I never played WitP, so I have absolutely no clue. For WitP I have not found and explanation/tutorial which answered the questions I had.
Does someone have some links to share to either WiS (preferred) or WitP (if ground combat there is still applicable in some aspects to WiS)?
Alternatively here are some of my questions....some.
My main/general questions evolve mostly around predictability and randomness of combat and Artillery ranges, like...
- I read somehwere (loosely quoting) that the "code was fully rewritten", holds this true for the whole combat related coding?
- Which levels of randomness are involved in combat (besides random shooting order of elements and general FoW unknowns)?
- Are there yolo checks/rolls which can completely unforseeable mess up an attack/defense I do not have control over?
- Is the combat in any aspect deterministic, in what aspects is it in what not (deterministic in my sense includes some deviations)? So if I do the same attack 100times, are there rather 90-100% wins or 50-60% to expect? Or how else can I make decisions how to attack?
- As I read it a battle theoretically can take several days inside the same hex going back and forth (winning/losing some of the 5 nautical miles), did I get that right?
- If you have Artillery which has a range of (let's say) 20 nautical miles as a individual Battery/.../Battalion, can it fire from ~2-3 Hexes distance? And if yes, is it eligible to be attacked by anything (assuming the enemy has only shorter ranged artillery)?
- Similar to the above question, how about larger caliber guns inside Divisions? So if a Division has a gun in its TOE which shoots 15 miles but is in the same Hex due to being part of the Division, can it be targeted by lower ranged devices?