any comments on the AI?
Moderator: Vic
any comments on the AI?
I'm liking the way this is looking. Being anti-social, I'm interested in what the AI will be like? Any comments would be appreciated. Thanks!
RE: any comments on the AI?
It is a reasonably good AI but i need to give it bonusses (AI+, AI++ mode) to have a challenge.
Furthermore it is a generic AI which will handle all kinds of scenarios.
Just hold on untill some first players get playing around with it to get some objective opinions.
Furthermore it is a generic AI which will handle all kinds of scenarios.
Just hold on untill some first players get playing around with it to get some objective opinions.
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RE: any comments on the AI?
ORIGINAL: Vic
It is a reasonably good AI but i need to give it bonusses (AI+, AI++ mode) to have a challenge.
Furthermore it is a generic AI which will handle all kinds of scenarios.
Just hold on untill some first players get playing around with it to get some objective opinions.
Is it possible to edit the AI also? [X(]
That would be fantastic. [Not that I could make any AI programming..[:D] ]
RE: any comments on the AI?
ORIGINAL: Hentzau
Being anti-social, I'm interested in what the AI will be like?
Best description of my own concerns about AT I ever heard. [:)]
ORIGINAL: Vic
It is a reasonably good AI but i need to give it bonusses (AI+, AI++ mode) to have a challenge.
Being somewhere between mediocre and dumb when playing PT this won't be necessary. So I hope there's a standard AI mode without bonuses. Is there a way I can have bonuses? Hey, what is wrong with having light tanks attack a fortified anti tank gun unit inside a deep forest behind a swamp on the top of a steep rocky hill? [&:]
Don't be scared - I'm almost sure that I just want to play!
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- Posts: 11
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RE: any comments on the AI?
ORIGINAL: Westheim
Best description of my own concerns about AT I ever heard. [:)]
I totally agree.
ORIGINAL: Westheim
Being somewhere between mediocre and dumb when playing PT this won't be necessary. So I hope there's a standard AI mode without bonuses. Is there a way I can have bonuses? Hey, what is wrong with having light tanks attack a fortified anti tank gun unit inside a deep forest behind a swamp on the top of a steep rocky hill? [&:]
I totally agree: if the number on my unit icon is bigger than the number on the enemy unit icon, surely I'm going to win...
RE: any comments on the AI?
ORIGINAL: machiavelli
I totally agree: if the number on my unit icon is bigger than the number on the enemy unit icon, surely I'm going to win...
Lol, that´s very dangerous to judge this way.
For example:
I have a fighter unit with strength 300 and you have a divebomber unit with strength 500.
Which of our units will win the fight ? Just an extreme example.
But that works for infantry types, too. You have to know their strength and weak points.
You have to analyze the enemy units as good as you can and use all available informations
before setting any attacks.
If you run blind in any attacks even the AI will be hard for you to master [;)]
RE: any comments on the AI?
Being anti-social, I'm interested in Any comments, would be appreciated. Thanks!
Well first you should ask yourself why are you antisocial?


WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?

RE: any comments on the AI?
I saw somewhere that the European and Pacific scenarios don't have an AI, is this true?
If so Why?
If so Why?
RE: any comments on the AI?
hi pad152,
Check the product info:
http://www.matrixgames.com/games/story.asp?gid=345
Actually those scenarios are not mentioned as included in release.
I expect quite a lot of players to make their own scenarios after release.
Those will be gathered here:
http://www.advancedtactics.org/scenariobank.php
(that site will open for registration after release)
Since the editor is very flexible it is possible for players to create scenarios (for example scenarios with action cards) that cannot be played by the AI and are PBEM/hotseat only. For example a mentioned europe 1939 scenario or a pacific war scenario made by scenariodesigner and betatester Tom Weber.
Kind regards,
Vic
Check the product info:
http://www.matrixgames.com/games/story.asp?gid=345
Actually those scenarios are not mentioned as included in release.
I expect quite a lot of players to make their own scenarios after release.
Those will be gathered here:
http://www.advancedtactics.org/scenariobank.php
(that site will open for registration after release)
Since the editor is very flexible it is possible for players to create scenarios (for example scenarios with action cards) that cannot be played by the AI and are PBEM/hotseat only. For example a mentioned europe 1939 scenario or a pacific war scenario made by scenariodesigner and betatester Tom Weber.
Kind regards,
Vic
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: any comments on the AI?
WHAT?!! NO AI FOR PACIFIC scenarios?? WHAT!??
WE/I WANT 1:1 or something even 1:2 death animations in the KOIOS PANZER COMMAND SERIES don't forget Erik!
and Floating Paratroopers We grew up with Minor, Marginal and Decisive victories why rock the boat with Marginal, Decisive and Legendary?

RE: any comments on the AI?
If someone were to open a scenario in the editor and take out the action cards, would the AI then be able to play that scenario?
Operation Merkur: Germany Invades Crete v1.0 available here
RE: any comments on the AI?
ORIGINAL: Vic
Since the editor is very flexible it is possible for players to create scenarios (for example scenarios with action cards) that cannot be played by the AI and are PBEM/hotseat only. For example a mentioned europe 1939 scenario or a pacific war scenario made by scenariodesigner and betatester Tom Weber.
Kind regards,
Vic
I didn't see the editor in the product info, is that part of the inital release?
I take it is possible to create user made scenarios that are single player with a AI?
thanks
RE: any comments on the AI?
ORIGINAL: pad152
ORIGINAL: Vic
Since the editor is very flexible it is possible for players to create scenarios (for example scenarios with action cards) that cannot be played by the AI and are PBEM/hotseat only. For example a mentioned europe 1939 scenario or a pacific war scenario made by scenariodesigner and betatester Tom Weber.
Kind regards,
Vic
I didn't see the editor in the product info, is that part of the inital release?
I take it is possible to create user made scenarios that are single player with a AI?
thanks
Yes it is.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: any comments on the AI?
ORIGINAL: mtvaill
If someone were to open a scenario in the editor and take out the action cards, would the AI then be able to play that scenario?
Yes they would be.
Visit www.vrdesigns.net for the latest news, polls, screenshots and blogs on Shadow Empire, Decisive Campaigns and Advanced Tactics
RE: any comments on the AI?
ORIGINAL: ravinhood
Well first you should ask yourself why are you antisocial?
Trolls might be partially responsible. [;)]