bridge destruction
Posted: Sun Apr 25, 2004 5:59 am
Query: bridge destruction messages basically report damage at "hex 17, 13 (#)". The # is a number between 3 and 18 (in my experience). Sometimes the damaged bridges have a red "x" at each bank but usually they don't. I have no recollection of seeing anyone cross a bridge hexside with a red "x" on each bank, so I assume those bridges are down. I am guessing that the # is the amount of destruction, presumably cumulative; when the cumulative damage exceeds some number (anybody know what it is), I assume the bridge collapses.
For me, cavalry seems the most effective bridge "destroyer". I have noticed that if the unit doesn't make progress within a few days, it never seems to make any progress. I have not noticed that sending more than one unit to destroy the bridge either expedites the progress or enhances the probability of success.
I haven't tried destroying a bridge from both ends simultaneously (for obvious reason [;)], but wonder if anybody has tried this?
Bridge destruction is a critical science for the Austrians; it can really funnel the French into a circumscribed area, which is helpful 'cause the Austrians are not the premier marching/reaction force now, are they [8|].
Treefrog
For me, cavalry seems the most effective bridge "destroyer". I have noticed that if the unit doesn't make progress within a few days, it never seems to make any progress. I have not noticed that sending more than one unit to destroy the bridge either expedites the progress or enhances the probability of success.
I haven't tried destroying a bridge from both ends simultaneously (for obvious reason [;)], but wonder if anybody has tried this?
Bridge destruction is a critical science for the Austrians; it can really funnel the French into a circumscribed area, which is helpful 'cause the Austrians are not the premier marching/reaction force now, are they [8|].
Treefrog