Close Combat PC Mod

The highly anticipated second release in the Panzer Command series, featuring an updated engine and many major feature improvements. 3D Tactical turn-based WWII combat on the Eastern Front, with historical scenarios and campaigns as well as support for random generated battles and campaigns from 1941-1944.
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junk2drive
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Close Combat PC Mod

Post by junk2drive »

This post by z1812 in the TOW forum got me thinking
Originally posted by z1812:
Hi All,

I had not played ToW for quite a time. Then I downloaded the Uber patch and JSI mod.

I am finding it to be quite a bit of fun creating small scenarios with the Battle Generator.

I allow no more than 15 units per side which I find quite managable. Usually it ends up as less.

I try to make them historical, but only in the sense that the Germans have less units but more experience.

Too bad about non-enterable buildings and no smoke. However, at least I am enjoying the game when I thought I may never do so.

Try it you may enjoy it too.

regards John

We have single AFVs now. What about a mod that would use individual soldiers organised under a squad leader?

Instead of clicking on the Platoon CO and ordering squads, you will click the squad CO and order the squad.

Limit the forces to a Company of troops, a few AFVs and maybe a mortar and MG.

Thoughts?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Mad Russian
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RE: Close Combat PC Mod

Post by Mad Russian »

ORIGINAL: junk2drive

This post by z1812 in the TOW forum got me thinking
Originally posted by z1812:
Hi All,

I had not played ToW for quite a time. Then I downloaded the Uber patch and JSI mod.

I am finding it to be quite a bit of fun creating small scenarios with the Battle Generator.

I allow no more than 15 units per side which I find quite managable. Usually it ends up as less.

I try to make them historical, but only in the sense that the Germans have less units but more experience.

Too bad about non-enterable buildings and no smoke. However, at least I am enjoying the game when I thought I may never do so.

Try it you may enjoy it too.

regards John

We have single AFVs now. What about a mod that would use individual soldiers organised under a squad leader?

Instead of clicking on the Platoon CO and ordering squads, you will click the squad CO and order the squad.

Limit the forces to a Company of troops, a few AFVs and maybe a mortar and MG.

Thoughts?

Sounds like CMSF to me. No thanks.

Good Hunting.

MR
The most expensive thing in the world is free time.

Founder of HSG scenario design group for Combat Mission.
Panzer Command Ostfront Development Team.
Flashpoint Campaigns: Red Storm Development Team.
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junk2drive
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RE: Close Combat PC Mod

Post by junk2drive »

Yep except WWII, PBEM works, not RT, soldiers can mount buildings without the TacAI sending them around the building...
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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himmelstoss
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RE: Close Combat PC Mod

Post by himmelstoss »

do it!! los, los!![;)]

himmel
tell it like you think it is!

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EagleMountainDK
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RE: Close Combat PC Mod

Post by EagleMountainDK »

JSI mod

Where do I find this mod?
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junk2drive
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RE: Close Combat PC Mod

Post by junk2drive »

Battlefront forums for TOW

Link to thread
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
benpark
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RE: Close Combat PC Mod

Post by benpark »

I would like to see what it would be like in terms of how it impacts game play. The command system as it works would seem to support it, with the squad leader giving an overall command as opposed to the company leader.
"Fear is a darkroom where the devil develops his negatives" Gary Busey
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junk2drive
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RE: Close Combat PC Mod

Post by junk2drive »

Wild Bill Wilder made a scenario for WinSPMBT with single soldier squads that was interesting. But with SP and some games you can attach units to an HQ unit. Best I can tell looking at PC xmls I would have to have all the troops the same. No mix of riflemen, LMG, AT weapon, etc. Since there is no Company CO in PC, I can't have platoons, MGs, mortars, snipers, ATs, under one command.
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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Bil H
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RE: Close Combat PC Mod

Post by Bil H »

I wouldn't mind seeing this too.. although there needs to be much differnet behaviour for individual soldiers than what you now have with the squad representation (in particular the step losses).  So probably not really possible with the game as is...
 
Bil
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junk2drive
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RE: Close Combat PC Mod

Post by junk2drive »

Dooh, I didn't even think about the step loss thing.
 
Hmmm, what happens to a sniper team (two people) in PCK? Does it go right from casualty to dead?
Conflict of Heroes "Most games are like checkers or chess and some have dice and cards involved too. This game plays like checkers but you think like chess and the dice and cards can change everything in real time."
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EagleMountainDK
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RE: Close Combat PC Mod

Post by EagleMountainDK »

ORIGINAL: junk2drive

Battlefront forums for TOW

Link to thread

Thanks junk2drive!
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