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Direct fire hard-coded?

Posted: Fri Feb 20, 2026 7:59 pm
by jungelsj_slith
I was thinking about a mod at a lower scale, but chatting with AI just now (hehe), it sounds like direct fire is hard-coded at one hex only? It would certainly be a very “hacky” mod, but something at company/battalion level would need multi-hex direct fire.

Re: Direct fire hard-coded?

Posted: Sat Feb 21, 2026 1:39 pm
by BillRunacre
You can amend the strike range of all units, so try it out and see if it works for you.

Re: Direct fire hard-coded?

Posted: Sat Feb 21, 2026 7:32 pm
by OldCrowBalthazor
jungelsj_slith wrote: Fri Feb 20, 2026 7:59 pm I was thinking about a mod at a lower scale, but chatting with AI just now (hehe), it sounds like direct fire is hard-coded at one hex only? It would certainly be a very “hacky” mod, but something at company/battalion level would need multi-hex direct fire.
Aye yes you can amend artillery to target at a variety of ranges. Many scenarios and mods in the SC ecosystem have varying ranges depending on scale etc, so tactical ranges can be quite long for example. ⚡

Re: Direct fire hard-coded?

Posted: Sat Feb 21, 2026 8:14 pm
by jungelsj_slith
BillRunacre wrote: Sat Feb 21, 2026 1:39 pm You can amend the strike range of all units, so try it out and see if it works for you.
I see, thank you. I thought for some reason that artillery/air were the only units that intelligently further than neighboring hexes.

Re: Direct fire hard-coded?

Posted: Sat Feb 21, 2026 8:15 pm
by jungelsj_slith
Rgr that, thank you!