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Ground Combat Questions

Posted: Sun Feb 01, 2026 12:02 pm
by Wiedrock
I am looking for a proper tutorial/guide/let's play video on Ground Combat.

I never played WitP, so I have absolutely no clue. For WitP I have not found and explanation/tutorial which answered the questions I had.

Does someone have some links to share to either WiS (preferred) or WitP (if ground combat there is still applicable in some aspects to WiS)?

Alternatively here are some of my questions....some.
My main/general questions evolve mostly around predictability and randomness of combat and Artillery ranges, like...
  1. I read somehwere (loosely quoting) that the "code was fully rewritten", holds this true for the whole combat related coding?
  2. Which levels of randomness are involved in combat (besides random shooting order of elements and general FoW unknowns)?
  3. Are there yolo checks/rolls which can completely unforseeable mess up an attack/defense I do not have control over?
  4. Is the combat in any aspect deterministic, in what aspects is it in what not (deterministic in my sense includes some deviations)? So if I do the same attack 100times, are there rather 90-100% wins or 50-60% to expect? Or how else can I make decisions how to attack?
  5. As I read it a battle theoretically can take several days inside the same hex going back and forth (winning/losing some of the 5 nautical miles), did I get that right?
  6. If you have Artillery which has a range of (let's say) 20 nautical miles as a individual Battery/.../Battalion, can it fire from ~2-3 Hexes distance? And if yes, is it eligible to be attacked by anything (assuming the enemy has only shorter ranged artillery)?
  7. Similar to the above question, how about larger caliber guns inside Divisions? So if a Division has a gun in its TOE which shoots 15 miles but is in the same Hex due to being part of the Division, can it be targeted by lower ranged devices?

Re: Ground Combat Questions

Posted: Sun Feb 01, 2026 3:43 pm
by Kereguelen
As I read it a battle theoretically can take several days inside the same hex going back and forth (winning/losing some of the 5 nautical miles), did I get that right?
Yes, correct.
If you have Artillery which has a range of (let's say) 20 nautical miles as a individual Battery/.../Battalion, can it fire from ~2-3 Hexes distance? And if yes, is it eligible to be attacked by anything (assuming the enemy has only shorter ranged artillery)?
Artillery can fire from distant hexes if it has the neccessay range. It is, of course, subject to counterbattery fire. But it cannot be targeted by shorter ranged artillery (artillery that cannot reach it)
Similar to the above question, how about larger caliber guns inside Divisions? So if a Division has a gun in its TOE which shoots 15 miles but is in the same Hex due to being part of the Division, can it be targeted by lower ranged devices?
Artillery can be targeted by any enemy artillery that can reach it. But you can place your divisional artillery or part of your divisional artillery (for example a battalion with 155mm howitzers) in a hex that is outside of enemy range. To clarify this: The divisional artillery doesn't have to be located in the same hex of its divisional HQ or of the other divisional assets.

Re: Ground Combat Questions

Posted: Tue Feb 03, 2026 9:09 am
by Wiedrock
Thanks for the reply, this sounds rly good.
So you can decide wheater to remove the whole Artillery Regiment, a Battalion or just some Batteries?

Re: Ground Combat Questions

Posted: Tue Feb 03, 2026 9:33 am
by Dali101
Artillery that you can place outside of hex combat must offer (at least) LR Artillery barrage R1.
If it doesn't offer it, it obviously doesn't work.
There is a relatively limited number of guns and howitzers in the game that offer a range of over 9 kilometers.
Most of them are separate Artillery Groups, i.e. separate corps or army units.

Re: Ground Combat Questions

Posted: Tue Feb 03, 2026 12:08 pm
by Kereguelen
Wiedrock wrote: Tue Feb 03, 2026 9:09 am Thanks for the reply, this sounds rly good.
So you can decide wheater to remove the whole Artillery Regiment, a Battalion or just some Batteries?
Yes you can remove the whole Artillery Regiment or just parts of it from a division. And later add it again to the same divsion or to another division.