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Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 2:26 pm
by gn08979
Marianans scenario as Allies. I create a taskforce of the old battleships, set to bobard. They get about 34 hexes from Guam and they just stay there. Turn after turn and no movement. Any ideas?[&:]

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 2:26 pm
by gn08979
make that 3 to 4 hexes

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 2:30 pm
by Nikademus
This sounds like a bug i ran into. Is this symptom repeatable if you restart the game and load the save?

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 2:43 pm
by gn08979
I won't know until tonight. I play on my laptop on the train ride home. Train ride is way to short lately.

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 2:53 pm
by RUPD3658
The only bombardment TF bug I have encountered is that they will not follow another TF when ordered to. I found that if the distance to target/TF fuke level goes red (and says that they are 999 hexes from their destination) then the bug had bitten. Just reassign them the same mission and it sould correct the problem.

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 3:04 pm
by Nikademus
ORIGINAL: RUPD3658

The only bombardment TF bug I have encountered is that they will not follow another TF when ordered to. I found that if the distance to target/TF fuke level goes red (and says that they are 999 hexes from their destination) then the bug had bitten. Just reassign them the same mission and it sould correct the problem.


hmmmm i havn't experienced this problem. I set bombardment TF's to follow invasion TF's all the time

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 3:37 pm
by RUPD3658
I had one get stuck off of Dacca this way. It was assigned to follow a transport TF that was landing at a non base beach hex (No messing with CD guns for me!).

I was going to have it break off and make it's run when it got close to the target. Instead it just sayed out and burned fuel. When I check the info screen it said that it was 999 hexes from its target. I have also seen this when told to go to a non beach hex (I thought Calcutta had a port).

I corrected the problem by changing this mission to surface combat.

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 3:55 pm
by Nikademus
so let me make sure i'm understanding the problem.

1. set Bombardment TF to follow transport TF
2. B TF follows
3. you assign it new orders to travel to a target.
4. instead of moving towards new destination....it freezes in the hex you issued the new orders.

correct?

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 4:02 pm
by RUPD3658
yep. I also tried to have it meet up with an aircombat tf after a bombardment and follow it home (Using it for aircover). again it just stopped until told to go to a destination. Only had this happen in the Indian Ocean.

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 4:10 pm
by Mr.Frag
Are you setting the TF's speed to other then mission?

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 4:24 pm
by Nikademus
I'll see if i can duplicate it. If you have a save from before the symptom occurs, that would be helpful too.

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 4:27 pm
by RUPD3658
I overwrite the same save file so I do not have a save of this happening. I will save one in a separate file if it happens again. Thanks for the help.

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 4:59 pm
by Nikademus
no prob. however just remember. We need a save before it happens. So you'd need to have a save of the turn before the symptom occurs. Anything after the fact and the developers cant pinpoint the cause.

thx

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 5:00 pm
by gn08979
I can proably get a save file. Where do I send it?

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 5:17 pm
by Nikademus
PM when you get it, i'll provide you with an address

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 5:46 pm
by Fallschirmjager
Sometimes when I set a replenishment TF to follow another TF it says it has to travel sometimes as many as 3000 hexes. Its not big deal because I see no other bugs involved but the range numbers get screwed up.

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 6:04 pm
by Mr.Frag
Sometimes when I set a replenishment TF to follow another TF it says it has to travel sometimes as many as 3000 hexes. Its not big deal because I see no other bugs involved but the range numbers get screwed up.

Watch the speed settings. When you set things to other then *mission* speed, you create a solution logic problem.

Ship a will never catch Ship b because ship b is moving faster then ship a. Leaving speed set to mission allows the computer to adjust the speed to solve the equasion. Locking it prevents a valid solution and it goes nuts trying.

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 6:05 pm
by Nikademus
I got the save. Thx. I will run it tonight and see if it duplicates.

RE: Why will my bombardment task forces not follow orders?

Posted: Fri Aug 13, 2004 6:49 pm
by Toro
Just as a thought: bombardment TFs should be made up of ships that can travel over 30 kts, especially when doing a night attack (ie, "retirement allowed"). They are intended to move fast. (This was mentioned in the Tutorial manual.)

Also, check fuel. If your fuel does not allow for a flank move into the base, bombardment, then flank out, you ships will only hover at their staging point -- 3-6 hexes out, usually (if not more).