[1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result

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alocritani
Posts: 64
Joined: Mon Jun 05, 2023 3:12 pm

[1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result

Post by alocritani »

In attached savegame, have a look to metal mine in 123,5.

With auto pull points, it receive 191/200
Image

setting overrule pull point and setting it to 200 (exactly the same value of the auto-generated ones) the result is different: it receives all 200 point requested (and even more)
Image

trying to track what changes, the main difference I found is that in this second case the SHQ prioritizes more pull point going south-east and that changes the final result.
Interesting enough, if I place a traffic sign on 123,13 blocking everything execpt pull points going north, once again I do not receive all 200 points.
Image

I know why not all 200 point are received: it's because of AP exaustion, but the topic here is that setting a custom pull points value identical to the autogenerated one changes the outcome!
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Vic
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Re: [1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result

Post by Vic »

You are using Preview Logs right? Does it give different result when going to next turn?
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alocritani
Posts: 64
Joined: Mon Jun 05, 2023 3:12 pm

Re: [1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result

Post by alocritani »

Vic wrote: Wed Feb 25, 2026 2:32 pm You are using Preview Logs right? Does it give different result when going to next turn?
yes, I'm using preview logs, and going next turn gives the exact same result displayed by preview, so preview is coherent with the effective result of next turn.
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