Game Editor
Posted: Mon Mar 02, 2026 6:55 pm
The game editor in the current state looks archaic. I do understand that this part of the game has lowest priority for the Devs but ignoring it imakes the work of scenario designers much more difficult. Also it will push away various modders. I hope that the game editor will get some attention.
Some “issues” of the editor (imho):
1) The game editor has many “sections” (like “Pilots”, “Aircraft” etc). All these “sections” except of “Scenario” are lists. Many of them are really huge. It’s very difficult to search/navigate in it and as the result – harder to edit.
Last years I spent much time for researches and modding in one wargame. This old wargame seria also has own game editors. One of them its OOB Editor.
Its structure: The search/navigation in it is very simple. You can make any blocks/groups, sub-groups. Its Panzer Campaign seria. There is free demo, just download it for better look on its OOB editor (its capabilities). Or newer game seria (similar but other scale) – Panzer Battles. It also has free demo and similar OOB editor.
Here is my some kind of example. Aircraft secttion (fighters/fifgter-bombers) from WiS made by that editor. How it looks as a structure. 2) ID’s. Currently ID’s strictly tied to the lines (places in the lists). Its also not ok in some cases. In that other editor the each new “element” receives ID regardless of the line (place). Each new element receives free ID number and you can cut-out this element and paste to anywhere in the structure without ID change.
3) Excess data. The game has name “War in Spain” but the data has various excess info. You can find British ships or nations like Japan and many more. Its a difficult to work with data when you have it. Why do need to keep it in the editor? Its not Wikipedia. If you think that this excess data needed for something – just place it separately (to SCV files or somewhere else).
4) Separate scenarios should to have only data which they actually use. Like the tutorial scenario should not have data about 1937-39 or from other areas.
5) The editor need simple option to copy parts of the data from one scenario and paste to other. E.g. you want to copy some aircraft models from scenario 1 to new custom scenario. No need to add everything.
6) Some sections need to split to parts. Make new sections or “sub-sections” inside the current.
E.g.:
Devices – split it to ground devices/ship devices/aircraft devices
LCU – split to LCU and TOE
Some “issues” of the editor (imho):
1) The game editor has many “sections” (like “Pilots”, “Aircraft” etc). All these “sections” except of “Scenario” are lists. Many of them are really huge. It’s very difficult to search/navigate in it and as the result – harder to edit.
Last years I spent much time for researches and modding in one wargame. This old wargame seria also has own game editors. One of them its OOB Editor.
Its structure: The search/navigation in it is very simple. You can make any blocks/groups, sub-groups. Its Panzer Campaign seria. There is free demo, just download it for better look on its OOB editor (its capabilities). Or newer game seria (similar but other scale) – Panzer Battles. It also has free demo and similar OOB editor.
Here is my some kind of example. Aircraft secttion (fighters/fifgter-bombers) from WiS made by that editor. How it looks as a structure. 2) ID’s. Currently ID’s strictly tied to the lines (places in the lists). Its also not ok in some cases. In that other editor the each new “element” receives ID regardless of the line (place). Each new element receives free ID number and you can cut-out this element and paste to anywhere in the structure without ID change.
3) Excess data. The game has name “War in Spain” but the data has various excess info. You can find British ships or nations like Japan and many more. Its a difficult to work with data when you have it. Why do need to keep it in the editor? Its not Wikipedia. If you think that this excess data needed for something – just place it separately (to SCV files or somewhere else).
4) Separate scenarios should to have only data which they actually use. Like the tutorial scenario should not have data about 1937-39 or from other areas.
5) The editor need simple option to copy parts of the data from one scenario and paste to other. E.g. you want to copy some aircraft models from scenario 1 to new custom scenario. No need to add everything.
6) Some sections need to split to parts. Make new sections or “sub-sections” inside the current.
E.g.:
Devices – split it to ground devices/ship devices/aircraft devices
LCU – split to LCU and TOE