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Accidental victory

Posted: Fri Jun 02, 2006 8:49 am
by Aensland
Hello folks.

Often I win because the final enemy cowardly ejects from his Titan, depriving me of a kill :( I can't reload a save and do it again because it only counts the first time. Is there any fix for this? Like having the game displaying a victory message first before suddenly dumping me at the victory screen?

RE: Accidental victory

Posted: Sat Jun 03, 2006 10:12 am
by Thorgrim
If human players do it, why shouldn't the AI? [;)]
It's intended to be that way.

RE: Accidental victory

Posted: Sun Jun 04, 2006 1:18 am
by Aensland
Yeah. I've since modified my strategy for final enemies. Put some distance between us, then blow up the body part containing the engine. Cooks jocks nicely :)

Btw I notice that Titans which explode in secondary explosions (i.e. they explode because they got caught in an explosion) are also not counted as kills. Is this also deliberate? Doesn't sound reasonable... I mean, they're killed, right?
 
This also happened in the Arena (second campaign, first map). Got to love that hill and water configuration, beautiful vantage point for raining missiles down and the enemies crowd onto a few hexes in order to cross the water. I managed to get 3 enemy Titans in the same hex. The resulting explosion was really spectacular :)
 
http://img228.imageshack.us/img228/2390/tos0196xr.jpg
 
If I waited a bit more, I would've gotten 5 Titans - the other 2 you see in the southwest hex join the 3 a few seconds later. Btw that Magnum+ is a modified Revolver (light Titan). I put a + at the end of the name to remember my own custom Titan designs, sometimes the AI uses them in random maps as well :)

RE: Accidental victory

Posted: Sun Jun 04, 2006 11:02 pm
by Thorgrim
They're killed, but not by any one jock in particular, so they do not count as kills. Makes sense.

You can set titans to "private" in the factory, so that the AI won't use them, if you wish. Any design marked as "public" can be used freely by the AI as well as any player.

RE: Accidental victory

Posted: Mon Jun 05, 2006 5:11 am
by Aensland
Ah, now I get it :)
 
Nah, I don't mind the AI using my designs, I feel kinda proud that it chose to use them :P

RE: Accidental victory

Posted: Fri Jun 16, 2006 2:01 pm
by Thorgrim
It doesn't exactly choose the designs, it's a random determination [;)]

RE: Accidental victory

Posted: Sat Jun 17, 2006 12:49 am
by Aensland
Aww... and here I thought they picked mine because they liked the weapons loadout [:)]

Seriously, purely random? I've seen a few even in Campaign maps, they do seem to adhere to the short/medium/long range thing. For example, they don't use close combat Titans to guard flat terrain where they can see me coming from a long distance. All these little touches add up, I'm enjoying the game so much.

RE: Accidental victory

Posted: Fri Jun 23, 2006 11:09 am
by Thorgrim
Mission and campaign maps are different, the map designer can either set the slots to random or choose a specific design/weight class/range profile.