Trade tips and tricks, workarounds maps, and graphics mods. Why certain scenarios or campaigns are favorites, or how to improve stinkers. Attach your work to share/critique.
I've been playing SP:WAW for a year or so now, and I'm curious to know if anyone's made a scenario or short campaign out of the Kohima/Imphal campaign (Britain/Japan, March-July 1944)?
I remember playing something with a lot of Gurkas. I try to find it.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
The only thing I have is 260 The Gurka Rifles but that is not the one that I remember. I will look at wargamer.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
H2H Kameng India 44 on the first page of scenarios in the H2H 7.1fr version.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
I think I have it for SPWAW. It's a scenario by M4Jess.
Let me know if you want me to email you a copy of it.
Here's the text from the zip file:
Kameng, 8 km SW of Imphal, India: [Best played as Axis]*
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Based On Talonsofts "Rising Sun" scenario*
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Map and Scenario by M4 Jess*
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In the spring of 1944, the Japanese empire stretched west to the eastern plains of India; however, the capture of a key Indian city, like Imphal or Kohima, still eluded the IJA. After crossing the Chindwin River and fighting across the mountain ranges and jungle, the plains into India lay before the IJA army, but the advance had now reached its farthest limits. Jungle disease, combat fatigue, casualties, command infighting and stiffening Allied resistance began to take their toll on the Japanese belief of their invincibility and superiority. After the difficult capture of Sangshak to the NE, if Kameng could be seized quickly before the Allies have an opportunity to reinforce, the gateway to Imphal would still be open. But, the 37th Indian Brigade would be making a determined blocking defending effort to stop the advancing enemy along the only flat road routes leading into the Imphal plains. The 1-51 and 3-51 Japanese Infantry Battalions are tasked for this final attempt to push through Kameng. This area, being surrounded by hills on both sides, would only permit a frontal assault against the Indians, who would be valiantly defending their homeland against foreign invaders. A Japanese officer would cry "Tsukkome!" (charge!!) in his suicidal final attack toward Kameng.
Hi Guys,Lottery Sambad
Just wondering—does anyone know if there’s a **Kohima or Imphal scenario** in the game? That part of WWII doesn’t get nearly enough attention, and it would be amazing to see it included. Haven’t seen anything in the beta so far, but maybe I missed it? Would love to hear if anyone’s come across it.