German Long Campaign -- Extreme Challange

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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FlashfyreSP
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RE: German Long Campaign -- Extreme Challange

Post by FlashfyreSP »

May 1941 Delay vs. British. 37 turn battle with 25 visibility. 15-per-turn victory hexes again in the forward victory clusters (that's 3 out of 6 battles now--getting weird).

Doesn't sound weird to me...Delay missions require you to "delay" the enemy advance for as long as possible; the "per turn" VH flags force you to decide, "How long can I hold those objectives before I have to withdraw?"

As has been discovered in the Depot Academy Combat League, conducting a realistic "Delay" mission is one of the more difficult battles to manage in the game. Players tend to try and "defend" those hexes to the bitter end, resulting in high losses. The main point of a "delaying mission" is for a small force to "block" the advance of a larger enemy force while other friendly elements withdraw to the next MLR. They must prevent the enemy from breaking through or flanking the defense line, withdrawing just fast enough to remain relatively un-engaged.
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vahauser
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RE: German Long Campaign -- Extreme Challange

Post by vahauser »

FlashFyre,

My comment was more regarding the fact that three out of the six games I've played in this campaign so far, the forward/middle victory hexes have been 15-per-turn.

Even if half the games a person plays the forward/middle victory hexes are supposed to be of the "per turn" variety (i.e., for all I know, there is a 50-50 chance when a game is generated that the forward/middle victory hexes will be per-turn rather than end-of-game, although I don't know this for a fact), three of the 15-per-turn variety is odd (to me). I've seen per-turn hexes in every denomination from 15 to 35 per turn (i.e., 15, 20, 25, 30, and 35). So, if I've had 6 games generated, and three of them have per-turn hexes, it is weird to me that all three of those games have been of the 15-per-turn variety.

Actually, in the kind of campaign that I'm playing here, the 15-per-turn variety is the most favorable to have. So, I guess that makes it weird in a lucky kind of way.

--V
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FlashfyreSP
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RE: German Long Campaign -- Extreme Challange

Post by FlashfyreSP »

Ahh, I see...I thought you were commenting on the type of VH flag, not the value assigned to them. My bad.

Yeah, I can see where having three in a row the same value is odd...my experience has been that forces under 3000 pts in campains get the low value flags anymore. I usually play with cores of 2000-3000, and usually get the 15 point hexes. It could be another of the "tweaks" Mike made for the 8.4/8.403 mech.exe revisions.
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