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Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 2:13 pm
by VonTed
Hi I am VonTed and I play WaW,

And I need help. I cannot figure out production [:(] Manpower has me baffled so far.... and I seem to be having a tough time pulling my act together to make a successful attack on Russia.

Oh well.... back to the grind.

RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 2:45 pm
by Erik Rutins
VonTed,

My recommendations (you may have already done these, just covering the bases):

1. Go through both tutorials
2. Read about production in the manual
3. Keep simple supply on
4. Play with the computer controlling production for a full game to get a feel for the units, use of supplies, etc.
5. Try playing the Soviet Union with human controlled production on. Remember the following key rules of thumb:

o Production is a spiral chart that brings units closer and closer to appearing on the map. Each turn, a unit moves one space towards the biggest box.

o Moving a space, for all units, costs 1 Resource + 1 Industry

o Moving from the last box to the map, for all units, costs 2 Manpower

o Building supplies or research costs 1 Resource + 1 Industry, no Manpower.

o 1 Research Beaker = 1 Research Point this turn on the R&D chart

o 1 Supply Truck = 5 Supply Points next turn

Hope that helps!

Regards,

- Erik



RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 3:18 pm
by VonTed
The spiral image helps! And I like the idea of playing a game with AI controled production to get the feel for what is appropriate.

If I do not manually allocate research during my turn are they lost, added to the pool or AI spent on active research programs? (proably in the manual.... but that is all the way downstairs!)

RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 3:21 pm
by Barthheart
If the AI is controlling your production it is also controlling you research.

RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 3:41 pm
by dulsin2
ORIGINAL: Erik Rutins

o Moving from the last box to the map, for all units, costs 2 Manpower

The manpower is only used when it is one the last box of the spiral? I thought one was used when it put into the que and one used in the last box.

i.e a Militia uses 2 now and an armor uses 1 now and 1 when ready to deploy.

RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 5:06 pm
by Joel Billings
No, units only use 2 on the last turn of production, non when put in the que. When a damaged unit is sent back to the que, you actually gain 1 population in your pool, but when that unit is finished, you will pay 2 to place it on the map (so the damaged unit cost you a net of 1 population to rebuild).

RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 5:12 pm
by VonTed
I was wondering what happened to damaged units!

Things are starting to make sense. I better quit while I am ahead![:'(]

RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 5:21 pm
by Graymane
How good is the AI at producing and researching for you?

RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 6:33 pm
by IDrinkBeer
I was wondering what happened to damaged units

Just wait until you realize that damaged land units that cannot trace a valid path back to a factory are destroyed....

You will look at the initial Barbarossa attack puzzle in a whole new light!!!


RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 9:34 pm
by malichai11
Now that's incredibly useful!

What I can't figure out is that when playing Japan I conquer China and I still can't produce anything in those Chinese territories save for research. I repair everything that gets damaged too. Does that mean that my units that get damaged when battling in China are lost for good? I turned supply off to make it simpler. I do have transport ships from the mainland of China back to Japan.

RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 10:51 pm
by carnifex
you wont be able to produce any units outside of the japanese home islands


RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 11:04 pm
by malichai11
So that means factories in non-homeland areas are worthless?

Does that also make resources outside of non-homeland areas worthless?

RE: Time for a Newbie Help Section

Posted: Fri Apr 01, 2005 11:07 pm
by Paul Vebber
No it means they produce supply and 'research' freeing the home islands to build more units.

You need resources tomatch up with factories - captured resources can match up with factories in the home islands to build units there.

RE: Time for a Newbie Help Section

Posted: Sat Apr 02, 2005 1:46 am
by solops
Where in the manual does it list the supply costs for different actions?

RE: Time for a Newbie Help Section

Posted: Sat Apr 02, 2005 3:52 am
by CommC
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