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[1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result

Posted: Sun Feb 01, 2026 8:53 pm
by alocritani
In attached savegame, have a look to metal mine in 123,5.

With auto pull points, it receive 191/200
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setting overrule pull point and setting it to 200 (exactly the same value of the auto-generated ones) the result is different: it receives all 200 point requested (and even more)
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trying to track what changes, the main difference I found is that in this second case the SHQ prioritizes more pull point going south-east and that changes the final result.
Interesting enough, if I place a traffic sign on 123,13 blocking everything execpt pull points going north, once again I do not receive all 200 points.
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I know why not all 200 point are received: it's because of AP exaustion, but the topic here is that setting a custom pull points value identical to the autogenerated one changes the outcome!