ORIGINAL: ravinhood
I didn't see anything on buildings so I'd like to know when units are inside buildings do the buildings go transparent like in CM?
Yes, they go transparent.
Also, what about melee skirmishes inside buildings. Any animations to these or is it gonna be plain and no animations? Like Tossing grenades etc. I'd like to see some bayonet action....and screaming there really needs to be some screaming on the battlefield. Knife fights would be kewl also and tossing of helmets and neat stuff like that. lol I'm not asking for much am I?

No melee animations - man, you are a wish list machine. We do have a tossing grenade animation though, I believe we use that when they chuck smoke grenades, IIRC.
Are there prone positions and sneaking/crawling commands? Are there stairs we'll see the units climbing to 2nd 3rd stories? Are there more than 2 story buildings? Can I put a unit in the church bell tower??
Yes, units go prone and kneel based on their situation. You can't command them to do it. You don't see units climbing stairs, combat within a building is somewhat abstracted in that sense. I've posted before that we did not work on full city fight/building fight rules for this release but whenever we get to city fights, those will be added in. For the existing houses and two story buildings we have, it works fine. Yes, you can put a unit in the church bell tower and since line of sight is done in 3D it will be able to see over those trees that the units in the ground floor can't see over.
Regards,
- Erik