[1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result

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alocritani
Posts: 63
Joined: Mon Jun 05, 2023 3:12 pm

[1.27c] Setting custom pull points value - but identical to auto-generated one - changes final result

Post by alocritani »

In attached savegame, have a look to metal mine in 123,5.

With auto pull points, it receive 191/200
Image

setting overrule pull point and setting it to 200 (exactly the same value of the auto-generated ones) the result is different: it receives all 200 point requested (and even more)
Image

trying to track what changes, the main difference I found is that in this second case the SHQ prioritizes more pull point going south-east and that changes the final result.
Interesting enough, if I place a traffic sign on 123,13 blocking everything execpt pull points going north, once again I do not receive all 200 points.
Image

I know why not all 200 point are received: it's because of AP exaustion, but the topic here is that setting a custom pull points value identical to the autogenerated one changes the outcome!
Attachments
PullPoints.zip
(3.17 MiB) Downloaded 3 times
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