Time for a Newbie Help Section

Gary Grigsby's World At War gives you the chance to really run a world war. History is yours to write and things may turn out differently. The Western Allies may be conquered by Germany, or Japan may defeat China. With you at the controls, leading the fates of nations and alliances. Take command in this dynamic turn-based game and test strategies that long-past generals and world leaders could only dream of. Now anything is possible in this new strategic offering from Matrix Games and 2 by 3 Games.

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VonTed
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Time for a Newbie Help Section

Post by VonTed »

Hi I am VonTed and I play WaW,

And I need help. I cannot figure out production [:(] Manpower has me baffled so far.... and I seem to be having a tough time pulling my act together to make a successful attack on Russia.

Oh well.... back to the grind.
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Erik Rutins
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RE: Time for a Newbie Help Section

Post by Erik Rutins »

VonTed,

My recommendations (you may have already done these, just covering the bases):

1. Go through both tutorials
2. Read about production in the manual
3. Keep simple supply on
4. Play with the computer controlling production for a full game to get a feel for the units, use of supplies, etc.
5. Try playing the Soviet Union with human controlled production on. Remember the following key rules of thumb:

o Production is a spiral chart that brings units closer and closer to appearing on the map. Each turn, a unit moves one space towards the biggest box.

o Moving a space, for all units, costs 1 Resource + 1 Industry

o Moving from the last box to the map, for all units, costs 2 Manpower

o Building supplies or research costs 1 Resource + 1 Industry, no Manpower.

o 1 Research Beaker = 1 Research Point this turn on the R&D chart

o 1 Supply Truck = 5 Supply Points next turn

Hope that helps!

Regards,

- Erik


Erik Rutins
CEO, Matrix Games LLC


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VonTed
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RE: Time for a Newbie Help Section

Post by VonTed »

The spiral image helps! And I like the idea of playing a game with AI controled production to get the feel for what is appropriate.

If I do not manually allocate research during my turn are they lost, added to the pool or AI spent on active research programs? (proably in the manual.... but that is all the way downstairs!)
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Barthheart
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RE: Time for a Newbie Help Section

Post by Barthheart »

If the AI is controlling your production it is also controlling you research.
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dulsin2
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RE: Time for a Newbie Help Section

Post by dulsin2 »

ORIGINAL: Erik Rutins

o Moving from the last box to the map, for all units, costs 2 Manpower

The manpower is only used when it is one the last box of the spiral? I thought one was used when it put into the que and one used in the last box.

i.e a Militia uses 2 now and an armor uses 1 now and 1 when ready to deploy.
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Joel Billings
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RE: Time for a Newbie Help Section

Post by Joel Billings »

No, units only use 2 on the last turn of production, non when put in the que. When a damaged unit is sent back to the que, you actually gain 1 population in your pool, but when that unit is finished, you will pay 2 to place it on the map (so the damaged unit cost you a net of 1 population to rebuild).
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VonTed
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RE: Time for a Newbie Help Section

Post by VonTed »

I was wondering what happened to damaged units!

Things are starting to make sense. I better quit while I am ahead![:'(]
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Graymane
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RE: Time for a Newbie Help Section

Post by Graymane »

How good is the AI at producing and researching for you?
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IDrinkBeer
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RE: Time for a Newbie Help Section

Post by IDrinkBeer »

I was wondering what happened to damaged units

Just wait until you realize that damaged land units that cannot trace a valid path back to a factory are destroyed....

You will look at the initial Barbarossa attack puzzle in a whole new light!!!

IDB

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malichai11
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RE: Time for a Newbie Help Section

Post by malichai11 »

Now that's incredibly useful!

What I can't figure out is that when playing Japan I conquer China and I still can't produce anything in those Chinese territories save for research. I repair everything that gets damaged too. Does that mean that my units that get damaged when battling in China are lost for good? I turned supply off to make it simpler. I do have transport ships from the mainland of China back to Japan.
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carnifex
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RE: Time for a Newbie Help Section

Post by carnifex »

you wont be able to produce any units outside of the japanese home islands

malichai11
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RE: Time for a Newbie Help Section

Post by malichai11 »

So that means factories in non-homeland areas are worthless?

Does that also make resources outside of non-homeland areas worthless?
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Paul Vebber
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RE: Time for a Newbie Help Section

Post by Paul Vebber »

No it means they produce supply and 'research' freeing the home islands to build more units.

You need resources tomatch up with factories - captured resources can match up with factories in the home islands to build units there.
solops
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RE: Time for a Newbie Help Section

Post by solops »

Where in the manual does it list the supply costs for different actions?
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CommC
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RE: Time for a Newbie Help Section

Post by CommC »

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