begins West Virginia campaign in Staunton, VA.
November 5th, 1861: Confederate Gen. Thomas J. “Stonewall” Jackson arrives in Winchester to take command of the Valley District. (Jackson takes historical command and is no longer purchased. This represents his success in the Valley Campaign as military historians regard him as one of the most gifted tactical commanders in U.S. history.) https://en.wikipedia.org/wiki/Stonewall_Jackson
AI scripts updated to reflect changes.
West Virginia:
Camp Bartow, WV added. https://en.wikipedia.org/wiki/Camp_Bart ... c_District
Clarksburg, WV added.
Grafton, WV added.
Phillippi, WV removed and battle added.
Lewisburg, WV connected to Covington, VA by road.
Beverly, WV added.
Beckley, WV location improved.
Sutton, WV location improved.
Franklin, WV added.
Moorefield, WV added.
Romney, WV added.
Improved Union AI no longer dying from no supply trying to get to Staunton, VA and mines.
AI scripts updated to reflect changes.
North Carolina:
Fort Anderson added: https://en.wikipedia.org/wiki/Fort_Ande ... arolina%29
Fort Fisher added: https://en.wikipedia.org/wiki/Fort_Fisher
Fort Caswell added: https://en.wikipedia.org/wiki/Fort_Casw ... c_District
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Last edited by Tanaka on Thu Dec 04, 2025 6:10 pm, edited 2 times in total.

Re: SCACW TANAKA MOD 2.0: There stands Jackson like a stone wall! Rally behind the Virginians!
SCACW TANAKA MOD 3.0 Gods and Generals
Units can now gain up to 5 stars in experience to represent the huge gap in veterans vs raw recruits.
Units can now only retreat 1 hex. In the age of marching this is much more realistic.
Generals Rework to reflect the one advantage the Confederacy had:
James Longstreet from 6 to 7.
Sterling Price from 3 to 4.
Braxton Bragg from 3 to 4.
Generals added to Confederacy and removed from Divisions.
Jubal Early 5
Richard Ewell 4
George Picket 3
Gideon Pillow 3
John B. Floyd 3
Thomas C. Hindman 3
Generals removed from Confederacy:
John Gordon 5 and added to Divisions.
Union:
Philip Sheridan reduced to 6.
WT Sherman reduced to 6.
McDowell raised to 3.
Naval and Tech Rework:
Can now build Regiments.
To slow down technology bloat: Union research lowered to 3000. Confederate research lowered to 2500.
The Southern coast was thousands of miles long, and took much time and resources to conquer along the coast. The blockade required steamships, which required coal, which required coaling stations. Thus, the U.S. Navy proceeded to execute a series of hammer blows landing on southern ports: Hatteras and North Carolina Sounds (1861); Port Royal, South Carolina(1861); New Bern, North Carolina (1862); Norfolk (1862); New Orleans (1862); and so on:
Confederate and Union naval builds rebalanced. Ship costs raised due to rarity of Monitors and Ironclads and Ships of the Line.
CSS Alabama and CSS Florida added to frigates. https://en.wikipedia.org/wiki/CSS_Alabama
CSS Florida removed from Ships of the Line.
https://en.wikipedia.org/wiki/CSS_Florida_(cruiser)
CSS Alabama and CSS Florida deploy in Mobile, Alabama in August 1862.
CSS Hunley arrives in Charleston in August 1863. https://en.wikipedia.org/wiki/H._L._Hunley
Union naval engines reduced to 0.
Union naval tactics reduced to 0.
Union amphibious tech reduced from 3 to 1.
Confederacy can now lay defensive coastal mines.
Confederacy Experimental Submarines tech reduced to 0. They still deploy the submarine Pioneer.
Field Artillery available for Confederacy and Union.
Confederacy 1 chit assigned to scouting and skirmishers due to better scouting and marksmanship.
Confederate Cavalry Tactics reduced to 1 starting chit.
Union starts with 1 chit in infantry equipment, cavalry equipment, and naval weapons to represent their superior weapons and numbers.
Confederacy starts with 1 chit in infantry tactics and cavalry tactics to represent higher morale and fighting spirit.
Spying and Intelligence for Union reduced to 0 to represent the superior spy network the South had in the southern and border states.
Union starts with 1 chit in logistics and field telegraphs to represent their superior transportation network.
Confederacy and Union start with 1 chit in fort modernization due to the immediate need to improve them and how weak forts start in game.
Confederate and Union land builds rebalanced. Most costs raised. For example: Armored Train cost increased to 300 to reflect the rarity of these and their significant boost to morale and readiness reduction. Confederacy gets 2 slots as Union does.
Rangers damage evasion reduced to 20%.
Indians given damage evasion 20%.
To reduce MPP bloat both Confederate and Union Production and Industrial tech have been reduced to 0. Union starts with one chit in both Confederacy starts with none.
Max Chits reduced to 1 across the board.
Chickamauga Battle added. https://en.wikipedia.org/wiki/Battle_of_Chickamauga
Navigable Chattahoochee River added.
Navigable Savannah River added.
Fort Tyler added: https://en.wikipedia.org/wiki/Battle_of_West_Point
Nathan Bedford Forrest Cavalry deploys in December 1861 to begin his wild ride.
Pea Ridge is now Bentonville, AR. Pea Ridge battle added.
Perryville, KY added with road network.
Camp Dick Robinson added.
Kentucky railroad rework.
Greenburg, KY removed and Campbellsville, KY added.
Units can now gain up to 5 stars in experience to represent the huge gap in veterans vs raw recruits.
Units can now only retreat 1 hex. In the age of marching this is much more realistic.
Generals Rework to reflect the one advantage the Confederacy had:
James Longstreet from 6 to 7.
Sterling Price from 3 to 4.
Braxton Bragg from 3 to 4.
Generals added to Confederacy and removed from Divisions.
Jubal Early 5
Richard Ewell 4
George Picket 3
Gideon Pillow 3
John B. Floyd 3
Thomas C. Hindman 3
Generals removed from Confederacy:
John Gordon 5 and added to Divisions.
Union:
Philip Sheridan reduced to 6.
WT Sherman reduced to 6.
McDowell raised to 3.
Naval and Tech Rework:
Can now build Regiments.
To slow down technology bloat: Union research lowered to 3000. Confederate research lowered to 2500.
The Southern coast was thousands of miles long, and took much time and resources to conquer along the coast. The blockade required steamships, which required coal, which required coaling stations. Thus, the U.S. Navy proceeded to execute a series of hammer blows landing on southern ports: Hatteras and North Carolina Sounds (1861); Port Royal, South Carolina(1861); New Bern, North Carolina (1862); Norfolk (1862); New Orleans (1862); and so on:
Confederate and Union naval builds rebalanced. Ship costs raised due to rarity of Monitors and Ironclads and Ships of the Line.
CSS Alabama and CSS Florida added to frigates. https://en.wikipedia.org/wiki/CSS_Alabama
CSS Florida removed from Ships of the Line.
https://en.wikipedia.org/wiki/CSS_Florida_(cruiser)
CSS Alabama and CSS Florida deploy in Mobile, Alabama in August 1862.
CSS Hunley arrives in Charleston in August 1863. https://en.wikipedia.org/wiki/H._L._Hunley
Union naval engines reduced to 0.
Union naval tactics reduced to 0.
Union amphibious tech reduced from 3 to 1.
Confederacy can now lay defensive coastal mines.
Confederacy Experimental Submarines tech reduced to 0. They still deploy the submarine Pioneer.
Field Artillery available for Confederacy and Union.
Confederacy 1 chit assigned to scouting and skirmishers due to better scouting and marksmanship.
Confederate Cavalry Tactics reduced to 1 starting chit.
Union starts with 1 chit in infantry equipment, cavalry equipment, and naval weapons to represent their superior weapons and numbers.
Confederacy starts with 1 chit in infantry tactics and cavalry tactics to represent higher morale and fighting spirit.
Spying and Intelligence for Union reduced to 0 to represent the superior spy network the South had in the southern and border states.
Union starts with 1 chit in logistics and field telegraphs to represent their superior transportation network.
Confederacy and Union start with 1 chit in fort modernization due to the immediate need to improve them and how weak forts start in game.
Confederate and Union land builds rebalanced. Most costs raised. For example: Armored Train cost increased to 300 to reflect the rarity of these and their significant boost to morale and readiness reduction. Confederacy gets 2 slots as Union does.
Rangers damage evasion reduced to 20%.
Indians given damage evasion 20%.
To reduce MPP bloat both Confederate and Union Production and Industrial tech have been reduced to 0. Union starts with one chit in both Confederacy starts with none.
Max Chits reduced to 1 across the board.
Chickamauga Battle added. https://en.wikipedia.org/wiki/Battle_of_Chickamauga
Navigable Chattahoochee River added.
Navigable Savannah River added.
Fort Tyler added: https://en.wikipedia.org/wiki/Battle_of_West_Point
Nathan Bedford Forrest Cavalry deploys in December 1861 to begin his wild ride.
Pea Ridge is now Bentonville, AR. Pea Ridge battle added.
Perryville, KY added with road network.
Camp Dick Robinson added.
Kentucky railroad rework.
Greenburg, KY removed and Campbellsville, KY added.
Last edited by Tanaka on Thu Dec 04, 2025 6:11 pm, edited 7 times in total.

Re: SCACW TANAKA MOD 3.0: Gods and Generals
SCACW TANAKA MOD 4.0: Gone with the Wind
Georgia:
https://www.georgiaencyclopedia.org/art ... facturing/
Augusta: The site of the Confederate Powder Works, a massive facility organized for the efficient production of gunpowder.
Atlanta: Home to a large arsenal that was a primary ordnance supplier for the Army of Tennessee.
Columbus: Became one of the most important industrial centers in the Confederacy, ranked second to Richmond in manufacturing supplies for the army.
Macon: Confederate States Armory: This was the world's largest armory during the war and a centerpiece of Macon's industrial contribution.
Savannah: Savannah Arsenal (This was moved to Macon GA after the fall of Fort Pulaski)
"Wilson's next target was the manufacturing city of Columbus, Georgia, the largest-surviving supply city in the South. Columbus was second only to Richmond in providing the industrial support for the war, and Richmond had been taken. Columbus was located on the Chattahoochee River, where there was a major naval construction facility. A new ironclad, the CSS Muscogee, was docked at Columbus waiting to be completed."
https://en.wikipedia.org/wiki/Battle_of_Columbus_(1865)
Columbus GA now an Industrial Center. Naval port added.
Savannah GA now an Industrial Center. (Savannah Arsenal)
Alabama:
Mobile: Mount Vernon Arsenal (This was moved to Selma, AL after the fall of New Orleans)
Mobile, AL now an Industrial Center (Mount Vernon Arsenal)
Primary Supply Centers are now only the Capital, Atlanta, Charleston, Savannah, Mobile, New Orleans, El Paso, Denver.
Secondary Supply Centers now include: Augusta, Macon, Selma, Columbus, Evansville, New Albany.
Union gunboat moved from Fort Pickens to Mississippi River port for better AI naval coordination.
Battle of Resaca added.
Pittsburg Landing added. Wilderness added to Shiloh battle.
To further reduce MPP bloat both the Union and Confederate Industrial Modifier % have been cut to 20%.
Starting MPP's for Confederacy 350 to 500.
Starting MPP's for Union increased from 200 to 400.
Sterling Price HQ now appears at Fayetteville, AR and not Springfield MO to prevent it from being cut off and improve AI. Gains brigade. Brigades deploy at Bentonville and Carrollton AR. Regiment deploys at Yellville AR.
Beauregard deploys in Manassas Junction VA. J Johnston deploys in New Market VA. AS Johnston deploys in Nashville TN. Polk deploys in Pocahontas AR. Jackson and Longstreet must be purchased.
Georgia:
https://www.georgiaencyclopedia.org/art ... facturing/
Augusta: The site of the Confederate Powder Works, a massive facility organized for the efficient production of gunpowder.
Atlanta: Home to a large arsenal that was a primary ordnance supplier for the Army of Tennessee.
Columbus: Became one of the most important industrial centers in the Confederacy, ranked second to Richmond in manufacturing supplies for the army.
Macon: Confederate States Armory: This was the world's largest armory during the war and a centerpiece of Macon's industrial contribution.
Savannah: Savannah Arsenal (This was moved to Macon GA after the fall of Fort Pulaski)
"Wilson's next target was the manufacturing city of Columbus, Georgia, the largest-surviving supply city in the South. Columbus was second only to Richmond in providing the industrial support for the war, and Richmond had been taken. Columbus was located on the Chattahoochee River, where there was a major naval construction facility. A new ironclad, the CSS Muscogee, was docked at Columbus waiting to be completed."
https://en.wikipedia.org/wiki/Battle_of_Columbus_(1865)
Columbus GA now an Industrial Center. Naval port added.
Savannah GA now an Industrial Center. (Savannah Arsenal)
Alabama:
Mobile: Mount Vernon Arsenal (This was moved to Selma, AL after the fall of New Orleans)
Mobile, AL now an Industrial Center (Mount Vernon Arsenal)
Primary Supply Centers are now only the Capital, Atlanta, Charleston, Savannah, Mobile, New Orleans, El Paso, Denver.
Secondary Supply Centers now include: Augusta, Macon, Selma, Columbus, Evansville, New Albany.
Union gunboat moved from Fort Pickens to Mississippi River port for better AI naval coordination.
Battle of Resaca added.
Pittsburg Landing added. Wilderness added to Shiloh battle.
To further reduce MPP bloat both the Union and Confederate Industrial Modifier % have been cut to 20%.
Starting MPP's for Confederacy 350 to 500.
Starting MPP's for Union increased from 200 to 400.
Sterling Price HQ now appears at Fayetteville, AR and not Springfield MO to prevent it from being cut off and improve AI. Gains brigade. Brigades deploy at Bentonville and Carrollton AR. Regiment deploys at Yellville AR.
Beauregard deploys in Manassas Junction VA. J Johnston deploys in New Market VA. AS Johnston deploys in Nashville TN. Polk deploys in Pocahontas AR. Jackson and Longstreet must be purchased.
Last edited by Tanaka on Thu Dec 04, 2025 9:35 pm, edited 3 times in total.

SCACW TANAKA MOD 5.0: Bushwackers!
Full Missouri town and road rework:
To occupy Missouri the Union must now fully destroy the Missouri State Guard regiment in Jefferson City.
Bandit events removed from Missouri and Kentucky. Partisan Bushwackers placed in historical locations.
"Nevada City," as it was called until 1869, was the capital for Bushwhackers, who were pro-southern guerillas. Vernon County sent more solders to the southern armies than any other county in Missouri in proportion to its population.
On May 23, 1863, Union Solders gave Nevada residents 20 minutes to gather their belongings before setting fire to the town. One of the few structures that did not burn was the old Vernon County Jail, which is now part of the Bushwhacker Museum."
Nevada renamed Nevada City.
Forsyth MO added.
West Plains MO added.
Yellville, AR added.
Lebanon MO, removed.
Warsaw, MO added.
Houston, MO added.
West Plains, MO added.
Forsyth, MO added.
Cave Spring, MO added.
Athens, MO added
Clinton, MO added.
Neosho, MO added.
Sterling Price HQ now appears at Fayetteville, AR not Springfield MO to prevent it from being cut off and improve AI. Gains 2 brigades and 2 regiments to improve AI. Brigades deploy at Bentonville, Carrollton AR, Yellville AR, Athens, AR. Regiments deploy at Neosho, MO, Forysyth, MO, and West Plains, MO.
Union forces invading Missouri have regiments replaced with brigades. This allows better assault on Jefferson city. Union cavalry now full strength for the same reason.
Confederate forces invading New Mexico have regiments replaced with brigades. This allows them to get as far as they did historically.
Movement points have been reduced across the board.
All seasons are 7 day turns not just Summer.
Random Apache event attacks removed.
Forts: Upping the force points to 6 which you can upgrade to from 5 and increasing the attack and defense from 2 to 3.
Rivers are now harder to cross.
To occupy Missouri the Union must now fully destroy the Missouri State Guard regiment in Jefferson City.
Bandit events removed from Missouri and Kentucky. Partisan Bushwackers placed in historical locations.
"Nevada City," as it was called until 1869, was the capital for Bushwhackers, who were pro-southern guerillas. Vernon County sent more solders to the southern armies than any other county in Missouri in proportion to its population.
On May 23, 1863, Union Solders gave Nevada residents 20 minutes to gather their belongings before setting fire to the town. One of the few structures that did not burn was the old Vernon County Jail, which is now part of the Bushwhacker Museum."
Nevada renamed Nevada City.
Forsyth MO added.
West Plains MO added.
Yellville, AR added.
Lebanon MO, removed.
Warsaw, MO added.
Houston, MO added.
West Plains, MO added.
Forsyth, MO added.
Cave Spring, MO added.
Athens, MO added
Clinton, MO added.
Neosho, MO added.
Sterling Price HQ now appears at Fayetteville, AR not Springfield MO to prevent it from being cut off and improve AI. Gains 2 brigades and 2 regiments to improve AI. Brigades deploy at Bentonville, Carrollton AR, Yellville AR, Athens, AR. Regiments deploy at Neosho, MO, Forysyth, MO, and West Plains, MO.
Union forces invading Missouri have regiments replaced with brigades. This allows better assault on Jefferson city. Union cavalry now full strength for the same reason.
Confederate forces invading New Mexico have regiments replaced with brigades. This allows them to get as far as they did historically.
Movement points have been reduced across the board.
All seasons are 7 day turns not just Summer.
Random Apache event attacks removed.
Forts: Upping the force points to 6 which you can upgrade to from 5 and increasing the attack and defense from 2 to 3.
Rivers are now harder to cross.
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Last edited by Tanaka on Thu Dec 04, 2025 9:37 pm, edited 7 times in total.

-
Emp_Palpatine
- Posts: 83
- Joined: Sun Jan 01, 2006 10:49 am
Re: SCACW TANAKA MOD 5.0: Bushwackers!
Nice!
What do you think about upping the force point of some forts up to 8 or 10? Currently they still are destroyed quickly by wandering frigates...
Shouldn't they require a more sustained effort to fall?
What do you think about upping the force point of some forts up to 8 or 10? Currently they still are destroyed quickly by wandering frigates...
Shouldn't they require a more sustained effort to fall?
I am the Senate!
-
Emp_Palpatine
- Posts: 83
- Joined: Sun Jan 01, 2006 10:49 am
Re: SCACW TANAKA MOD 5.0: Bushwackers!
I am not sure about the weekly turn. It makes MPP flow/usage less... natural.
I am the Senate!
Re: SCACW TANAKA MOD 5.0: Bushwackers!
Yes I was actually considering that and am currently looking into that...Emp_Palpatine wrote: Tue Dec 02, 2025 11:42 am Nice!
What do you think about upping the force point of some forts up to 8 or 10? Currently they still are destroyed quickly by wandering frigates...
Shouldn't they require a more sustained effort to fall?
What I was thinking is do something like Fort Donelson that has 1 experience and can be upgraded at a price...I think if you gave them 10 points it might be overkill and too easy to reinforce over and over...
I've also thought about just raising their defense 1 point...
Last edited by Tanaka on Tue Dec 02, 2025 6:36 pm, edited 4 times in total.

Re: SCACW TANAKA MOD 5.0: Bushwackers!
Yes this is something new I am trying to maybe slow the game down a bit and am definitely wanting some feedback on this!Emp_Palpatine wrote: Tue Dec 02, 2025 1:18 pm I am not sure about the weekly turn. It makes MPP flow/usage less... natural.

Re: SCACW TANAKA MOD 5.0: Bushwackers!
Ok this is what I have decided for now lets see how it plays. I am upping the force points to 6 which you can upgrade to from 5 and increasing the attack and defense from 2 to 3. This is a nice compromise I think and not too overpowering...Tanaka wrote: Tue Dec 02, 2025 6:18 pmYes I was actually considering that and am currently looking into that...Emp_Palpatine wrote: Tue Dec 02, 2025 11:42 am Nice!
What do you think about upping the force point of some forts up to 8 or 10? Currently they still are destroyed quickly by wandering frigates...
Shouldn't they require a more sustained effort to fall?
What I was thinking is do something like Fort Donelson that has 1 experience and can be upgraded at a price...I think if you gave them 10 points it might be overkill and too easy to reinforce over and over...
I've also thought about just raising their defense 1 point...
Also from a previous update both the North and South start with a chit in fort research now...

Re: SCACW TANAKA MOD 5.0: Bushwackers!
Also here is the change I made in turns from vanilla to my mod. Summer is still 7 days but yes Fall, Winter, Spring reduced to 7 also...Emp_Palpatine wrote: Tue Dec 02, 2025 1:18 pm I am not sure about the weekly turn. It makes MPP flow/usage less... natural.
Just to slow things down a bit. If it does not work well I can always change back based on feedback!
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- Capture.JPG (33.79 KiB) Viewed 142 times

Re: SCACW TANAKA MOD 6.0: Gettysburg!
SCACW TANAKA MOD 6.0: Gettysburg!
Full Maryland and Pennsylvania town and road rework.
Pennsylvania:
McPherson Ridge, Seminary Ridge, Cemetery Ridge, and Big and Little Round Top battle added.
Gettysburg, PA road network rework.
Chambersburg, PA added.
Shippensburg, PA added.
Maryland:
Hancock, MD added.
Union now gets two brigades at Cumberland, MD since J. Johnston now deploys in the Valley.
Union loses armored train from Baltimore riot event. Not very historical offensively so early and just too powerful too early. They can still buy them later.
Full Maryland and Pennsylvania town and road rework.
Pennsylvania:
McPherson Ridge, Seminary Ridge, Cemetery Ridge, and Big and Little Round Top battle added.
Gettysburg, PA road network rework.
Chambersburg, PA added.
Shippensburg, PA added.
Maryland:
Hancock, MD added.
Union now gets two brigades at Cumberland, MD since J. Johnston now deploys in the Valley.
Union loses armored train from Baltimore riot event. Not very historical offensively so early and just too powerful too early. They can still buy them later.
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- SeatWarVirginia-colton-1862.jpg (256.42 KiB) Viewed 50 times


