Merchants ships

Crown of Glory: Europe in the Age of Napoleon, the player controls one of the crowned potentates of Europe in the Napoleonic Era, wielding authority over his nation's military strategy, economic development, diplomatic relations, and social organization. It is a very thorough simulation of the entire Napoleonic Era - spanning from 1799 to 1820, from the dockyards in Lisbon to the frozen wastes of Holy Mother Russia.

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Syagrius
Posts: 165
Joined: Fri May 12, 2006 5:39 pm

Merchants ships

Post by Syagrius »

If I have more than one merchant in a same sea zone, does the effect is cumulative? Or is it one merchant for one sea zone?

Thanks
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Russian Guard
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RE: Merchants ships

Post by Russian Guard »


Unless it's changed recently, there is no gain in putting multiple merchants in a single sea-zone, in fact you lose income doing so.

Best option is one per sea-zone.




Syagrius
Posts: 165
Joined: Fri May 12, 2006 5:39 pm

RE: Merchants ships

Post by Syagrius »

Okay thanks. I have another question concerning merchants. The manual says merchants provide revenues when placed in a "sea zone under your control". Does it mean you can place them in any sea zone without enemy fleets? (exemple a spanish merchant off the southern coast of France) Or do they mean a sea zone adjacent to your national territory?
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jimwinsor
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RE: Merchants ships

Post by jimwinsor »

Actually sea zones are not "controlled" per se, so that sentence is kinda misleading as written.  In fact you can move your merchant to any sea sone, but you should try to avoid those with enemy waships, for obvious reasons.
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