[LOGGED] [1900.8] Non Player Side turn Hostile (from Unfriendly) when Save is Loaded
Posted: Mon Sep 07, 2026 10:01 pm
(Not sure if this is specific to 1900.8 or legacy builts)
I was playing Icebreakers. The scenario has an elaborate point system that works as a ladder that makes Russia consider NATO as hostile if enough "heat points" are scored. Before saving Russia had not crossed the ladder and was still treating NATO as Unfriendly. But after I save and load the save, Russia treats Nato as Hostile, despite that the ladder threshold is show to be the same as before the save.
My theory is that it has to do with the activation of two air intercept strike missions. They are set to intercept unfriendly planes that enter into a specified range. But once the intercept mission acquires a specific target is a sufficient condition to change posture from Unfriendly to Hostile upon loading a save - but not if one continues playing without saving.
In short: If before the save there is at least one strike mission of Side A with an assigned target of Side B, when the save is loaded Side A will treat Side B as hostile regardless of the just unfriendly posture immediately before the save
I was playing Icebreakers. The scenario has an elaborate point system that works as a ladder that makes Russia consider NATO as hostile if enough "heat points" are scored. Before saving Russia had not crossed the ladder and was still treating NATO as Unfriendly. But after I save and load the save, Russia treats Nato as Hostile, despite that the ladder threshold is show to be the same as before the save.
My theory is that it has to do with the activation of two air intercept strike missions. They are set to intercept unfriendly planes that enter into a specified range. But once the intercept mission acquires a specific target is a sufficient condition to change posture from Unfriendly to Hostile upon loading a save - but not if one continues playing without saving.
In short: If before the save there is at least one strike mission of Side A with an assigned target of Side B, when the save is loaded Side A will treat Side B as hostile regardless of the just unfriendly posture immediately before the save