Question re old CC mods and why should I buy?

Close Combat - Cross of Iron is based on Atomic Games award Winning Close Combat Series. Close Combat is a real time game were you take command of German or Soviet squads on the Eastern Front during World War II. This version is being developed by CSO Simtek and will include many new features and improvements.
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Marc von Martial
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RE: Question re old CC mods and why should I buy?

Post by Marc von Martial »

ORIGINAL: NimitsTexan

Out of curiosity, will CoI use CC4/CC5-style special effects?

Yes.
edoras
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RE: Question re old CC mods and why should I buy?

Post by edoras »

Hi there,

Quick question .. having read the release notes it looks like the multiplayer campaign collab feature has been dropped out, could you please confirm ? If it is indeed the case it's a huge disappointment (because we were so badly looking forward to it).. Will multi collab campaigns be considered for future versions, is it considered a priority ?
From my perspective this was the only missing (and frustrating) aspect of an otherwise unbelievably great game. [;)]
dutch08
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RE: Question re old CC mods and why should I buy?

Post by dutch08 »

Sorry, I don't play CC MP, so would assume this doesn't affect me at all, but what does "collab" mean?
edoras
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RE: Question re old CC mods and why should I buy?

Post by edoras »

Hi there,
Collab means collaborative, ie making it possible for two (or more players) to share the control of one side's units to play together against the AI or ultimately against other human players. Playing CC against human players for me has always been an incredibly intense experience even if certain balancing issues or inital map positioning issues did occur now and then. CC was the only game that enabled you to play a complete campaign in multiplayer not simple deathmatch which you find in most games, but sadly only head to head.

I was hoping that thanks to the unit tweaking that has taken place and thanks to the larger maps most of the issues affecting the multiplayer experience would be gone ... leaving only the collab point to tackle and thus my question. [;)]
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Prince of Eckmühl
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RE: Question re old CC mods and why should I buy?

Post by Prince of Eckmühl »

ORIGINAL: dutch08

Sorry, I don't play CC MP

The BEST wargaming experience that I ever had was playing the Arnhem campaign in CC2. I played the British side and knew that I really didn't have a chance, but man, I gave my opponent fits. A couple of times he got so frustrated trying to snuff me out, that he disconnected from the game (we were playing over a telephone connection), and refused to answer the phone when I tried to call him (to gloat)!!! [8D]

It was the campaign(s) that made CC2 so great, IMO. If you ever get a chance, do yourself a favor and find a buddy and try MP out.

PoE (aka ivanmoe)

Afterthought: You know, that was in early 1998. Sid Meier's Gettysburg and CC2 had come out late in 1997, and I was thinking that computer wargaming was finally coming into its own. Suffice it to say, things have been kind of lean since then. I can't stomach hexes and turns in computer wargames, so I really appreciate the efforts of Matrix to update Close Combat, as I consider it such a classic.
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edoras
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RE: Question re old CC mods and why should I buy?

Post by edoras »

[;)]  ... that rings a bell...  I used to play with my brother a lot ... sadly for me I used to play the allies which was often very frustating indeed ...  there's a lot that comes from the realistic all or nothing effect especially with vehicules ... and armor ...   tanks were so precious that as long as you had one all was always possible ... and so many times victory would be at hand just to see the world fall to pieces from a single panzershreck shot ...   nothing compares to the feelings going through your mind in those times  [:D]...    another cool aspect was the cease-fire you could propose and that would lead to endless games of bluff ...   each side proposing a break in turns and the other party refusing alternately  [;)]  ...   many times we would stop playing just because we were so annoyed at each other ... and then after a few days or weeks we'd continue the campaign (once we had cooled off)..    yes, even now that we've moved to Coh, nothing really compares to CC  [:'(].  I think CC appealed to all those who came from the Wargame (Avalon Hill etc..), just because the pace was sufficiently slow as to enable real tactics and no stupid rushes .... 
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