Upgrades and miniatures
RE: Upgrades and miniatures
Hello Frank,
Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?
Further map errata. Noted that there is no road at 25,19 ( as shown on map ). It is on 25,20 instead.
Also , a question. If I send out some orders, is it possible that they will not get to their destination ( say due to the messenger getting captured or killed ) ? It may be I just forgot to "send" the order - but I thought I would ask whilst here.
Thanks.
Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?
Further map errata. Noted that there is no road at 25,19 ( as shown on map ). It is on 25,20 instead.
Also , a question. If I send out some orders, is it possible that they will not get to their destination ( say due to the messenger getting captured or killed ) ? It may be I just forgot to "send" the order - but I thought I would ask whilst here.
Thanks.
RE: Upgrades and miniatures
Yes I have used these rules for making up Cossack2 battlemaps and have made quiet a few of them it works fine, we have had about 10K per side in some battle great stuffORIGINAL: Owen 1815
Can't help with the miniatures thing i'm afraid but....
you will need to install 2.1 and 2.2 in the defaulted folders stated by installation. In my own experience, there are lots of bugs involved withupgrades but they are neccesary. Previous threads will help you if you get a problem.
PLEA TO ALL CAMPAIGNS ON THE DANUBE gamers. This game seems unique in that it can get riddled with bugs but has a submissive charm that really grows on its owners. The support from Matrix on this particular title is lethargic to say the least so would anyone who has a passing interest in the game keep the forum alive with what ever "head scratch" they might have and contribute as loyally as possible. [&o][&o][&o]
RE: Upgrades and miniatures
Previous of 31st May, noted below, refers...
If that still leaves 2 too many then 2 of the 5 that I have noted as currently no background bridge ( fords? ), 23,9 / 23,8 ; 24,8 / 23,9 ; 29,17 / 30,17 ; 52,14 / 52,15 ; 57,16 / 58,16 , would be OK.
However, it occurs to me that the most likely site for a ford would be nearer a rivers source. Therefore I would suggust fords at :-
52,14 / 52,15 & 65,14 / 65,15 ( & remove background bridge @ 65,15 / 65,16 ) ; also, due to the width of the Danube, I don't think we can have fords on it ( unless you know otherwise ).
Only suggustions - anyone else out there have any views ??
Your final choice anyway Frank.
Any progress re sorting out these bridge errors Frank ?
My first preference would be to remove the 2 "background" bridges , 22,8 / 23,9 + 16,10 / 17,11 , that are not on the map.
Its occurred to me that since I'm now 2 bridges over the limit I could fudge it and choose two current bridges to be un-blowable (fords?) and let it go at that.
If that still leaves 2 too many then 2 of the 5 that I have noted as currently no background bridge ( fords? ), 23,9 / 23,8 ; 24,8 / 23,9 ; 29,17 / 30,17 ; 52,14 / 52,15 ; 57,16 / 58,16 , would be OK.
However, it occurs to me that the most likely site for a ford would be nearer a rivers source. Therefore I would suggust fords at :-
52,14 / 52,15 & 65,14 / 65,15 ( & remove background bridge @ 65,15 / 65,16 ) ; also, due to the width of the Danube, I don't think we can have fords on it ( unless you know otherwise ).
Only suggustions - anyone else out there have any views ??
Your final choice anyway Frank.
Any progress re sorting out these bridge errors Frank ?
RE: Upgrades and miniatures
Previous of 9th June, noted below, refers...
Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?
Further map errata. Noted that there is no road at 25,19 ( as shown on map ). It is on 25,20 instead.
Also , a question. If I send out some orders, is it possible that they will not get to their destination ( say due to the messenger getting captured or killed ) ? It may be I just forgot to "send" the order - but I thought I would ask whilst here.
No replies traced re above, please advise.
Thanks.
Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?
Further map errata. Noted that there is no road at 25,19 ( as shown on map ). It is on 25,20 instead.
Also , a question. If I send out some orders, is it possible that they will not get to their destination ( say due to the messenger getting captured or killed ) ? It may be I just forgot to "send" the order - but I thought I would ask whilst here.
No replies traced re above, please advise.
Thanks.
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- Joined: Fri Mar 26, 2004 6:07 am
RE: Upgrades and miniatures
Hi DEB,
Your messenger could have got killed. Its rare but it can happen. Its based on how many turns the messenger is still trying to reach its target so those moving over a short distance never get killed.
I'll be coming back to the data thing as soon as I get some time
Your messenger could have got killed. Its rare but it can happen. Its based on how many turns the messenger is still trying to reach its target so those moving over a short distance never get killed.
I'll be coming back to the data thing as soon as I get some time
RE: Upgrades and miniatures
Hello Frank,
Thanks for reply's.
I note that there was no comment re the following query:
Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?
Please advise.
Thanks.
NB. I am still reviewing the "original" OOB's prior to comparing them with the "revised" OOB's sent. ( Got sidetracked. ) Should get back to it after Xmas.
Did you have many takers for the "revised" Scenario's?
Thanks for reply's.
I note that there was no comment re the following query:
Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?
Please advise.
Thanks.
NB. I am still reviewing the "original" OOB's prior to comparing them with the "revised" OOB's sent. ( Got sidetracked. ) Should get back to it after Xmas.
Did you have many takers for the "revised" Scenario's?
to Frank Rutin
Well, Almost three weeks now and nothing at all has changed. When can i expect some feedback re CotD. The last I heard was from a 'Daniel' at support@matrixgames.com to the effect that my diadiag etc had been received and passed on.
Rhyls aka Flannel ...[:@]
Rhyls aka Flannel ...[:@]
Flannel
RE: to Frank Rutin
I think you will find it's Erik Rutins ( Matrix Staff ) that you want . You are confusing him with Frank Hunter ( Game designer ).
The best means of contact is via a direct email. Pick one of Erik's posts to you and select the reply button. Even better, reply to any email he may have sent direct to you at your email address ( rather than via this forum ). Don't hold your breath re getting a reply though! [;)]
The best means of contact is via a direct email. Pick one of Erik's posts to you and select the reply button. Even better, reply to any email he may have sent direct to you at your email address ( rather than via this forum ). Don't hold your breath re getting a reply though! [;)]
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RE: to Frank Rutin
Units will move by road whenever possible.Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?
RE: to Frank Rutin
ORIGINAL: FrankHunter
Units will move by road whenever possible.Furthur possible CotD problem. Whenever I issue an order to a unit where the shortest route ( by many, many hexs ) is "overland" ( rather than by road ), the unit route shown by the small arrows shows an "overland" route as "allotted" (?) , but the unit(s) then proceed to move by a long road route instead. Is this correct ?
Humm - I kind of expected that.
Further similar question - On one area of the map ( around Eckmuhl ), whenever I issue an order to move to near the east side of the bridge near Amberg; expecting the unit/s to move via Schwandorf or Neumarkt, the unit(s) then move via Klattau/Pilsen instead ( which is a longer route). Note I am playing the game WITHOUT the FOW setting and no enemy units are blocking the shorter route ( and ARE sometimes blocking the longer route). Is there anything which could be causing this?
Thanks.
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RE: to Frank Rutin
DEB. well I finished the new scenario data, fixing all the map bugs you listed. It should be available real soon. Thank you very much for pointing those out! In order not to change the data's overall size I changed two bridges on the far left (west) of the map to fords.
For those experiencing problems running the game at all I also finished a "no sound" version of the game because I think those problems stem from a flaky sound library. It will also be available real soon.
For those experiencing problems running the game at all I also finished a "no sound" version of the game because I think those problems stem from a flaky sound library. It will also be available real soon.
RE: to Frank Rutin
Frank,
Anyway to fix the sound library to get it to work. No offense to other designers, but the music in the game is some of the best in my opinion, shadows the old BG stuff.
Anyway to fix the sound library to get it to work. No offense to other designers, but the music in the game is some of the best in my opinion, shadows the old BG stuff.
Wargame Clubs - http://www.wargame.ch
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Two of the Internet's Oldest Wargaming Collectives
The Blitz - http://www.theblitz.org/
Two of the Internet's Oldest Wargaming Collectives
RE: Upgrades and miniatures
To Frank Hunter:
Its now over a year since my last email re "incorrectly" sited Bridges (see below for details). Any chance of a patch re this problem at some time in the future? ( Perhaps togeather with the revised OOB Scenario details. )
Its now over a year since my last email re "incorrectly" sited Bridges (see below for details). Any chance of a patch re this problem at some time in the future? ( Perhaps togeather with the revised OOB Scenario details. )
ORIGINAL: DEB
Previous of 31st May, noted below, refers...
My first preference would be to remove the 2 "background" bridges , 22,8 / 23,9 + 16,10 / 17,11 , that are not on the map.
Its occurred to me that since I'm now 2 bridges over the limit I could fudge it and choose two current bridges to be un-blowable (fords?) and let it go at that.
If that still leaves 2 too many then 2 of the 5 that I have noted as currently no background bridge ( fords? ), 23,9 / 23,8 ; 24,8 / 23,9 ; 29,17 / 30,17 ; 52,14 / 52,15 ; 57,16 / 58,16 , would be OK.
However, it occurs to me that the most likely site for a ford would be nearer a rivers source. Therefore I would suggust fords at :-
52,14 / 52,15 & 65,14 / 65,15 ( & remove background bridge @ 65,15 / 65,16 ) ; also, due to the width of the Danube, I don't think we can have fords on it ( unless you know otherwise ).
Only suggustions - anyone else out there have any views ??
Your final choice anyway Frank.
Any progress re sorting out these bridge errors Frank ?
RE: Upgrades and miniatures
ORIGINAL: Kai
About 1/2 the time I launch this game I get the following error:
Exception EAccess Violation in Module CampaignsOnTheDanube.exe at 000595BD
Access violatioin at address 004595BD in module 'CampaignsOnTheDanube.exe'
Read of address 00000035
Any fix for this?
Hi guys
Kai wrote the above on aonther thread. I have just purchased CotD today and after applying the two patches (2.1, 2.2), I am getting similar results. It also becomes unresponsive and I get a dialogue box saying saying "You are trying to end an unresponsive program -- La Victoire du Gloire"
Any ideas? What is LVdG? Just another name for CotD?
May be I should uninstall, install the original again and then redownload the patches??????????
RE: to Frank Rutin
Recent email refers. I have missed this post to date, have had problems getting page 2 of this post !!! Thanks!! Any current info. on availability (?) as none traced yet.ORIGINAL: FrankHunter
DEB. well I finished the new scenario data, fixing all the map bugs you listed. It should be available real soon. Thank you very much for pointing those out! In order not to change the data's overall size I changed two bridges on the far left (west) of the map to fords.
I agree with the subs. post. The music choice is very good. It's a shame the only way around it is "turning it off" or a Nil Sound patch.For those experiencing problems running the game at all I also finished a "no sound" version of the game because I think those problems stem from a flaky sound library. It will also be available real soon.
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RE: to Frank Rutin
DEB, I thought we had that bridge data thing sorted out long ago? If I recall, not every bridge could have been fixed because it "broke" the data but as many as we could get fixed were.
RE: to Frank Rutin
ORIGINAL: FrankHunter
DEB, I thought we had that bridge data thing sorted out long ago? If I recall, not every bridge could have been fixed because it "broke" the data but as many as we could get fixed were.
Hello Frank,
You posted in late 12/06 that the bridge data was done & that it would be available ( Patch ? ) shortly.
( I only traced that post a few weeks ago - due to an error on this post/forum that did not show page 2's posts, that eventually got fixed ).
I am however, not able to trace any Patch re CotD on the Matrix site.
Can you advise / arrange.
Many thanks.
RE: to Frank Rutin
ORIGINAL: FrankHunter
I'll check this out
I have just noticed reference to a "member's" patch on the CotD support forum. It became available in March 2007. However, it is only available to member's who have registered their games serial number. As my game was sold to me without a serial number I am unable to register & gain access to the patch. Any chance of getting the patch more widely available, say to ALL members or via the usual patch/downloads area?
( Also some info as to what the patch contains would be useful. )
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RE: to Frank Rutin
DEB, if you check in here could I get you to email me at fhunter@telus.net? its in regards to the bridge data issue.