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CMO v1.09 Build 1859 (Public Beta)

Posted: Thu Apr 30, 2026 7:48 pm
by Dimitris
NOTE: This is a public beta. Standard disclaimers apply. If you are uncertain, wait for the official release.

DOWNLOAD: http://warfaresims.slitherine.com/CMO_B1859.7z
INSTALL: Unzip on top of B1852, either on standalone or Steam installation. Answer "yes" to overwrite prompt. NOTE: Build 1852 MUST already be present, because this update is not cumulative.

CMO Build 1859 Release Notes (changes from B1852)
=====================================================================


TWEAK: Right column weapon hyperlink limited to name text
TWEAK: Temporary PL-17 Burnout weight calculation fix
TWEAK: Various map/UI performance tweaks
TWEAK: Various sim-engine performance improvements

FIXED: Errors in determining time-of-day for given time and location
FIXED: [1852] Setting WRA Doctrine from Aibrase Ops menu fails
FIXED: Incorrect layout in Message Box with multiline message that does not exceed the default width
FIXED: #17305: (1852) Units with multi-target manual attack order only attack up to 3 targets at a time, ignore others, ignore maintain standof
FIXED: potential collision between Lua 'new scenario' and autosave
FIXED: Exception in aircraft AI when no flight targets found
FIXED: #17304 aircraft ignores manual altitude orders
FIXED: #17303: Units crash out of fuel in patrol
FIXED: Cargo Ops: Can't load some cargo using US units of measure
FIXED: UI lag when running in Steam mode. The Steam Workshop sync logic now runs only when the player switches to the Workshop tab in "Load Scenario".
FIXED: #17307 Unit Altitude in ASW Mission after loading save
FIXED: #17298: [1850] Icons in APP-6 cannot be seen (resizing issue) - added a dedicated slider for non-facility icon types on Game Options
FIXED: #17284: [1845] ASuW Interception (Unit fires only ONE of the TWO LRASM, there are enough targets so unit should allocate the TWO missiles)

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Thu Apr 30, 2026 9:01 pm
by Nikel
Thanks, I think it looks better now :D

W.png
W.png (42.7 KiB) Viewed 1875 times


What is this, it was also present in B1852 but not before?

C.png
C.png (3.89 KiB) Viewed 1864 times

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Thu Apr 30, 2026 9:06 pm
by stepbackjumper2
The slow performace issue has been fixed. Thanks to the dev team for the hard work!

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Thu Apr 30, 2026 10:37 pm
by Kushan04
Nikel wrote: Thu Apr 30, 2026 9:01 pm What is this, it was also present in B1852 but not before?
Placeholder. Doesn't do anything right now.

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Sat May 02, 2026 7:35 am
by KLAB
Many thanks and for prompt update.
K

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Sun May 03, 2026 3:35 pm
by nanni
Hello. I'm trying to download 1.09 Beta 1859. However, when I click on the link in the Matrix Games forum, I don' t get any response. What's the problem?
Usually downloading and installing updates from the MG website is straightforward, but 1852 gave me a lot of trouble, and this one just won't respond.
Need help. Thank you.

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Sun May 03, 2026 4:19 pm
by Nikel
nanni wrote: Sun May 03, 2026 3:35 pm Hello. I'm trying to download 1.09 Beta 1859. However, when I click on the link in the Matrix Games forum, I don' t get any response. What's the problem?
Usually downloading and installing updates from the MG website is straightforward, but 1852 gave me a lot of trouble, and this one just won't respond.
Need help. Thank you.
Try with another browser.

Also you may try right click on the link and save linked content

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Sun May 03, 2026 5:08 pm
by FifthDomain
nanni wrote: Sun May 03, 2026 3:35 pm Hello. I'm trying to download 1.09 Beta 1859. However, when I click on the link in the Matrix Games forum, I don' t get any response. What's the problem?
Usually downloading and installing updates from the MG website is straightforward, but 1852 gave me a lot of trouble, and this one just won't respond.
Need help. Thank you.
I just copied the link and posted it straight into the browser.

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Sun May 03, 2026 8:12 pm
by KLAB
nanni wrote: Sun May 03, 2026 3:35 pm Hello. I'm trying to download 1.09 Beta 1859. However, when I click on the link in the Matrix Games forum, I don' t get any response. What's the problem?
Usually downloading and installing updates from the MG website is straightforward, but 1852 gave me a lot of trouble, and this one just won't respond.
Need help. Thank you.
Its probably your browser safety settings?
Screenshot 2026-05-03 210928.png
Screenshot 2026-05-03 210928.png (7.79 KiB) Viewed 1361 times
Edge was weary - the safe download settings decided the Beta was "scary" and kept saying it cannot be downloaded safely - Quick search on how to override it should cure it and you can also set Matrix as a trusted site to be a more permanent fix.
Right click then KEEP etc

*Chrome was being weary as well but I resolved Edge first.


K

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Sun May 03, 2026 8:16 pm
by thewood1
I have navigated the download issue many times. If you don't want to change any settings, right-click on the link and choose open link in separate window. When the new window opens, just click on the URL in the address box then hit enter. Your browser might still throw up, but will give you the option to keep it anyway.

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Sun May 03, 2026 9:35 pm
by nanni
Thank you. Finally succeeded with download and installation of 1859.

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Tue Jul 21, 2026 11:36 pm
by Anthill8356
I have some feedback to offer on the newly implemented formation manager on the latest public beta build (The thread is locked so i cannot reply to that one)

(This is mostly copy+pasted from discord where i initially made the suggestion:

This is the current implementation of the [Formation Editor] UI
Image

Its an amazing change, however, i have a suggestion that i think would improve the UX, as currently i can only reset both the ships bearing and range but not one or the other. I think it should be possible to do either. The problem is, manually refilling everything makes for a more labor intensive experience in the simulation interface if you're the type to carefully approximate the formations since drag&drop is very useful for moving an object from one location to the next, but terrible for getting the exact proper placement since the human hand isn't capable of precise movement like arrow keys on a keyboard would be.

So i understand that screen real estate is a consideration, but I think this is a much better improvement,

Image

Now, i have the flexibility to move units across the formation through every dimension without worrying about losing bearing or range if i still want those to stay in the default value range. Imagine the workload this could cut out if you have dozens of formations to calibrate?

To go alongside this, i highly suggest making the units selectable and movable with the keyboard arrow keys for more granular control over their placement

Image

Re: CMO v1.09 Build 1859 (Public Beta)

Posted: Wed Jul 22, 2026 11:01 pm
by thewood1
Just out of curiosity, why would you bury it here?